Search found 3893 matches

by Mr.Mouse
Wed Jan 11, 2006 3:51 pm
Forum: Code Talk
Topic: Silent Hill 3 - PICT
Replies: 6
Views: 4911

Hmm, I think that tool might not work. Okay, here's a script for the Silent Hill 3 .ARC archives. Should allow replacement as well. Scroll down for the BMS, then follow KorNet's instructions to add the script to MultiEx Commander (similar to http://forum.xentax.com/viewtopic.php?p=13289#13289 ). Imp...
by Mr.Mouse
Wed Jan 11, 2006 1:56 pm
Forum: Code Talk
Topic: naming format / extension for Injectors
Replies: 6
Views: 3377

Strobe, it looks like you have an internet problem.

I would like to offer you to host your programs at XeNTaX (freely). You could link then to the files here.

Just let me know. :)
by Mr.Mouse
Wed Jan 11, 2006 1:46 pm
Forum: Code Talk
Topic: Silent Hill 3 - PICT
Replies: 6
Views: 4911

You haven't got internet, yet you post? :P

Did you try my PICT2BMP tool? You never know, they might be the same format.

http://wiki.xentax.com/index.php/Game_Tools#PICT2BMP

If not, we do need to have an example from somewhere. :P
by Mr.Mouse
Wed Jan 11, 2006 12:14 am
Forum: Game Archive
Topic: Minority Report: Everybody Runs xbox .xss archive
Replies: 7
Views: 3077

Okay, so the pairs are indeed data + index, the other's don't help (at first glance) with the streams.xss.
by Mr.Mouse
Tue Jan 10, 2006 11:52 pm
Forum: Miscellaneous
Topic: Savage one more title
Replies: 1
Views: 1420

Ok, thanks! :)
by Mr.Mouse
Tue Jan 10, 2006 7:45 pm
Forum: Game Archive
Topic: Xbox Shadow the Hedgehog .one files
Replies: 2
Views: 1754

I tried several, to no avail. :(
by Mr.Mouse
Mon Jan 09, 2006 9:53 pm
Forum: Game Archive
Topic: Nonpacked Archive Editing
Replies: 32
Views: 9829

Cool
by Mr.Mouse
Mon Jan 09, 2006 7:56 pm
Forum: Game Archive
Topic: Nonpacked Archive Editing
Replies: 32
Views: 9829

Nice stuff, Turfster! :)

You should add your progs to the WIKI!

The Fileripper would go nicely here, I think?

http://wiki.xentax.com/index.php/Extraction_tools
by Mr.Mouse
Sun Jan 08, 2006 5:40 pm
Forum: Old posts
Topic: Request for inclusion of TAW in the list of games
Replies: 108
Views: 85296

Xela, the DAT files you send were executables.

Rename to .exe and you could start them, probably TAW executables.
by Mr.Mouse
Sun Jan 08, 2006 5:20 pm
Forum: Game Archive
Topic: Please help with 3 PS2 games.
Replies: 8
Views: 4832

viewtopic.php?t=1239&highlight=p5ck

looks like this one....
by Mr.Mouse
Sun Jan 08, 2006 2:48 pm
Forum: Old posts
Topic: Train Driver 2005 - .ja files (Complete archive attached)
Replies: 30
Views: 31765

Well, if you can't write your own code then try to find and RE my unpackers for Guild Wars, Blood Magic and StarForce protected games (Bet on Soldier, etc). :) You have missed the point of this forum completely, Sly. This forum is not about feeling good about yourself because you can do things othe...
by Mr.Mouse
Sun Jan 08, 2006 9:42 am
Forum: Plugins
Topic: Train Driver 2005 .JA files (MexCom Plugin)
Replies: 0
Views: 3847

Train Driver 2005 .JA files (MexCom Plugin)

MultiEx Commander Train Driver 2005 .JA file extractor.

Installation:

Create a JA folder in the MultiEx Commander data/plugins directory and copy the plugin there. Enjoy! :D
by Mr.Mouse
Sun Jan 08, 2006 1:32 am
Forum: Old posts
Topic: Train Driver 2005 - .ja files (Complete archive attached)
Replies: 30
Views: 31765

Thanks to Rahly's excellent reverse engineering of Sly's attachment (hello Sly, Pespin doesn't protect enough!), we now have the .ja compression solved for the most part. I've written a plugin for MultiEx Commander that will enable you to extract the core.ja archive attached to this thread. Hopefull...
by Mr.Mouse
Sat Jan 07, 2006 7:54 am
Forum: Game Archive
Topic: Dat file from nexusTK
Replies: 12
Views: 6339

Awesome, PXR :)
by Mr.Mouse
Sat Jan 07, 2006 7:53 am
Forum: Game Archive
Topic: Please help with 3 PS2 games.
Replies: 8
Views: 4832

Downloaded, will take a look at it.