Poll & Discussion: We wish the site to continue (Y/N)
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- Thu Apr 13, 2006 1:36 pm
- Forum: Compressed files and methods
- Topic: Unknown Compression
- Replies: 4
- Views: 4501
- Thu Apr 13, 2006 8:51 am
- Forum: Graphic file formats
- Topic: MX vs ATV Unleashed Textures
- Replies: 100
- Views: 56980
@Markthompson: did you alter anything in those textures? @bruce: true, I know a command-line option would've been nice, but I used a somewhat different approach (quick and easy, it's not like I have tons of time , you know). Anyway, I think it won't take too much time to adapt it support command-lin...
- Wed Apr 12, 2006 11:33 am
- Forum: Graphic file formats
- Topic: MX vs ATV Unleashed Textures
- Replies: 100
- Views: 56980
You mean with the dxt2dds? Yes, that can be. I use only a simple common dialog control with limited buffer for storing filenames, if you select too many files(names) the buffer will overflow and the program will probably crash. I created the tool for the conversion per se, not too much as a complete...
- Wed Apr 12, 2006 8:51 am
- Forum: Graphic file formats
- Topic: Is it an image file?
- Replies: 20
- Views: 13374
- Wed Apr 12, 2006 6:19 am
- Forum: Graphic file formats
- Topic: MX vs ATV Unleashed Textures
- Replies: 100
- Views: 56980
Please elaborate a bit more, the only way to address issues like this is by knowing exactly what happens to which file when. I call them the Three W's.Kamshaft wrote:I'm having strange things happening to the textures when re-PAKing the PAK file.
And when you do more than 1,500 files....it crashes...LOL
- Mon Apr 10, 2006 10:15 pm
- Forum: Graphic file formats
- Topic: MX vs ATV Unleashed Textures
- Replies: 100
- Views: 56980
This needs DDS files. So, I guess you should load up the DDS file in some editor, edit the main mipmap (in Photoshop you can open without opening the other mipmaps) and then save it creating mipmaps automatically (as again a DDS file). Then convert it to DXT. In between you can copy and save the mai...
- Mon Apr 10, 2006 8:40 pm
- Forum: Graphic file formats
- Topic: MX vs ATV Unleashed Textures
- Replies: 100
- Views: 56980
- Mon Apr 10, 2006 7:01 pm
- Forum: Graphic file formats
- Topic: starf*rce 3 infos...
- Replies: 3
- Views: 2954
- Mon Apr 10, 2006 7:00 pm
- Forum: Graphic file formats
- Topic: Cant convert ERB
- Replies: 1
- Views: 2334
- Mon Apr 10, 2006 6:54 pm
- Forum: Graphic file formats
- Topic: MX vs ATV Unleashed Textures
- Replies: 100
- Views: 56980
- Mon Apr 10, 2006 12:42 pm
- Forum: Graphic file formats
- Topic: MX vs ATV Unleashed Textures
- Replies: 100
- Views: 56980
- Mon Apr 10, 2006 11:10 am
- Forum: Graphic file formats
- Topic: MX vs ATV Unleashed Textures
- Replies: 100
- Views: 56980
Ah, I see what you mean. The thing is that there are some variables left unexplained in the DXT header. One of them is the second 32-bit value , that is 0x26 in the jersey type of dxt's and 0x36 in the bike type of dxts. This must refer to another type of DDS. I will have a look when I have the time.
- Mon Apr 10, 2006 6:49 am
- Forum: Graphic file formats
- Topic: MX vs ATV Unleashed Textures
- Replies: 100
- Views: 56980
Obviously, I can only work with examples, so please attach some images you converted using dxt2dds and found with texturefinder. I have converted several files to DDS, and I reconverted them to DXT. When I compared the original DXTs with the new DXTs they were exactly the same. For instance, this Je...
- Mon Apr 10, 2006 6:12 am
- Forum: Graphic file formats
- Topic: MX vs ATV Unleashed Textures
- Replies: 100
- Views: 56980
- Sun Apr 09, 2006 9:54 pm
- Forum: Graphic file formats
- Topic: MX vs ATV Unleashed Textures
- Replies: 100
- Views: 56980
