Search found 3893 matches

by Mr.Mouse
Mon Dec 26, 2005 9:50 am
Forum: Code Talk
Topic: How to extracting files play archive?
Replies: 26
Views: 12009

Well, KorNet was right about the format. The IDString = PXMDY. followed by the number of resources. Here's the whole BMS: ImpType Standard ; IDString 0 PXMDY ; Get RN Long 0 ; For T = 1 To RN ; SavePos FSO 0 ; Get FS Long 0 ; SavePos FOO 0 ; Get FO Long 0 ; Get NameSize Byte 0 ; GetDString FileName ...
by Mr.Mouse
Mon Dec 26, 2005 9:16 am
Forum: Plugins
Topic: ALL CURRENT MEXCOM SCRIPTS!
Replies: 111
Views: 48001

:D Thanks Kornet!!!!
by Mr.Mouse
Sat Dec 24, 2005 9:48 pm
Forum: Code Talk
Topic: How to extracting files play archive?
Replies: 26
Views: 12009

The

Code: Select all

Set D Long 64 ; 
means I asign the value 64 to the 32-bit (long) variable I gave the name 'D' , so: D=64.

I do this so I can use the variable in the GoTo command. Because I wish to jump to position 64 in the archive, as the resource information starts there.
by Mr.Mouse
Sat Dec 24, 2005 6:36 pm
Forum: Code Talk
Topic: How to extracting files play archive?
Replies: 26
Views: 12009

ImpType Standard ; IDString 0 SYN!v2.0 ; Get FN Long 0 ; Set D Long 64 ; GoTo D 0 ; For T = 1 To FN ; GetDString FNAME 48 0 ; SavePos FOO 0 ; Get FO Long 0 ; SavePos FSO 0 ; Get FS Long 0 ; SavePos UKO 0 ; Get UK Long 0 ; Get UK2 Long 0 ; Log FNAME FO FS FOO FSO ; Next T ; MultiEx Commander BMS scr...
by Mr.Mouse
Sat Dec 24, 2005 6:04 pm
Forum: Game Archive
Topic: Star Trek: Deep Space Nine-Dominion Wars
Replies: 22
Views: 7572

Actually, I think there's a little more to this format.

Are there any small archives, so we can have a complete one?
by Mr.Mouse
Sat Dec 24, 2005 5:56 pm
Forum: News
Topic: Merry Christmas to the team!
Replies: 4
Views: 3820

Thank you! And a Merry Christmas and a Happy New Year to you and everybody else who frequents these forums as well!!

:drunken: :dance: :gulp: :gulp: :drunken: :dance:
by Mr.Mouse
Sat Dec 24, 2005 8:53 am
Forum: Code Talk
Topic: How to extracting files play archive?
Replies: 26
Views: 12009

Well, in the archive you show Kornet, the header is 8 bytes "SYN!V2.0" Then indeed comes the number of files probably. The file information starts at 0x40. It starts with the filename, that can be 48 in length (so, when we write [24] FileName we are talking about how many bytes are reserve...
by Mr.Mouse
Wed Dec 21, 2005 9:19 pm
Forum: Code Talk
Topic: Scripting Help (from Troubleshooting forum)
Replies: 27
Views: 29189

Well, you can actually just sign up at the WIKI and add your new script there, or add it to the page. If you think the script there is not correct, then please do update it with your better one! 8) The WIKI is open to everyone!
by Mr.Mouse
Wed Dec 21, 2005 7:42 am
Forum: Code Talk
Topic: Scripting Help (from Troubleshooting forum)
Replies: 27
Views: 29189

Hi Tom. Thanks for the donation, once again.

I will go through your code. :)
by Mr.Mouse
Wed Dec 21, 2005 7:13 am
Forum: Code Talk
Topic: GRAF for Fantastic Four
Replies: 5
Views: 3224

Uhm, you've got a point there obviously. We have got to have a word with Watto, as he's the one who entered this page in the WIKI I think. :P

In any event, in general, if you have better information than the WIKI, feel free to change that in the WIKI ! That's what it's for! Thanks! :D
by Mr.Mouse
Wed Dec 21, 2005 7:08 am
Forum: Compressed files and methods
Topic: Encrypted/compressed formats
Replies: 30
Views: 17633

Cool! :)
by Mr.Mouse
Mon Dec 19, 2005 10:15 pm
Forum: Game Archive
Topic: Prince of persia the two thrones-extracted but how do I... ?
Replies: 13
Views: 8250

Turfster wrote:My russian is a bit rusty, but I think he's saying that it supports big/fat extraction, but not the BF sound extraction ;)
Ah , I was wondering what he said.. He wrote all words without spaces for some reason. I have asked KorNet also to translate. ;)
by Mr.Mouse
Mon Dec 19, 2005 10:13 pm
Forum: Game Archive
Topic: Prince of persia the two thrones-extracted but how do I... ?
Replies: 13
Views: 8250

[quote="Sly"]ОнафорумепоÑ
by Mr.Mouse
Sat Dec 17, 2005 11:46 pm
Forum: Old posts
Topic: Train Driver 2005 - .ja files (Complete archive attached)
Replies: 30
Views: 31765

Sly, where did you get this from? Did you make this? Can you please explain the compression algorithm that was used if you made this? This is something we really need explained in the WIKI. http://wiki.xentax.com Please help us out. If you didn't write this tool, then who did? :?
by Mr.Mouse
Sat Dec 17, 2005 4:41 pm
Forum: Game Archive
Topic: Question about one new game and two not that new.
Replies: 11
Views: 8706

I didn't resist and wrote a xbox adpcm to wave converter 8-) http://aluigi.altervista.org/papers.htm#others-file So also the users of any other operating system can hear this files. Would you add these new tools you write to the http://wiki.xentax.com/index.php/Game_Tools section of the WIKI? Would...