Search found 3893 matches

by Mr.Mouse
Thu Apr 13, 2006 1:36 pm
Forum: Compressed files and methods
Topic: Unknown Compression
Replies: 4
Views: 4501

Judging from the pattern in the beginning (entries of about 0x26 in length) i'd say that is a header that's been XOR-encrypted containing info about files in the archive. The first 32-bit value is the size of the file without the 32-bit value itself.
by Mr.Mouse
Thu Apr 13, 2006 8:51 am
Forum: Graphic file formats
Topic: MX vs ATV Unleashed Textures
Replies: 100
Views: 56980

@Markthompson: did you alter anything in those textures? @bruce: true, I know a command-line option would've been nice, but I used a somewhat different approach (quick and easy, it's not like I have tons of time , you know). Anyway, I think it won't take too much time to adapt it support command-lin...
by Mr.Mouse
Wed Apr 12, 2006 11:33 am
Forum: Graphic file formats
Topic: MX vs ATV Unleashed Textures
Replies: 100
Views: 56980

You mean with the dxt2dds? Yes, that can be. I use only a simple common dialog control with limited buffer for storing filenames, if you select too many files(names) the buffer will overflow and the program will probably crash. I created the tool for the conversion per se, not too much as a complete...
by Mr.Mouse
Wed Apr 12, 2006 8:51 am
Forum: Graphic file formats
Topic: Is it an image file?
Replies: 20
Views: 13374

Nice work! 8)
by Mr.Mouse
Wed Apr 12, 2006 6:19 am
Forum: Graphic file formats
Topic: MX vs ATV Unleashed Textures
Replies: 100
Views: 56980

Kamshaft wrote:I'm having strange things happening to the textures when re-PAKing the PAK file.

And when you do more than 1,500 files....it crashes...LOL
Please elaborate a bit more, the only way to address issues like this is by knowing exactly what happens to which file when. I call them the Three W's.
by Mr.Mouse
Mon Apr 10, 2006 10:15 pm
Forum: Graphic file formats
Topic: MX vs ATV Unleashed Textures
Replies: 100
Views: 56980

This needs DDS files. So, I guess you should load up the DDS file in some editor, edit the main mipmap (in Photoshop you can open without opening the other mipmaps) and then save it creating mipmaps automatically (as again a DDS file). Then convert it to DXT. In between you can copy and save the mai...
by Mr.Mouse
Mon Apr 10, 2006 8:40 pm
Forum: Graphic file formats
Topic: MX vs ATV Unleashed Textures
Replies: 100
Views: 56980

Thanks, I hope you guys can use it to good effect! Don't hesitate to drop in and show off some results with this game! 8)
by Mr.Mouse
Mon Apr 10, 2006 7:01 pm
Forum: Graphic file formats
Topic: starf*rce 3 infos...
Replies: 3
Views: 2954

Downloaded it, thx.
by Mr.Mouse
Mon Apr 10, 2006 7:00 pm
Forum: Graphic file formats
Topic: Cant convert ERB
Replies: 1
Views: 2334

This is a topic for Troubleshooting. If that error message came then that file is not supported by the script.
by Mr.Mouse
Mon Apr 10, 2006 6:54 pm
Forum: Graphic file formats
Topic: MX vs ATV Unleashed Textures
Replies: 100
Views: 56980

Here's the update DXT2DDS, should also support those bike DXTs.

Read the readme.txt
by Mr.Mouse
Mon Apr 10, 2006 12:42 pm
Forum: Graphic file formats
Topic: MX vs ATV Unleashed Textures
Replies: 100
Views: 56980

Well, I tried to type set it as a DXT3 and it worked. Check the result.

So I will adapt the tool to save as DXT3.
by Mr.Mouse
Mon Apr 10, 2006 11:10 am
Forum: Graphic file formats
Topic: MX vs ATV Unleashed Textures
Replies: 100
Views: 56980

Ah, I see what you mean. The thing is that there are some variables left unexplained in the DXT header. One of them is the second 32-bit value , that is 0x26 in the jersey type of dxt's and 0x36 in the bike type of dxts. This must refer to another type of DDS. I will have a look when I have the time.
by Mr.Mouse
Mon Apr 10, 2006 6:49 am
Forum: Graphic file formats
Topic: MX vs ATV Unleashed Textures
Replies: 100
Views: 56980

Obviously, I can only work with examples, so please attach some images you converted using dxt2dds and found with texturefinder. I have converted several files to DDS, and I reconverted them to DXT. When I compared the original DXTs with the new DXTs they were exactly the same. For instance, this Je...
by Mr.Mouse
Mon Apr 10, 2006 6:12 am
Forum: Graphic file formats
Topic: MX vs ATV Unleashed Textures
Replies: 100
Views: 56980

Oops. Forgot I had been lazy. You als need my DDS header template.

Here's the file (just unpack everything in the same folder).
by Mr.Mouse
Sun Apr 09, 2006 9:54 pm
Forum: Graphic file formats
Topic: MX vs ATV Unleashed Textures
Replies: 100
Views: 56980

Okay, this might be a handy tool: DXT2DDS.

I created it to enable DXT-->DDS (DXT1) and DDS-->DXT.

Hope it works good enough on all DXT files.