Search found 3893 matches

by Mr.Mouse
Mon Oct 02, 2006 1:30 pm
Forum: News
Topic: MultiEx Commander v. 4.3.0 released!
Replies: 8
Views: 5158

Check your thread about that ;)
by Mr.Mouse
Mon Oct 02, 2006 1:28 pm
Forum: Miscellaneous
Topic: Is this a good way to get a Serial key??
Replies: 9
Views: 4257

Looking good! :D Sorry, I was kinda busy, only read your post today!

I think you've earned your code, if I may just still suggest you use the below banner as signature there (see my sig : get it here: http://www.xentax.com/pics/multiex.gif ), or the new MexCom logo (see attachment)
by Mr.Mouse
Mon Oct 02, 2006 11:36 am
Forum: News
Topic: MultiEx Commander v. 4.3.0 released!
Replies: 8
Views: 5158

You are right. With 4.3 comes the online WIKI base, and other older versions are now unsupported. Mind that the 4.2 version was more than a year old.
by Mr.Mouse
Mon Oct 02, 2006 10:07 am
Forum: News
Topic: MultiEx Commander v. 4.3.0 released!
Replies: 8
Views: 5158

I just registered last week. ( I didn't know there was a new version coming out). Do I need a new registration code for the new version? The old one doesn't seem to work. And otherwise it hardly seems fair. THough I suppose I can just keep using 4.2 instead. Well, in principle, you can't use the ol...
by Mr.Mouse
Tue Sep 26, 2006 9:40 pm
Forum: Code Talk
Topic: Scripting Help (from Troubleshooting forum)
Replies: 27
Views: 29189

elcondor wrote:Sorry to bring this up again, but is the script on the XentaXWiki the same as the one in MultiEx, as the one on the wiki appears to work for the more 'interesting' SRFs.
Hmm, it's not, so I checked. Damn, how's that possible.

Anyway, the new script is here in BMS form:
by Mr.Mouse
Tue Sep 26, 2006 9:27 pm
Forum: Old posts
Topic: Capcom .EMI file format (from Breath Of Fire 4)
Replies: 49
Views: 51739

Version 4.3 of MultiEx Commander will be released come sunday. That can open EMI files and extract all content using this script: # MexScript for EMI files from Breath Of Fire 4 # By Mr.Mouse # ---------------------------- # First get the Number of files (FN) ImpType SFileSize ; Get FN Long 0 ; Get ...
by Mr.Mouse
Tue Sep 26, 2006 8:10 pm
Forum: Old posts
Topic: Wing Commander 3 PSX version (*.LIB files)
Replies: 10
Views: 8604

So I managed to convert all the games SEQ files into MIDIs playable in windows, but two of the files came up blank. I had managed before (using a different utility) to extract unnamed midis so I figured out which ones were missing to make a properly named set. I don't know if this is a glitch in th...
by Mr.Mouse
Sun Sep 24, 2006 3:41 pm
Forum: Troubleshooting
Topic: Post in this topic if you have registration key troubles.
Replies: 28
Views: 10001

It depends on time to process them. Usually 1-3 days max. 90% on the same day.
by Mr.Mouse
Sat Sep 23, 2006 11:37 am
Forum: Old posts
Topic: Capcom .EMI file format (from Breath Of Fire 4)
Replies: 49
Views: 51739

lionheartuk wrote: LIB files? But arnt the games file .EMI.
Er.. yeah, EMI files.
by Mr.Mouse
Sat Sep 23, 2006 10:10 am
Forum: Old posts
Topic: Capcom .EMI file format (from Breath Of Fire 4)
Replies: 49
Views: 51739

No no, what I posted it just the format of the header able of LIB files. An unsigned 32-int is just that. A format of a number. It's not difficult to write an extractor based on what I posted. I might even write a Multiex script for it.
by Mr.Mouse
Sat Sep 23, 2006 9:18 am
Forum: Old posts
Topic: Capcom .EMI file format (from Breath Of Fire 4)
Replies: 49
Views: 51739

lionheartuk wrote: Btw what does "uint" mean cos u ahve many uint32 ect...
uint32 = unsigned 32-bit integer (4 bytes)
uint16 = unsigend 16-bit integer (2 bytes).
by Mr.Mouse
Sat Sep 23, 2006 12:13 am
Forum: Old posts
Topic: Capcom .EMI file format (from Breath Of Fire 4)
Replies: 49
Views: 51739

What can you find here??? You can extract ALL CONTENT of those files ! Thus including IMAGE data, AND, possibly import them back, altered!
by Mr.Mouse
Fri Sep 22, 2006 10:02 pm
Forum: Old posts
Topic: Capcom .EMI file format (from Breath Of Fire 4)
Replies: 49
Views: 51739

Update: The first section, padded to 0x800 is indeed the file contents table. (MATH_TBL). It consists of entries of 16 bytes in length, terminated by 0x2E2E. A preliminary format of the table is: // Header uint32 Number of files/Data section uint32 Unknown, in my files always 0x1 char(8) String, Ide...
by Mr.Mouse
Fri Sep 22, 2006 9:27 pm
Forum: Old posts
Topic: Capcom .EMI file format (from Breath Of Fire 4)
Replies: 49
Views: 51739

These EMI files contain sections padded to multiples of 0x800 bytes. For instance, the BGM053 file has three section in the beginning of 0x800, 0x1000 and 0x800 in size. They are padded either with 0x2E or 0x5F. The other sections in there are also padded. It would be reasonable to assume that one c...
by Mr.Mouse
Fri Sep 22, 2006 8:51 pm
Forum: Old posts
Topic: Wing Commander 3 PSX version (*.LIB files)
Replies: 10
Views: 8604

Ok, that was an easy one, I think :

Code: Select all

ImpType Standard ;
Get FN Int 0 ;
For T = 1 To FN ;
SavePos FSO 0 ;
Get FS Long 0 ;
SavePos FOO 0 ;
Get FO Long 0 ;
GetDString FName 16 0 ;
Log FName FO FS FOO FSO ;
Next T ;
Try this file (Use Custom BMS on..) on a LIB file.