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- Mon Dec 26, 2005 9:50 am
- Forum: Code Talk
- Topic: How to extracting files play archive?
- Replies: 26
- Views: 12009
Well, KorNet was right about the format. The IDString = PXMDY. followed by the number of resources. Here's the whole BMS: ImpType Standard ; IDString 0 PXMDY ; Get RN Long 0 ; For T = 1 To RN ; SavePos FSO 0 ; Get FS Long 0 ; SavePos FOO 0 ; Get FO Long 0 ; Get NameSize Byte 0 ; GetDString FileName ...
- Mon Dec 26, 2005 9:16 am
- Forum: Plugins
- Topic: ALL CURRENT MEXCOM SCRIPTS!
- Replies: 111
- Views: 48001
- Sat Dec 24, 2005 9:48 pm
- Forum: Code Talk
- Topic: How to extracting files play archive?
- Replies: 26
- Views: 12009
The means I asign the value 64 to the 32-bit (long) variable I gave the name 'D' , so: D=64.
I do this so I can use the variable in the GoTo command. Because I wish to jump to position 64 in the archive, as the resource information starts there.
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Set D Long 64 ; I do this so I can use the variable in the GoTo command. Because I wish to jump to position 64 in the archive, as the resource information starts there.
- Sat Dec 24, 2005 6:36 pm
- Forum: Code Talk
- Topic: How to extracting files play archive?
- Replies: 26
- Views: 12009
ImpType Standard ; IDString 0 SYN!v2.0 ; Get FN Long 0 ; Set D Long 64 ; GoTo D 0 ; For T = 1 To FN ; GetDString FNAME 48 0 ; SavePos FOO 0 ; Get FO Long 0 ; SavePos FSO 0 ; Get FS Long 0 ; SavePos UKO 0 ; Get UK Long 0 ; Get UK2 Long 0 ; Log FNAME FO FS FOO FSO ; Next T ; MultiEx Commander BMS scr...
- Sat Dec 24, 2005 6:04 pm
- Forum: Game Archive
- Topic: Star Trek: Deep Space Nine-Dominion Wars
- Replies: 22
- Views: 7572
- Sat Dec 24, 2005 5:56 pm
- Forum: News
- Topic: Merry Christmas to the team!
- Replies: 4
- Views: 3820
- Sat Dec 24, 2005 8:53 am
- Forum: Code Talk
- Topic: How to extracting files play archive?
- Replies: 26
- Views: 12009
- Wed Dec 21, 2005 9:19 pm
- Forum: Code Talk
- Topic: Scripting Help (from Troubleshooting forum)
- Replies: 27
- Views: 29189
- Wed Dec 21, 2005 7:42 am
- Forum: Code Talk
- Topic: Scripting Help (from Troubleshooting forum)
- Replies: 27
- Views: 29189
- Wed Dec 21, 2005 7:13 am
- Forum: Code Talk
- Topic: GRAF for Fantastic Four
- Replies: 5
- Views: 3224
- Wed Dec 21, 2005 7:08 am
- Forum: Compressed files and methods
- Topic: Encrypted/compressed formats
- Replies: 30
- Views: 17633
- Mon Dec 19, 2005 10:15 pm
- Forum: Game Archive
- Topic: Prince of persia the two thrones-extracted but how do I... ?
- Replies: 13
- Views: 8250
- Mon Dec 19, 2005 10:13 pm
- Forum: Game Archive
- Topic: Prince of persia the two thrones-extracted but how do I... ?
- Replies: 13
- Views: 8250
- Sat Dec 17, 2005 11:46 pm
- Forum: Old posts
- Topic: Train Driver 2005 - .ja files (Complete archive attached)
- Replies: 30
- Views: 31765
Sly, where did you get this from? Did you make this? Can you please explain the compression algorithm that was used if you made this? This is something we really need explained in the WIKI. http://wiki.xentax.com Please help us out. If you didn't write this tool, then who did? 
- Sat Dec 17, 2005 4:41 pm
- Forum: Game Archive
- Topic: Question about one new game and two not that new.
- Replies: 11
- Views: 8706
I didn't resist and wrote a xbox adpcm to wave converter 8-) http://aluigi.altervista.org/papers.htm#others-file So also the users of any other operating system can hear this files. Would you add these new tools you write to the http://wiki.xentax.com/index.php/Game_Tools section of the WIKI? Would...
