Search found 3893 matches

by Mr.Mouse
Mon May 29, 2006 6:03 am
Forum: Troubleshooting
Topic: Problems after extracting .DPK
Replies: 14
Views: 5933

Well, probably a lot of files are packed. But when I have the time I'll download the demo (again) and see for myself. Like my original post stated, for some reason some files are left unpacked.
by Mr.Mouse
Sun May 28, 2006 6:13 pm
Forum: News
Topic: New frontpage is up!
Replies: 1
Views: 3092

New frontpage is up!

Yep folks, we have a new frontpage blogsystem up and running.

Check it out :

http://www.xentax.com/

This will be the home of all news from now on.

:D

Captain and I have done the impossible once again! Well, nearly.. . ... ;)
by Mr.Mouse
Sun May 28, 2006 12:25 pm
Forum: Troubleshooting
Topic: Problems after extracting .DPK
Replies: 14
Views: 5933

Ok, that wasn't much use, I guess MexCom crashed before it logged anything. Which is weird though, cause it should. Do you see the files in the archive listed? If so, try extracting just those two files you uploaded before.
by Mr.Mouse
Sun May 28, 2006 7:23 am
Forum: Game Archive
Topic: Pangya Support pls.
Replies: 9
Views: 3189

Re: file cutter..

fbuko wrote:Found a mirror for the game on a foreign server
That depends what your country of residence is, eh? LOL :P

Anyway, I'm downloading the full stuff now. ;)
by Mr.Mouse
Sun May 28, 2006 6:52 am
Forum: Troubleshooting
Topic: Problems after extracting .DPK
Replies: 14
Views: 5933

Well, the files you sent are clearly Zlib compressed. I do not understand why the script did not decompress them. They should be decompressed by MexCom with that first script. In the meantime, you can open them as Utils - ZLib files (look it up in the file type list). If you don't see the files, jus...
by Mr.Mouse
Sat May 27, 2006 11:26 pm
Forum: Troubleshooting
Topic: Problems after extracting .DPK
Replies: 14
Views: 5933

Wow, old subject, two years ago!

Anyway, I'm not sure what the problem is. Could you upload an example archive? If files are not compressed, and they are gibberish to you, it depends. What is your knowledge of file formats? ;)
by Mr.Mouse
Sat May 27, 2006 9:21 pm
Forum: Game Archive
Topic: Pangya Support pls.
Replies: 9
Views: 3189

That depends on the JFIF format. Is the size not deducible from the JPG file? Then you don't need indexes.
by Mr.Mouse
Sat May 27, 2006 4:53 pm
Forum: Code Talk
Topic: Help coding online BMS repository Project
Replies: 5
Views: 3556

Allright, I'll do something like that. It's fairly easy to implement the new tags, it turns out, IF WE HAD MEDIAWIKI 1.5 OR HIGHER installed, which we DON'T, so we must upgrade A.S.A.P.!!! I just have to write some php code then to add the found BMS script to a new database. I still think that versi...
by Mr.Mouse
Fri May 26, 2006 6:25 pm
Forum: Game Archive
Topic: Rage of Mages 2 - 256 and 16a formats
Replies: 3
Views: 2053

Well, let's see what I could just looking at the files, The .256 and .16 files start with a palette for 256 colours. Each colour is R G B and Alpha (4 bytes). That makes 0x400 in total. Then come three 32-bit values. The first two might represent width and height, perhaps. The third gives the size o...
by Mr.Mouse
Fri May 26, 2006 7:22 am
Forum: Code Talk
Topic: Help coding online BMS repository Project
Replies: 5
Views: 3556

Well, I think it would be possible to hack MediaWIKI as to do stuff with tags that id a part where a BMS script can be found. f.i. <BMS GAME="DOOM20" ARC="PK10" AUTHOR="IDSOFTHATER" VERSION="1.2.0"> .... </BMS> But what is the best approach ? I could hack in p...
by Mr.Mouse
Wed May 24, 2006 11:34 pm
Forum: Game Archive
Topic: The Da Vinci code .rpe files
Replies: 7
Views: 3167

Re: The Da Vinci code .rpe files

SilentHill wrote:Hello,

Could you help me and take a look to the .rpe and .ddb files of the Da Vinci code. These files contain the speeches.

thx
Well, we always help, but we need example files.
by Mr.Mouse
Wed May 24, 2006 11:33 pm
Forum: Game Archive
Topic: Half-life 2 XBOX *.XZP Archive Files
Replies: 4
Views: 2324

Thanks for the info ! :D
by Mr.Mouse
Wed May 24, 2006 11:32 pm
Forum: Game Archive
Topic: X-Men - The Official Game
Replies: 2
Views: 1674

Okay I downloaded the file.
by Mr.Mouse
Wed May 24, 2006 11:30 pm
Forum: Game Archive
Topic: Frogwares's "80 days" music extraction
Replies: 1
Views: 1587

We always need examples to work with.
by Mr.Mouse
Wed May 24, 2006 6:49 pm
Forum: Game Archive
Topic: IL-2 Sturmovik .SFS .MIS
Replies: 22
Views: 25306

About the SFS files, here's what I found out so far (based on the files found here: http://forum.xentax.com/viewtopic.php?t=1708&highlight=il2 ) . See the attached image below. Besides that, it seems the first table is XOR encrypted with a string of 6 bytes: 72, 7D, BB, E6, 36, A3 so, for each b...