Poll & Discussion: We wish the site to continue (Y/N)
Search found 3893 matches
- Mon May 29, 2006 6:03 am
- Forum: Troubleshooting
- Topic: Problems after extracting .DPK
- Replies: 14
- Views: 5933
- Sun May 28, 2006 6:13 pm
- Forum: News
- Topic: New frontpage is up!
- Replies: 1
- Views: 3092
New frontpage is up!
Yep folks, we have a new frontpage blogsystem up and running.
Check it out :
http://www.xentax.com/
This will be the home of all news from now on.
Captain and I have done the impossible once again! Well, nearly.. . ...
Check it out :
http://www.xentax.com/
This will be the home of all news from now on.
Captain and I have done the impossible once again! Well, nearly.. . ...
- Sun May 28, 2006 12:25 pm
- Forum: Troubleshooting
- Topic: Problems after extracting .DPK
- Replies: 14
- Views: 5933
- Sun May 28, 2006 7:23 am
- Forum: Game Archive
- Topic: Pangya Support pls.
- Replies: 9
- Views: 3189
Re: file cutter..
That depends what your country of residence is, eh? LOLfbuko wrote:Found a mirror for the game on a foreign server
Anyway, I'm downloading the full stuff now.
- Sun May 28, 2006 6:52 am
- Forum: Troubleshooting
- Topic: Problems after extracting .DPK
- Replies: 14
- Views: 5933
Well, the files you sent are clearly Zlib compressed. I do not understand why the script did not decompress them. They should be decompressed by MexCom with that first script. In the meantime, you can open them as Utils - ZLib files (look it up in the file type list). If you don't see the files, jus...
- Sat May 27, 2006 11:26 pm
- Forum: Troubleshooting
- Topic: Problems after extracting .DPK
- Replies: 14
- Views: 5933
- Sat May 27, 2006 9:21 pm
- Forum: Game Archive
- Topic: Pangya Support pls.
- Replies: 9
- Views: 3189
- Sat May 27, 2006 4:53 pm
- Forum: Code Talk
- Topic: Help coding online BMS repository Project
- Replies: 5
- Views: 3556
Allright, I'll do something like that. It's fairly easy to implement the new tags, it turns out, IF WE HAD MEDIAWIKI 1.5 OR HIGHER installed, which we DON'T, so we must upgrade A.S.A.P.!!! I just have to write some php code then to add the found BMS script to a new database. I still think that versi...
- Fri May 26, 2006 6:25 pm
- Forum: Game Archive
- Topic: Rage of Mages 2 - 256 and 16a formats
- Replies: 3
- Views: 2053
Well, let's see what I could just looking at the files, The .256 and .16 files start with a palette for 256 colours. Each colour is R G B and Alpha (4 bytes). That makes 0x400 in total. Then come three 32-bit values. The first two might represent width and height, perhaps. The third gives the size o...
- Fri May 26, 2006 7:22 am
- Forum: Code Talk
- Topic: Help coding online BMS repository Project
- Replies: 5
- Views: 3556
- Wed May 24, 2006 11:34 pm
- Forum: Game Archive
- Topic: The Da Vinci code .rpe files
- Replies: 7
- Views: 3167
Re: The Da Vinci code .rpe files
Well, we always help, but we need example files.SilentHill wrote:Hello,
Could you help me and take a look to the .rpe and .ddb files of the Da Vinci code. These files contain the speeches.
thx
- Wed May 24, 2006 11:33 pm
- Forum: Game Archive
- Topic: Half-life 2 XBOX *.XZP Archive Files
- Replies: 4
- Views: 2324
- Wed May 24, 2006 11:32 pm
- Forum: Game Archive
- Topic: X-Men - The Official Game
- Replies: 2
- Views: 1674
- Wed May 24, 2006 11:30 pm
- Forum: Game Archive
- Topic: Frogwares's "80 days" music extraction
- Replies: 1
- Views: 1587
- Wed May 24, 2006 6:49 pm
- Forum: Game Archive
- Topic: IL-2 Sturmovik .SFS .MIS
- Replies: 22
- Views: 25306
