It's odd ,all the info is in there, but I don't know how to get to the table with all the offset and sizes of the resources. In between the filename table and the offset/size table is another piece, which looks like junk.
Could you attach another example??
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- Sat Jan 21, 2006 12:40 am
- Forum: Game Archive
- Topic: new game request
- Replies: 4
- Views: 2018
- Fri Jan 20, 2006 11:13 pm
- Forum: Game Archive
- Topic: Asking for Star Wars - Empire At War .meg support
- Replies: 17
- Views: 6788
Thanks, your help is much appreciated, so we cansolve this problem. You did right to send those files. All that happens after it is that both files are zipped up and the originals deleted. ;) I will take a look at them soon. [EDIT]Looked at them. ;) ImpType Standard Get FN Long 0 Get FN Long 0 SaveP...
- Fri Jan 20, 2006 7:57 pm
- Forum: Game Archive
- Topic: Master of Magic
- Replies: 19
- Views: 7708
- Fri Jan 20, 2006 6:46 pm
- Forum: Game Archive
- Topic: Master of Magic
- Replies: 19
- Views: 7708
- Fri Jan 20, 2006 5:14 pm
- Forum: Game Archive
- Topic: Master of Magic
- Replies: 19
- Views: 7708
- Fri Jan 20, 2006 3:56 pm
- Forum: Game Archive
- Topic: Asking for Star Wars - Empire At War .meg support
- Replies: 17
- Views: 6788
Okay, this should get the filenames in the correct order. Takes a little longer to process though, as it's a dirty rotten trick. ;) ImpType Standard ; Get FN Long 0 ; Get FN Long 0 ; SavePos FNS 0 ; For T = 1 To FN ; Get NS Int 0 ; GetDString FName NS 0 ; Next T ; SavePos FIS 0 ; For T = 1 To FN ; G...
- Fri Jan 20, 2006 1:52 pm
- Forum: Troubleshooting
- Topic: Filecutter problems
- Replies: 8
- Views: 3365
- Fri Jan 20, 2006 9:56 am
- Forum: Game Archive
- Topic: Master of Magic
- Replies: 19
- Views: 7708
BTW, no terminators ( ; )? New MexBinder already? :o That's right. I guess I have first rights to work with it. ;) It will be released with the new version of MexCom. I want to make sure the stuff actually works, noticed some strange goings on while I created the above script, and really want to ma...
- Fri Jan 20, 2006 8:01 am
- Forum: Game Archive
- Topic: Asking for Star Wars - Empire At War .meg support
- Replies: 17
- Views: 6788
Hi again Extraction works great (thank's again), tried it out on the wav and the mp3 files and they sound great. :) One small detail I noticed though is that the filenames seem to be mixed up (i.e. the wrong names on the wrong files). However, that's only a minor cosmetical issue I guess...otherwis...
- Thu Jan 19, 2006 11:13 pm
- Forum: Game Archive
- Topic: Master of Magic
- Replies: 19
- Views: 7708
Okay, sorry PXR, your script doesn't work. :P Here's one that does. ImpType SFileOff Get FN Int 0 Set FNJ Long 512 Set US String _ Get U1 Int 0 Get U2 Long 0 SavePos D 0 Get STOP Long 0 GoTo D 0 For T = 1 To FN SavePos FOO 0 Get FO Long 0 SavePos Jump 0 Get FS Long 0 Math FS -= FO GoTo FNJ 0 If FNJ ...
- Thu Jan 19, 2006 8:39 pm
- Forum: Game Archive
- Topic: Master of Magic
- Replies: 19
- Views: 7708
- Thu Jan 19, 2006 8:25 pm
- Forum: Game Archive
- Topic: Master of Magic
- Replies: 19
- Views: 7708
- Thu Jan 19, 2006 8:18 pm
- Forum: Game Archive
- Topic: Asking for Star Wars - Empire At War .meg support
- Replies: 17
- Views: 6788
Okay, I created a MexCom script for ya. Scroll down for the BMS file. You should add this to your MRF file using the Add BMS to MRF option. Then you can also replace files in the .MEG archives. Enjoy! ImpType Standard Get FN Long 0 Get FN Long 0 SavePos FNS 0 For T = 1 to FN Get NS Int 0 GetDString ...
- Thu Jan 19, 2006 6:37 pm
- Forum: Game Archive
- Topic: Master of Magic
- Replies: 19
- Views: 7708
