Search found 3893 matches

by Mr.Mouse
Fri Apr 21, 2006 10:59 am
Forum: Game Archive
Topic: Wwe Raw 2 question
Replies: 7
Views: 2900

The names are in there, use this script in MultiEx Commander Set Size Long 2532 ; GoTo EOF 0 ; SavePos ASI 0 ; GoTo SOF 0 ; Do ; SavePos FO 0 ; Set FN String .DCOM ; Get F String 0 ; String F += FN ; Log F FO Size 0 0 ; Math FO += Size ; GoTo FO 0 ; While FO < ASI ; This will extract the DCOM files ...
by Mr.Mouse
Fri Apr 21, 2006 8:16 am
Forum: Code Talk
Topic: String Finding Proggy
Replies: 4
Views: 3058

Could be useful to some. It reminds me of a command line program I wrote 6 years ago, called MEXSCAN, that had the option to scan for possible headers/string repetitions. Here's the docs: MEXSCAN v1.0 DOC File -===================- Author : Mr.Mouse/XeNTaX Done in 2000 This file has the following co...
by Mr.Mouse
Fri Apr 21, 2006 6:04 am
Forum: News
Topic: Tools Blog to keep track of new plugins, scripts and tools!
Replies: 7
Views: 4851

Hmm... more work-intensive, but potentially a better system. Can't wait to see what you make of it! :wink: P.S. Better get a replacement index.php page up soon... Which index.php do you refer to? The homepage? Or the blog? The blog is actually not that work intensive, I won't probably make it all t...
by Mr.Mouse
Thu Apr 20, 2006 6:42 am
Forum: News
Topic: Tools Blog to keep track of new plugins, scripts and tools!
Replies: 7
Views: 4851

Actually, Captain had a better idea still. To use the blog as the new homepage. So that is what I will do.
by Mr.Mouse
Thu Apr 20, 2006 5:43 am
Forum: 3D/2D models
Topic: MX vs ATV Unleashed (PC) - DXG Model Format
Replies: 22
Views: 13326

Well, I'mnot saying *I* could write a converter,I'm just saying I see there's similarities that should make it possible, theoretically. Bruce's comment however makes it more difficult, as extra capabilities are unknown to me. There are more coders out here though, perhaps anyone can give a shot at c...
by Mr.Mouse
Wed Apr 19, 2006 8:34 pm
Forum: 3D/2D models
Topic: MX vs ATV Unleashed (PC) - DXG Model Format
Replies: 22
Views: 13326

By the way, Extreme is absolutely right. The DXG files look to be binary SLT files. The similarities are right there. It should be possible to convert the DXG2SLT.
by Mr.Mouse
Wed Apr 19, 2006 8:32 pm
Forum: Game Archive
Topic: WTFFF
Replies: 2
Views: 1394

Re: WTFFF

FuZuR wrote:WHERE IS MY SERIAL CODE????
Actually, FuZuR, your PayPal transaction cleared today, and an email - with the key - was send to you hours ago.
by Mr.Mouse
Wed Apr 19, 2006 6:48 pm
Forum: 3D/2D models
Topic: MX vs ATV Unleashed (PC) - DXG Model Format
Replies: 22
Views: 13326

FYI:

Tutorial about those SLT files:

http://www.harmoniccycle.com/hc/3d-g-mcm2-tut-obj01.htm
by Mr.Mouse
Wed Apr 19, 2006 2:29 pm
Forum: 3D/2D models
Topic: MX vs ATV Unleashed (PC) - DXG Model Format
Replies: 22
Views: 13326

Try Hex Workshop from BreakPoint Software
by Mr.Mouse
Wed Apr 19, 2006 6:53 am
Forum: Game Archive
Topic: game client vfs extractor
Replies: 11
Views: 4105

Re: Korean online game client vfs extractor

The contents of this post was deleted because of possible forum rules violation.
by Mr.Mouse
Wed Apr 19, 2006 5:29 am
Forum: 3D/2D models
Topic: MX vs ATV Unleashed (PC) - DXG Model Format
Replies: 22
Views: 13326

Could it not be that the SLT is the actual model that refers to textures in the DXG?
by Mr.Mouse
Tue Apr 18, 2006 2:34 pm
Forum: Game Archive
Topic: Harry Potter and the Goblet of Fire
Replies: 13
Views: 5756

The contents of this post was deleted because of possible forum rules violation.
by Mr.Mouse
Mon Apr 17, 2006 9:06 pm
Forum: Plugins
Topic: Tools Blog to keep track of new plugins, scripts and tools!
Replies: 0
Views: 4197

Tools Blog to keep track of new plugins, scripts and tools!

We have set up a Tools Blog to keep track of new MexCom plugins, scripts and tools and such.

http://www.xentax.com/tblog/index.php

Hope you will find it usefull in the future!

Any new stuff adding on to MultiEx Commander will also show up there for permanent download.

Cheers,

Mr.Mouse
by Mr.Mouse
Mon Apr 17, 2006 9:04 pm
Forum: News
Topic: Tools Blog to keep track of new plugins, scripts and tools!
Replies: 7
Views: 4851

Tools Blog to keep track of new plugins, scripts and tools!

We have set up a Tools Blog to keep track of new MexCom plugins, scripts and tools and such.

http://www.xentax.com/tblog/index.php

Hope you will find it useful in the future!

Any new stuff adding on to MultiEx Commander will also show up there for permanent download.

Cheers,

Mr.Mouse
by Mr.Mouse
Mon Apr 17, 2006 8:59 pm
Forum: Old posts
Topic: MX Unleashed on XBOX/PS2 .RES format
Replies: 12
Views: 17486

I have set up a new blog to keep track of plugins and scripts and such. This would also probably be an easy location to direct new visitors that want to download it.

http://www.xentax.com/tblog/index.php