Some more details in this Let's MultiEx
Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 3907 matches
- Sun Apr 19, 2015 10:06 am
- Forum: Game Archive
- Topic: Wolf Team *.xfs archive format.
- Replies: 8
- Views: 5172
- Sat Apr 18, 2015 11:42 pm
- Forum: Game Archive
- Topic: [REQ][PC] Castlestorm - *.PXP archives
- Replies: 10
- Views: 6828
Re: [REQ][PC] Castlestorm - *.PXP archives
I know assembler. 
- Sat Apr 18, 2015 11:35 pm
- Forum: Holy Cow!
- Topic: Fallout 3: The Rivet City Market Tragedy
- Replies: 7
- Views: 10107
Re: Fallout 3: The Rivet City Market Tragedy
Facebook flashback, posting this story. https://www.facebook.com/permalink.php? ... 8469022795
- Sat Apr 18, 2015 9:32 pm
- Forum: Troubleshooting
- Topic: msinet.ocx missing or invalid
- Replies: 2
- Views: 992
Re: msinet.ocx missing or invalid
Did you try to run it as administrator?
- Sat Apr 18, 2015 9:27 pm
- Forum: Graphic file formats
- Topic: [GTA V] Snapmatic Studio
- Replies: 4
- Views: 3433
Re: [GTA V] Snapmatic Studio
blog/?p=1248 Added here as well. 
- Sun Apr 12, 2015 8:21 am
- Forum: Game Archive
- Topic: [Nintendo 3DS] .arc - Archive (DARC-Header) repacker?
- Replies: 17
- Views: 8283
Re: [Nintendo 3DS] .arc - Archive (DARC-Header) repacker?
You can bump all you want, but I do not think it will help. I reckon it's costing too much time for those who could help out. Perhaps
GovanifY can still be of help, when he does get the time.
GovanifY can still be of help, when he does get the time.
- Tue Apr 07, 2015 9:10 pm
- Forum: Game Archive
- Topic: Trials in the Sky Chap 2 & 3 .mcc map files
- Replies: 2
- Views: 1144
Re: Trials in the Sky Chap 2 & 3 .mcc map files
Alright, just to help people out, here's a MexScript for these files to get to the ITC files. See also the real-time analysis of these .MCC files, that resulted in this script below here. http://youtu.be/Tcmt_zlFuns #Trials in the Sky .mcc Get FileNum Long 0 ; SavePos Jump 0 ; Math Jump += 12 ; For ...
- Sat Apr 04, 2015 10:00 pm
- Forum: Troubleshooting
- Topic: Can't extract any res, get Content.bin everytime
- Replies: 4
- Views: 826
Re: Can't extract any res, get Content.bin everytime
Yes, that does work. You should click the Open As... button to tell MultiEx Commander how to treat that file.
Check:
Check:
- Fri Apr 03, 2015 9:09 pm
- Forum: Graphic file formats
- Topic: The Room Two by Fireproof Games
- Replies: 6
- Views: 2404
Re: The Room Two by Fireproof Games
I'm trying to extract some textures from the Android version of The Room Two by Fireproof Games. I figure, "It's a Unity game on Android, so it shouldn't be so hard." My goal is to get at the tarot cards from the last level. I used UnityAssetsExplorer-1.2 to find a file called "Tarot...
- Fri Apr 03, 2015 9:05 pm
- Forum: Troubleshooting
- Topic: Can't extract any res, get Content.bin everytime
- Replies: 4
- Views: 826
Re: Can't extract any res, get Content.bin everytime
Post the games and files you tried. Thanks.
- Fri Mar 27, 2015 5:41 pm
- Forum: Holy Cow!
- Topic: XeNTaX YouTube vids
- Replies: 27
- Views: 261444
- Sun Mar 22, 2015 2:01 pm
- Forum: Compressed files and methods
- Topic: Homeworld Remastered big files
- Replies: 3
- Views: 2207
Re: Homeworld Remastered big files
Yes, here's an upload of the tool as well.
- Thu Mar 19, 2015 10:30 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606779
Re: Spotlight: Señor Casaroja's Noesis
Farlavor wrote:................blahblahblah....................

- Thu Mar 19, 2015 10:13 pm
- Forum: 3D/2D models
- Topic: $15 for importer/exporter for Girl Battle Hentai Super Blast
- Replies: 120
- Views: 58274
Re: $15 for importer/exporter for Girl Battle Hentai Super B
I'm still having an issue with some of the HD models, though. For instance, in the .fuckoff format, when it comes to the HD models, I noticed I should get some polygons more, as F4RSKIN=1 is in the script. However, in my modeler, as I load up S4CK1_1 (in the script referred to as S4CK T_T ) it seems...
- Sat Mar 14, 2015 12:21 am
- Forum: Game Archive
- Topic: Hotline Miami 2: Wrong Number (*.WAD)
- Replies: 2
- Views: 1541
Re: Hotline Miami 2: Wrong Number (*.WAD)
A minute or so? Then try the old MexScript in MultiEx Commander. https://www.youtube.com/watch?v=bDZXhD7-Wys&index=1&list=PLP26ZYnLb5EVqqBHDgltL6oGrVNJ2kS2f #Hotline Miami 2 .WAD Get FileNum Long 0 ; SavePos FS 0 ; For T = 1 To FileNum ; Get SS Long 0 ; SavePos J 0 ; Math J += SS ; Math J +=...
