Search found 3893 matches

by Mr.Mouse
Fri Apr 28, 2006 7:56 am
Forum: Miscellaneous
Topic: MutliEX Serial Code - For No PayPal'ers!?
Replies: 8
Views: 3436

by Mr.Mouse
Wed Apr 26, 2006 6:37 pm
Forum: Holy Cow!
Topic: Giggle !
Replies: 7
Views: 4724

;)

:P :P
by Mr.Mouse
Wed Apr 26, 2006 10:07 am
Forum: 3D/2D models
Topic: help please
Replies: 6
Views: 4072

Which file? Can you attach it?
by Mr.Mouse
Wed Apr 26, 2006 9:23 am
Forum: Holy Cow!
Topic: Giggle !
Replies: 7
Views: 4724

Next release I think I'll include the "Kick Strobe's ass!" button :P
by Mr.Mouse
Wed Apr 26, 2006 7:54 am
Forum: Game Archive
Topic: Battle of mages
Replies: 4
Views: 1732

Awesome PXR! :D

I will see why the first script doesn't work. I really need this BMS repository, so I can keep track of new BMSes... :(

Meanwhile, I'll post it on the blog.
by Mr.Mouse
Wed Apr 26, 2006 7:27 am
Forum: Code Talk
Topic: how do i regesiter my copy
Replies: 1
Views: 2080

It's easy. Just go to Help-->Register in MultiEx Commander and type in (or paste) the code. Click 'Ok' and you're done.
by Mr.Mouse
Tue Apr 25, 2006 12:27 pm
Forum: Holy Cow!
Topic: Speaking of games...
Replies: 68
Views: 35454

Still on the subject of games, this page I created in the past http://www.xentax.com/taoc/swsounds.htm My favourite sounds! Actually, our group of friends found Shadow Warrior's Lo Wang's comments absolutely hilarious. Captain and I used to play this game against eachother when living in the same ho...
by Mr.Mouse
Tue Apr 25, 2006 8:27 am
Forum: Holy Cow!
Topic: Giggle !
Replies: 7
Views: 4724

LOL, I only now saw this post. :D You're right. Stupid me. :bahaha:
by Mr.Mouse
Mon Apr 24, 2006 9:56 pm
Forum: Troubleshooting
Topic: wheres my code?
Replies: 2
Views: 2497

But of you should have recieved it by now. if not, let us know.

By the way, calistheman, ages ago? You have been send the code on the same day we recieved the donation. Actually much less than a day in between! How fast is that?
by Mr.Mouse
Mon Apr 24, 2006 9:52 pm
Forum: Troubleshooting
Topic: A Question
Replies: 8
Views: 3835

Yes, BMS can handle non-directory stuff as well, as long as there's some way of finding an offset or size of files. I should really update the stuff at the WIKI with more info, but I'm waiting until the next release, when the script has changed somewhat (added on to). But you can start MexBinder++/S...
by Mr.Mouse
Sat Apr 22, 2006 10:13 pm
Forum: Graphic file formats
Topic: MX vs ATV Unleashed Textures
Replies: 100
Views: 56980

I just made a DXT3 .dds file with alpha and converted to .dxt and then converted it back to .dds and the alpha loads fine in PS for that... Probably something with the stock game files then I guess? But how come when I load the .dxt i made with an alpha into the game, the alpha is wrong ingame :wtf...
by Mr.Mouse
Sat Apr 22, 2006 1:10 pm
Forum: Graphic file formats
Topic: MX vs ATV Unleashed Textures
Replies: 100
Views: 56980

Well, if you have a correct version and an incorrect version of the same picture, please post them. Like I said before, there are some unknown variables in the DXT that may refer to the alpha channel. It might also be that the game knows which alpha channel settings to use, and didn't save this info...
by Mr.Mouse
Sat Apr 22, 2006 1:06 pm
Forum: Miscellaneous
Topic: MutliEX Serial Code - For No PayPal'ers!?
Replies: 8
Views: 3436

I agree, we should offer additional methods.

So that's what we'll do.
by Mr.Mouse
Sat Apr 22, 2006 7:42 am
Forum: 3D/2D models
Topic: MX vs ATV Unleashed (PC) - DXG Model Format
Replies: 22
Views: 13326

I tried that before, but it was something different. The DXG files are ASCII files, and they should be binary. No such luck I'm afraid.

But thanks for trying to find something! 8)
by Mr.Mouse
Sat Apr 22, 2006 6:04 am
Forum: Audio file formats
Topic: POP3 HEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELP!!!
Replies: 5
Views: 4108

How about searching this forum for sb0 first before asking the question?

viewtopic.php?t=1618&highlight=sb0

viewtopic.php?t=1329&highlight=sb0

viewtopic.php?t=1620&highlight=sb0