Search found 3893 matches

by Mr.Mouse
Wed Sep 07, 2005 1:03 pm
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

@the release: Okido!

@Eureka: it was rather dead wasn't it :mrgreen: I'll await your "modification". :D
by Mr.Mouse
Wed Sep 07, 2005 12:40 pm
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

W00t!! :D :D
by Mr.Mouse
Wed Sep 07, 2005 12:25 pm
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

Ok
by Mr.Mouse
Wed Sep 07, 2005 12:08 pm
Forum: Game Archive
Topic: Can you try to support the Rayman 3 *.cnt and *.hst files?
Replies: 38
Views: 16587

This is no easy task, perhaps not that difficult, but it is time-consuming. :(

I made sure you could extract the files with the correct filenames, though. :wink: That's my contribution. Perhaps you could visit boards that also want access to the game's resources and discuss this with them?
by Mr.Mouse
Wed Sep 07, 2005 12:05 pm
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

Interesting. Anyway. A new version is easily released, this is just small fix. I will take care of that.
by Mr.Mouse
Wed Sep 07, 2005 8:10 am
Forum: Game Archive
Topic: lockdown for voice
Replies: 2
Views: 1406

I can take a look at it, but isn't this:

a skinnable user interface from Microsoft used in XBox games?
by Mr.Mouse
Wed Sep 07, 2005 8:06 am
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

Hmm. Allright, we can take a look at that. The problem was that your test plugin didn't work if I just used FOREXPORT, I HAD to give the other flags as well. We discussed this be email as well.
by Mr.Mouse
Tue Sep 06, 2005 7:23 am
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

Awesome!
by Mr.Mouse
Sun Sep 04, 2005 11:13 am
Forum: Game Archive
Topic: Can you try to support the Rayman 3 *.cnt and *.hst files?
Replies: 38
Views: 16587

Yes. but those :

1. refer to other files, or
2. refer to the original graphics before conversion.

Also note that they are not with many.

The authors saved files with the .gf extension. They must have had a reason for that. Perhaps it was their in-house format.
by Mr.Mouse
Sun Sep 04, 2005 9:05 am
Forum: Game Archive
Topic: Can you try to support the Rayman 3 *.cnt and *.hst files?
Replies: 38
Views: 16587

I don't know. They are not TGA files probably. I looked around a bit, but couldn't readily decipher what format they were in. Perhaps they only saved the data part of JPEG. In the executable I found a lot of error messages dealing with the JPG format, so that may be one format they use. I also found...
by Mr.Mouse
Sat Sep 03, 2005 8:28 pm
Forum: Game Archive
Topic: 7 Sins
Replies: 8
Views: 3524

Well, no, what I asked for was the 2 Mb part from the back of the file, not the header. So the TAIL part. I need to see the last 2 Mb part of the file. That way I will be able to fix the script for you. Remember, i only guessed based on fragments of what you showed me. So please send the last 2 MB o...
by Mr.Mouse
Sat Sep 03, 2005 8:17 pm
Forum: Game Archive
Topic: Can you try to support the Rayman 3 *.cnt and *.hst files?
Replies: 38
Views: 16587

Ah, I didn't realise I had already a working plugin .. LOL. Here it is, you should create a CNT folder in the data/plugins folder of MultiEx Commander. Then copy the dll to that directory. Start up MultiEx Commander and you should find that you can see Rayman3 .CNT files in the Open Archive select f...
by Mr.Mouse
Sat Sep 03, 2005 4:58 pm
Forum: Game Archive
Topic: Can you try to support the Rayman 3 *.cnt and *.hst files?
Replies: 38
Views: 16587

Ok, I figured out the encryption method, Droolie. Also, check your PM. :) Working on finalizing the plugin for MultiEx Commander. :D
by Mr.Mouse
Sat Sep 03, 2005 8:31 am
Forum: Game Archive
Topic: Carnivores Cityscape *.gro files
Replies: 9
Views: 2966

Please just resend them to the below address. In tht period I was away on a course. I can take a look at them now. :D
by Mr.Mouse
Sat Sep 03, 2005 8:06 am
Forum: Game Archive
Topic: Can you try to support the Rayman 3 *.cnt and *.hst files?
Replies: 38
Views: 16587

Yeah. I have level files and they use the .cnt file and say what files to use ( like 'factory\facfloor.tga' ) ( the textures I want to rip are .tga files, I tried extracting with game extractor and rename to .tga but that didn't work ) Shall I post a level file too ( they're not that large, just 4 ...