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http://multiex.xentax.com/donate/index.html
Poll & Discussion: We wish the site to continue (Y/N)
Search found 3893 matches
- Fri Apr 28, 2006 7:56 am
- Forum: Miscellaneous
- Topic: MutliEX Serial Code - For No PayPal'ers!?
- Replies: 8
- Views: 3436
- Wed Apr 26, 2006 10:07 am
- Forum: 3D/2D models
- Topic: help please
- Replies: 6
- Views: 4072
- Wed Apr 26, 2006 7:54 am
- Forum: Game Archive
- Topic: Battle of mages
- Replies: 4
- Views: 1732
- Wed Apr 26, 2006 7:27 am
- Forum: Code Talk
- Topic: how do i regesiter my copy
- Replies: 1
- Views: 2080
- Tue Apr 25, 2006 12:27 pm
- Forum: Holy Cow!
- Topic: Speaking of games...
- Replies: 68
- Views: 35454
Still on the subject of games, this page I created in the past http://www.xentax.com/taoc/swsounds.htm My favourite sounds! Actually, our group of friends found Shadow Warrior's Lo Wang's comments absolutely hilarious. Captain and I used to play this game against eachother when living in the same ho...
- Mon Apr 24, 2006 9:56 pm
- Forum: Troubleshooting
- Topic: wheres my code?
- Replies: 2
- Views: 2497
- Mon Apr 24, 2006 9:52 pm
- Forum: Troubleshooting
- Topic: A Question
- Replies: 8
- Views: 3835
Yes, BMS can handle non-directory stuff as well, as long as there's some way of finding an offset or size of files. I should really update the stuff at the WIKI with more info, but I'm waiting until the next release, when the script has changed somewhat (added on to). But you can start MexBinder++/S...
- Sat Apr 22, 2006 10:13 pm
- Forum: Graphic file formats
- Topic: MX vs ATV Unleashed Textures
- Replies: 100
- Views: 56980
I just made a DXT3 .dds file with alpha and converted to .dxt and then converted it back to .dds and the alpha loads fine in PS for that... Probably something with the stock game files then I guess? But how come when I load the .dxt i made with an alpha into the game, the alpha is wrong ingame :wtf...
- Sat Apr 22, 2006 1:10 pm
- Forum: Graphic file formats
- Topic: MX vs ATV Unleashed Textures
- Replies: 100
- Views: 56980
Well, if you have a correct version and an incorrect version of the same picture, please post them. Like I said before, there are some unknown variables in the DXT that may refer to the alpha channel. It might also be that the game knows which alpha channel settings to use, and didn't save this info...
- Sat Apr 22, 2006 1:06 pm
- Forum: Miscellaneous
- Topic: MutliEX Serial Code - For No PayPal'ers!?
- Replies: 8
- Views: 3436
- Sat Apr 22, 2006 7:42 am
- Forum: 3D/2D models
- Topic: MX vs ATV Unleashed (PC) - DXG Model Format
- Replies: 22
- Views: 13326
- Sat Apr 22, 2006 6:04 am
- Forum: Audio file formats
- Topic: POP3 HEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELP!!!
- Replies: 5
- Views: 4108
How about searching this forum for sb0 first before asking the question?
viewtopic.php?t=1618&highlight=sb0
viewtopic.php?t=1329&highlight=sb0
viewtopic.php?t=1620&highlight=sb0
viewtopic.php?t=1618&highlight=sb0
viewtopic.php?t=1329&highlight=sb0
viewtopic.php?t=1620&highlight=sb0
