Poll & Discussion: We wish the site to continue (Y/N)
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TRE Archiver is part of the MultiEx project now, and requires support. Time that goes into helping visitors of these boards is valuable, especially if whole programs have to be written (instead of BMS scripts that could be easily done). Figuring out formats costs time, coding programs cost time and ...
The damn view did not support background changes. Whipped up something else. Enjoy.
viewtopic.php?p=13750#13750
viewtopic.php?p=13750#13750
- Wed Feb 15, 2006 4:15 pm
- Forum: Holy Cow!
- Topic: Speaking of kids
- Replies: 5
- Views: 4060
Here's the new TRE Archiver. The Friends of MultiEx (version 4.2) can use the TOC feature. Just opt to open a TOC file and see if the archiver could find the right TREs. Then click to open it. Interestingly, the number of resources referred to by the TOC file may differ from the actual files in the ...
- Tue Feb 14, 2006 9:38 am
- Forum: Game Archive
- Topic: Guild Wars .DAT File
- Replies: 207
- Views: 112692
Ok thanks. It's kind of odd as that file is actually a 0005 TRE file, which should open with the TRE Archiver. But I can't test it, cause I don't have the whole file. The header of the file points to a tail, but that doesn't seem to fit with the size of the file. Also, these are all patch files, rig...
ok, with exactly I meant the exact number of total bytes.Byme wrote:99.7 MBMr.Mouse wrote:Byme, can you tell exactly how big the file is you uploaded the cut pieces from? Just need to check if the size is correct.
You can click on it with the RMB and selecting Properties will show the exact size (and the size on disk).
