Actually, the DXT files are DDS files saved with additional headers per mipmap and the mipmaps are saved in reverse order in the DXT files compared to DDS.
The DXM files can be opened by notepad, as they are text.
DXG files I haven't figured out yet
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- Sun Apr 09, 2006 7:11 pm
- Forum: Graphic file formats
- Topic: MX vs ATV Unleashed Textures
- Replies: 100
- Views: 56980
- Fri Apr 07, 2006 7:56 am
- Forum: Holy Cow!
- Topic: Speaking of games...
- Replies: 68
- Views: 35454
Anyway, I have now upgraded my system. New: ASUS A8N-SLI Motherboard AMD 3700+ NVIDIA Geforce 7600GT 2 GB internal memory Oblivon runs smoothly now with all knobs on! :D Speaking of games, We (Captain Corny, The Gee, Rogue and I) used to play Micromachines 2 against eachother, which was hilarious. W...
- Thu Apr 06, 2006 7:54 pm
- Forum: Game Archive
- Topic: all about mobile phone
- Replies: 1
- Views: 1192
Re: ......
LOL. I was going to delete this. Now I just close it and remove the spammer's links. Nice one, Strobe.Strobe wrote:and all about your future can be found here
http://jaedernaub.ath.cx/banning.htm
- Thu Apr 06, 2006 6:40 pm
- Forum: Old posts
- Topic: MX Vs ATV Unleashed
- Replies: 43
- Views: 35523
- Wed Apr 05, 2006 7:22 pm
- Forum: Graphic file formats
- Topic: MX vs ATV Unleashed Textures
- Replies: 100
- Views: 56980
You are really making good progress here, and I was right when I told Kamshaft the following in an email prior my request above: As for the other files, I have taken a look at them, but have not yet figured out exactly what they represent. Sure, there are graphics in there, and quite possibly DDS fi...
- Wed Apr 05, 2006 7:18 pm
- Forum: Old posts
- Topic: MX Vs ATV Unleashed
- Replies: 43
- Views: 35523
- Mon Apr 03, 2006 7:43 pm
- Forum: Graphic file formats
- Topic: MX vs ATV Unleashed Textures
- Replies: 100
- Views: 56980
Let's see I understand correctly....by handling you mean converting back and forth? So, we can import a TGA file, and your program would conver it into this propriatary DXT format? No, I meant, if they were DXT format without headers, I could write a plugin that could recreate the DXT by adding the...
- Mon Apr 03, 2006 12:48 pm
- Forum: Graphic file formats
- Topic: MX vs ATV Unleashed Textures
- Replies: 100
- Views: 56980
- Mon Apr 03, 2006 10:36 am
- Forum: Old posts
- Topic: MX Vs ATV Unleashed
- Replies: 43
- Views: 35523
- Sun Apr 02, 2006 7:40 pm
- Forum: Old posts
- Topic: MX Vs ATV Unleashed
- Replies: 43
- Views: 35523
- Sun Apr 02, 2006 6:17 pm
- Forum: Old posts
- Topic: MX Vs ATV Unleashed
- Replies: 43
- Views: 35523
Hmm, what it does: it takes the path of the pak file you wish to create and if that path matches any path part of the files that you wish to insert it will remove that part. So,it depends where you save the pak. You can save it in the folder you wish to include, the pak file itself will be ignored i...
- Sun Apr 02, 2006 4:19 pm
- Forum: Old posts
- Topic: MX Vs ATV Unleashed
- Replies: 43
- Views: 35523
- Sun Apr 02, 2006 3:18 pm
- Forum: Old posts
- Topic: MX Vs ATV Unleashed
- Replies: 43
- Views: 35523
- Sun Apr 02, 2006 2:59 pm
- Forum: Old posts
- Topic: MX Vs ATV Unleashed
- Replies: 43
- Views: 35523
- Sun Apr 02, 2006 1:45 pm
- Forum: Old posts
- Topic: MX Vs ATV Unleashed
- Replies: 43
- Views: 35523
