Correct, but I don't have that source code. Rahly does. Until he wakes up at his end of the world (the US), we'll probably be asleep (Moscow timeKorNet wrote:Perfectly... But here the source code of a ready plug-in does not need to be looked
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- Fri Sep 09, 2005 10:43 pm
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
- Fri Sep 09, 2005 10:41 pm
- Forum: Game Archive
- Topic: Need for Speed Underground 2 BIN's
- Replies: 25
- Views: 12852
- Fri Sep 09, 2005 10:31 pm
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
- Fri Sep 09, 2005 9:59 pm
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
- Fri Sep 09, 2005 9:55 pm
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
To Rahly:
I call mpGetOptions for this:
I want to know upon start-up what each plugin can do.
I call mpGetOptions for this:
Code: Select all
str = mpGetOptions(t, OPTIONTYPE_FILEINFO)
res = ParseRFileInfo(str, RPMPlugins(t).Fileinfo)- Fri Sep 09, 2005 9:42 pm
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
- Fri Sep 09, 2005 2:30 pm
- Forum: Old posts
- Topic: Fable - The Lost Chapters
- Replies: 3
- Views: 3899
- Fri Sep 09, 2005 9:23 am
- Forum: Game Archive
- Topic: Brian Lara international Cricket 2005 [Ps2] .tex
- Replies: 6
- Views: 2449
- Fri Sep 09, 2005 6:24 am
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
- Thu Sep 08, 2005 7:09 pm
- Forum: Code Talk
- Topic: SXWad Compiler
- Replies: 1
- Views: 2655
Thanks! That looks GOOD.
Will you add your tool and details to the Game Specific Tools section at the WIKI?
http://wiki.xentax.com/index.php/Game_Tools
Would be great!
PS: Is my name in the About text (acknowledgements) ? hehe

Will you add your tool and details to the Game Specific Tools section at the WIKI?
http://wiki.xentax.com/index.php/Game_Tools
Would be great!
PS: Is my name in the About text (acknowledgements) ? hehe
- Thu Sep 08, 2005 12:00 pm
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
- Thu Sep 08, 2005 8:48 am
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
- Thu Sep 08, 2005 8:34 am
- Forum: Code Talk
- Topic: PROJECT: MultiEx Plugin Support
- Replies: 291
- Views: 86504
This is great. I tested the BF one and it works. I noticed my code in MexCom for online update of RPM plugins was rather lame, it will try to download a DLL for each game (while in cases such as the BF one only one DLL rules them all). Stupid me. Damn rush work. Anyway, users can just put them in th...
- Thu Sep 08, 2005 8:17 am
- Forum: Game Archive
- Topic: Transworld Snowboarding HPF's
- Replies: 13
- Views: 3702
- Wed Sep 07, 2005 2:48 pm
- Forum: Game Archive
- Topic: Can you try to support the Rayman 3 *.cnt and *.hst files?
- Replies: 38
- Views: 16587
Maybe... But I think I'm almost the only one who wants the textures :D But anyways, I recieved a mail from WATTO, and he added support in his program too ( also for Rayman2 and RaymanM ), so when I find the extension, I could extract all gf files... I don't quite understand. You want to extract .gf...
