@Eureka: it was rather dead wasn't it
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- Wed Sep 07, 2005 1:03 pm
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
- Wed Sep 07, 2005 12:40 pm
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
- Wed Sep 07, 2005 12:25 pm
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
- Wed Sep 07, 2005 12:08 pm
- Forum: Game Archive
- Topic: Can you try to support the Rayman 3 *.cnt and *.hst files?
- Replies: 38
- Views: 16587
- Wed Sep 07, 2005 12:05 pm
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
- Wed Sep 07, 2005 8:10 am
- Forum: Game Archive
- Topic: lockdown for voice
- Replies: 2
- Views: 1406
- Wed Sep 07, 2005 8:06 am
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
- Tue Sep 06, 2005 7:23 am
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
- Sun Sep 04, 2005 11:13 am
- Forum: Game Archive
- Topic: Can you try to support the Rayman 3 *.cnt and *.hst files?
- Replies: 38
- Views: 16587
- Sun Sep 04, 2005 9:05 am
- Forum: Game Archive
- Topic: Can you try to support the Rayman 3 *.cnt and *.hst files?
- Replies: 38
- Views: 16587
I don't know. They are not TGA files probably. I looked around a bit, but couldn't readily decipher what format they were in. Perhaps they only saved the data part of JPEG. In the executable I found a lot of error messages dealing with the JPG format, so that may be one format they use. I also found...
- Sat Sep 03, 2005 8:28 pm
- Forum: Game Archive
- Topic: 7 Sins
- Replies: 8
- Views: 3524
Well, no, what I asked for was the 2 Mb part from the back of the file, not the header. So the TAIL part. I need to see the last 2 Mb part of the file. That way I will be able to fix the script for you. Remember, i only guessed based on fragments of what you showed me. So please send the last 2 MB o...
- Sat Sep 03, 2005 8:17 pm
- Forum: Game Archive
- Topic: Can you try to support the Rayman 3 *.cnt and *.hst files?
- Replies: 38
- Views: 16587
Ah, I didn't realise I had already a working plugin .. LOL. Here it is, you should create a CNT folder in the data/plugins folder of MultiEx Commander. Then copy the dll to that directory. Start up MultiEx Commander and you should find that you can see Rayman3 .CNT files in the Open Archive select f...
- Sat Sep 03, 2005 4:58 pm
- Forum: Game Archive
- Topic: Can you try to support the Rayman 3 *.cnt and *.hst files?
- Replies: 38
- Views: 16587
- Sat Sep 03, 2005 8:31 am
- Forum: Game Archive
- Topic: Carnivores Cityscape *.gro files
- Replies: 9
- Views: 2966
- Sat Sep 03, 2005 8:06 am
- Forum: Game Archive
- Topic: Can you try to support the Rayman 3 *.cnt and *.hst files?
- Replies: 38
- Views: 16587
Yeah. I have level files and they use the .cnt file and say what files to use ( like 'factory\facfloor.tga' ) ( the textures I want to rip are .tga files, I tried extracting with game extractor and rename to .tga but that didn't work ) Shall I post a level file too ( they're not that large, just 4 ...
