Poll & Discussion: We wish the site to continue (Y/N)
Search found 3893 matches
- Sun May 21, 2006 8:08 am
- Forum: Miscellaneous
- Topic: wow gold
- Replies: 1
- Views: 1576
- Fri May 19, 2006 6:30 am
- Forum: Holy Cow!
- Topic: Speaking of games...
- Replies: 68
- Views: 35454
- Mon May 15, 2006 6:01 am
- Forum: Old posts
- Topic: Spellforce 2 - Shadow Wars
- Replies: 9
- Views: 18392
- Fri May 12, 2006 7:36 am
- Forum: Code Talk
- Topic: XBOX360 Hack Need help to repack the files.
- Replies: 11
- Views: 9397
Ther is one grate problem with the xbox comunaty at the min and that is that all the xbox hackers out ther all whant to be the 1st to hack the 360 and get rep for it. Insted of all chiping in and helping eachother out to get the most out of it. That is a very common problem with this type of thing ...
- Thu May 11, 2006 6:22 am
- Forum: Code Talk
- Topic: XBOX360 Hack Need help to repack the files.
- Replies: 11
- Views: 9397
- Thu May 11, 2006 6:17 am
- Forum: Troubleshooting
- Topic: Problem with Game extractor
- Replies: 4
- Views: 3221
Re: Problem with Game extractor
Well I'd never knew that Game extractor existed before reading the wiki report located at YOUR site. But if you can't answer my question that's allright I don't blame you. True, because we ARE not to blame. The wiki was founded by a group of authors of alike tools, Dragon Unpacker, MultiEx Commande...
- Wed May 10, 2006 6:57 am
- Forum: Game Archive
- Topic: MX vs ATV .trn files (PC)
- Replies: 23
- Views: 8816
Okay, so I looked at the TRN files briefly, and it seems it starts with a small header. This is followed by a 256 colour palette, probably for some graphics in there. This palette is 0x400 in size (so alpha-r-g-b, 4 bytes per colour). The alpha is always 0xFF, implicating probably that no alpha is u...
- Wed May 10, 2006 6:46 am
- Forum: Troubleshooting
- Topic: Problem with Game extractor
- Replies: 4
- Views: 3221
Re: Problem with Game extractor
Hey. I wanted to open the Star Wars: Racer model bin file using Game extractor(which was the compatible program acording to wiki), but when I tried it gave a no plugin error. So my question is where can I find this plugin because I really need to view the files in there. This is the MultiEx Command...
- Sun May 07, 2006 7:01 pm
- Forum: Holy Cow!
- Topic: New Japanese Hokie Pokie Dance
- Replies: 4
- Views: 3935
- Sat May 06, 2006 5:38 am
- Forum: Game Archive
- Topic: MX vs ATV .trn files (PC)
- Replies: 23
- Views: 8816
- Fri May 05, 2006 7:22 pm
- Forum: Game Archive
- Topic: MX vs ATV .trn files (PC)
- Replies: 23
- Views: 8816
Are you always a jerk Captian? Whatever the issue, what we don't do here is calling each other names, ocr_smokngrn. Consider this a warning. It appears that you are spilling rivality from the MCM community onto the XeNTaX board. We have nothing to do with your community, nor do we wish to take side...
- Fri May 05, 2006 6:27 pm
- Forum: Holy Cow!
- Topic: New Japanese Hokie Pokie Dance
- Replies: 4
- Views: 3935
- Fri May 05, 2006 6:18 pm
- Forum: News
- Topic: Mike Zuurman's MultiEx .plan thread
- Replies: 74
- Views: 38523
Heh, the blog didn't live long, did it? Is there going to be some feature in the new version of MexCom allowing you to load the BMSes from the WIKI, or is that even planned for sometime in the future? The blog didn't live long, cause there were too many bugs in it, and to fix it and adapt it would ...
- Fri May 05, 2006 6:06 am
- Forum: Game Archive
- Topic: MX vs ATV .trn files (PC)
- Replies: 23
- Views: 8816
- Thu May 04, 2006 9:05 am
- Forum: News
- Topic: Mike Zuurman's MultiEx .plan thread
- Replies: 74
- Views: 38523
Those of you wondering what's going on: - Captain and I are busy working on a new front-page. This will be the main portal to get to BMS scripts, general news, tools etc. The blog I have used so far will NOT be used. - Working on hacking the WIKI system so we can get tagged BMS scripts in the WIKi i...
