Poll & Discussion: We wish the site to continue (Y/N)
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- Mon Oct 02, 2006 1:30 pm
- Forum: News
- Topic: MultiEx Commander v. 4.3.0 released!
- Replies: 8
- Views: 5158
- Mon Oct 02, 2006 1:28 pm
- Forum: Miscellaneous
- Topic: Is this a good way to get a Serial key??
- Replies: 9
- Views: 4257
Looking good!
Sorry, I was kinda busy, only read your post today!
I think you've earned your code, if I may just still suggest you use the below banner as signature there (see my sig : get it here: http://www.xentax.com/pics/multiex.gif ), or the new MexCom logo (see attachment)
I think you've earned your code, if I may just still suggest you use the below banner as signature there (see my sig : get it here: http://www.xentax.com/pics/multiex.gif ), or the new MexCom logo (see attachment)
- Mon Oct 02, 2006 11:36 am
- Forum: News
- Topic: MultiEx Commander v. 4.3.0 released!
- Replies: 8
- Views: 5158
- Mon Oct 02, 2006 10:07 am
- Forum: News
- Topic: MultiEx Commander v. 4.3.0 released!
- Replies: 8
- Views: 5158
I just registered last week. ( I didn't know there was a new version coming out). Do I need a new registration code for the new version? The old one doesn't seem to work. And otherwise it hardly seems fair. THough I suppose I can just keep using 4.2 instead. Well, in principle, you can't use the ol...
- Tue Sep 26, 2006 9:40 pm
- Forum: Code Talk
- Topic: Scripting Help (from Troubleshooting forum)
- Replies: 27
- Views: 29189
- Tue Sep 26, 2006 9:27 pm
- Forum: Old posts
- Topic: Capcom .EMI file format (from Breath Of Fire 4)
- Replies: 49
- Views: 51739
Version 4.3 of MultiEx Commander will be released come sunday. That can open EMI files and extract all content using this script: # MexScript for EMI files from Breath Of Fire 4 # By Mr.Mouse # ---------------------------- # First get the Number of files (FN) ImpType SFileSize ; Get FN Long 0 ; Get ...
- Tue Sep 26, 2006 8:10 pm
- Forum: Old posts
- Topic: Wing Commander 3 PSX version (*.LIB files)
- Replies: 10
- Views: 8604
So I managed to convert all the games SEQ files into MIDIs playable in windows, but two of the files came up blank. I had managed before (using a different utility) to extract unnamed midis so I figured out which ones were missing to make a properly named set. I don't know if this is a glitch in th...
- Sun Sep 24, 2006 3:41 pm
- Forum: Troubleshooting
- Topic: Post in this topic if you have registration key troubles.
- Replies: 28
- Views: 10001
- Sat Sep 23, 2006 11:37 am
- Forum: Old posts
- Topic: Capcom .EMI file format (from Breath Of Fire 4)
- Replies: 49
- Views: 51739
- Sat Sep 23, 2006 10:10 am
- Forum: Old posts
- Topic: Capcom .EMI file format (from Breath Of Fire 4)
- Replies: 49
- Views: 51739
- Sat Sep 23, 2006 9:18 am
- Forum: Old posts
- Topic: Capcom .EMI file format (from Breath Of Fire 4)
- Replies: 49
- Views: 51739
- Sat Sep 23, 2006 12:13 am
- Forum: Old posts
- Topic: Capcom .EMI file format (from Breath Of Fire 4)
- Replies: 49
- Views: 51739
- Fri Sep 22, 2006 10:02 pm
- Forum: Old posts
- Topic: Capcom .EMI file format (from Breath Of Fire 4)
- Replies: 49
- Views: 51739
Update: The first section, padded to 0x800 is indeed the file contents table. (MATH_TBL). It consists of entries of 16 bytes in length, terminated by 0x2E2E. A preliminary format of the table is: // Header uint32 Number of files/Data section uint32 Unknown, in my files always 0x1 char(8) String, Ide...
- Fri Sep 22, 2006 9:27 pm
- Forum: Old posts
- Topic: Capcom .EMI file format (from Breath Of Fire 4)
- Replies: 49
- Views: 51739
These EMI files contain sections padded to multiples of 0x800 bytes. For instance, the BGM053 file has three section in the beginning of 0x800, 0x1000 and 0x800 in size. They are padded either with 0x2E or 0x5F. The other sections in there are also padded. It would be reasonable to assume that one c...
- Fri Sep 22, 2006 8:51 pm
- Forum: Old posts
- Topic: Wing Commander 3 PSX version (*.LIB files)
- Replies: 10
- Views: 8604
Ok, that was an easy one, I think :
Try this file (Use Custom BMS on..) on a LIB file.
Code: Select all
ImpType Standard ;
Get FN Int 0 ;
For T = 1 To FN ;
SavePos FSO 0 ;
Get FS Long 0 ;
SavePos FOO 0 ;
Get FO Long 0 ;
GetDString FName 16 0 ;
Log FName FO FS FOO FSO ;
Next T ;
