Search found 3893 matches

by Mr.Mouse
Fri Sep 09, 2005 10:43 pm
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

KorNet wrote:Perfectly... But here the source code of a ready plug-in does not need to be looked :D
Correct, but I don't have that source code. Rahly does. Until he wakes up at his end of the world (the US), we'll probably be asleep (Moscow time :D ). Let's just wait for him.
by Mr.Mouse
Fri Sep 09, 2005 10:41 pm
Forum: Game Archive
Topic: Need for Speed Underground 2 BIN's
Replies: 25
Views: 12852

I do think there are textures (raw) in there. I haven't figured out the format yet. :(
by Mr.Mouse
Fri Sep 09, 2005 10:31 pm
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

Yes, ok, I see the plugin is not found. That means that Rahly's pluginmanager does not detect your plugin as a valid one. I think you should take this up with Rahly.

The Parse error is a bug. There is no error. I will fix that in a new release ;)
by Mr.Mouse
Fri Sep 09, 2005 9:59 pm
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

KorNet wrote:Yes certainly compiled I have put a plug-in in a folder data/rpm and to not be loaded why that: (
Can you find a reference in the debug.log file of MultiEx Commander (CTRL+L) when MultiEx has loaded?

Please attach the dll here, so Rahly and I can also take a look.
by Mr.Mouse
Fri Sep 09, 2005 9:55 pm
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

To Rahly:
I call mpGetOptions for this:

Code: Select all

str = mpGetOptions(t, OPTIONTYPE_FILEINFO)

res = ParseRFileInfo(str, RPMPlugins(t).Fileinfo)
I want to know upon start-up what each plugin can do.
by Mr.Mouse
Fri Sep 09, 2005 9:42 pm
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

No, but you should have the plugin dll in the data/rpm directory.

You must also make sure some options are returned. MultiEx Commander will check for certain options, such as Create, Extract, Import etc.
by Mr.Mouse
Fri Sep 09, 2005 2:30 pm
Forum: Old posts
Topic: Fable - The Lost Chapters
Replies: 3
Views: 3899

As you can see, it has been brought to my attention that this game is not even released yet.

That means were are dealing with leaked (illegal) versions of the game.

We will not get involved in this, our mission is to support legal mod activity only. Topic closed.
by Mr.Mouse
Fri Sep 09, 2005 9:23 am
Forum: Game Archive
Topic: Brian Lara international Cricket 2005 [Ps2] .tex
Replies: 6
Views: 2449

Patience is a virtue.

I have looked at the file breifly, and it is some kind of image format. Have not figured out what format yet.
by Mr.Mouse
Fri Sep 09, 2005 6:24 am
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

lol , anyway, why won't it open with the plugin?
by Mr.Mouse
Thu Sep 08, 2005 7:09 pm
Forum: Code Talk
Topic: SXWad Compiler
Replies: 1
Views: 2655

Thanks! That looks GOOD. :)

Will you add your tool and details to the Game Specific Tools section at the WIKI?

http://wiki.xentax.com/index.php/Game_Tools

Would be great! :)

PS: Is my name in the About text (acknowledgements) ? hehe :P :wink:
by Mr.Mouse
Thu Sep 08, 2005 12:00 pm
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

It says in the screenshot...popdata.bf ;)
by Mr.Mouse
Thu Sep 08, 2005 8:48 am
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

I've found a bug in the POP extraction. See screenshot:
by Mr.Mouse
Thu Sep 08, 2005 8:34 am
Forum: Code Talk
Topic: PROJECT: MultiEx Plugin Support
Replies: 291
Views: 86504

This is great. I tested the BF one and it works. I noticed my code in MexCom for online update of RPM plugins was rather lame, it will try to download a DLL for each game (while in cases such as the BF one only one DLL rules them all). Stupid me. Damn rush work. Anyway, users can just put them in th...
by Mr.Mouse
Thu Sep 08, 2005 8:17 am
Forum: Game Archive
Topic: Transworld Snowboarding HPF's
Replies: 13
Views: 3702

Probably not...I'll have to see if I can write a new script for those.
by Mr.Mouse
Wed Sep 07, 2005 2:48 pm
Forum: Game Archive
Topic: Can you try to support the Rayman 3 *.cnt and *.hst files?
Replies: 38
Views: 16587

Maybe... But I think I'm almost the only one who wants the textures :D But anyways, I recieved a mail from WATTO, and he added support in his program too ( also for Rayman2 and RaymanM ), so when I find the extension, I could extract all gf files... I don't quite understand. You want to extract .gf...