Poll & Discussion: We wish the site to continue (Y/N)
Search found 3893 matches
- Fri Jan 06, 2006 11:16 pm
- Forum: Holy Cow!
- Topic: MultiEx Commander Logos :)
- Replies: 18
- Views: 10294
- Fri Jan 06, 2006 4:26 pm
- Forum: Holy Cow!
- Topic: MultiEx Commander Logos :)
- Replies: 18
- Views: 10294
Actually, the DOS version of MultiEx Commander had a set-up exe and a setup.sad file that contained all the resources. (See also http://filext.com/detaillist.php?extdetail=SAD ) One of the archives supported in the DOS version : SadCom Ltd. .SAD files. :P See also Supported Games in MultiEx Commande...
- Wed Jan 04, 2006 11:15 pm
- Forum: Holy Cow!
- Topic: MultiEx Commander Logos :)
- Replies: 18
- Views: 10294
- Wed Jan 04, 2006 11:11 pm
- Forum: Game Archive
- Topic: Nonpacked Archive Editing
- Replies: 32
- Views: 9829
Well, what could be done is to have a program like that replace files, but keep the size of the file intact. So only smaller files or files equal in size could be used, but that's for the user to fix. I once created a tool that would do just that for Doom WAD files (LOOONG TIME AGO!!!). :P I ripped ...
- Wed Jan 04, 2006 10:11 pm
- Forum: Holy Cow!
- Topic: MultiEx Commander Logos :)
- Replies: 18
- Views: 10294
- Wed Jan 04, 2006 9:43 pm
- Forum: News
- Topic: XeNTaX opens up IRC chat room!
- Replies: 14
- Views: 5758
XeNTaX opens up IRC chat room!
Yep, Rahly's been so very kind to host XeNTaX's IRC channel for all of us to use, so if you have a question, you may find one of us online there. Anything related to Game Resource Archive busting? Drop in! Just want a chat about coding? Hop aboard! Got kicked by your girlfriend and need a shoulder t...
- Wed Jan 04, 2006 9:10 pm
- Forum: Audio file formats
- Topic: Audio formats
- Replies: 15
- Views: 18470
Re: coldfear
Indeed, no problem. But we would kindly urge Sly to include a description of the encoding method, as that is what we do here.sajad wrote:to sly
ok, if you can write decoder
not problem
- Wed Jan 04, 2006 8:01 pm
- Forum: Old posts
- Topic: Snowy - Fish Frenzy - ARF
- Replies: 16
- Views: 12587
- Wed Jan 04, 2006 8:00 pm
- Forum: Plugins
- Topic: Snowy: Fish Frenzy (MexCom Plugin)
- Replies: 0
- Views: 3685
Snowy: Fish Frenzy (MexCom Plugin)
Here's a Plugin for Snowy: Fish Frenzy .ARF files
Create an 'ARF' folder in MexCom's data/plugins folder and then copy the plugin in there.
Enjoy!
Create an 'ARF' folder in MexCom's data/plugins folder and then copy the plugin in there.
Enjoy!
- Wed Jan 04, 2006 6:03 pm
- Forum: Audio file formats
- Topic: Audio formats
- Replies: 15
- Views: 18470
2sajad If you want I can write decoder for you :wink: Why don't you just tell all of us first what the method for encoding is, and THEN write a decoder for him? I have seen you lurk at this forum for a long time (you may be invisible to others, but not to me) and you refuse to help people here. Tre...
- Wed Jan 04, 2006 5:57 pm
- Forum: Game Archive
- Topic: X-Men 2 Wolverine's Revenge PKR
- Replies: 7
- Views: 3047
- Wed Jan 04, 2006 1:26 pm
- Forum: Compressed files and methods
- Topic: Unknown Compression Method
- Replies: 13
- Views: 8157
- Wed Jan 04, 2006 12:38 pm
- Forum: Compressed files and methods
- Topic: Unknown Compression Method
- Replies: 13
- Views: 8157
Some listed functions and dependancies below: (the first one seems interesting and also the LuaStateMachine. Lua is a scripting language. Check out this: http://lua-users.org/wiki/LuaModuleLzo LZO compression could be the one we're after, but I'm sure there are more methods for Lua. I think LZO is m...
- Wed Jan 04, 2006 12:10 pm
- Forum: Old posts
- Topic: Snowy - Fish Frenzy - ARF
- Replies: 16
- Views: 12587
- Wed Jan 04, 2006 11:51 am
- Forum: Old posts
- Topic: Snowy - Fish Frenzy - ARF
- Replies: 16
- Views: 12587
