Poll & Discussion: We wish the site to continue (Y/N)
Search found 3893 matches
- Fri Oct 20, 2006 12:41 pm
- Forum: 3D/2D models
- Topic: Textures. Graphics. And the like --> Wiki
- Replies: 9
- Views: 6259
Textures. Graphics. And the like --> Wiki
Hi all, It would be swell if you could not only figure out new texture formats etc here at the forums, but also post the specs of these at the Game File Format Central http://wiki.xentax.com ! This way there will be a repository of known texture formats, that may save future time of investigation, w...
- Fri Oct 20, 2006 10:33 am
- Forum: Game Archive
- Topic: Joint Task forces
- Replies: 8
- Views: 5808
- Fri Oct 20, 2006 10:27 am
- Forum: Old posts
- Topic: Star Crusader (WIN95/DOS) Archive Formats (GL, PAK, VL, SL)
- Replies: 6
- Views: 5597
# MexScript for Star Crusader *.GL files # by Mr.Mouse # There is something odd at the back of the GL file # I investigated. There is a pointer to a tail, # along with the number of filenames, that fits the # tail section starting from the pointer nicely. # However, before that pointer there seem t...
- Fri Oct 20, 2006 9:14 am
- Forum: Game Archive
- Topic: Joint Task forces
- Replies: 8
- Views: 5808
- Thu Oct 19, 2006 9:38 pm
- Forum: Old posts
- Topic: Spellforce 2 - Shadow Wars
- Replies: 9
- Views: 18392
- Thu Oct 19, 2006 7:43 pm
- Forum: Game Archive
- Topic: Joint Task forces
- Replies: 8
- Views: 5808
- Thu Oct 19, 2006 9:45 am
- Forum: Miscellaneous
- Topic: San Diego - Visit
- Replies: 0
- Views: 1601
San Diego - Visit
Anyone in San Diego come 15th of november ? I'll be attending a congress there till the 20th. 
- Thu Oct 19, 2006 9:30 am
- Forum: Website
- Topic: Frontpage updates
- Replies: 13
- Views: 10821
Spotlight: Deniz Oezmen and John_doe
http://www.xentax.com
Also, a team update:
http://www.xentax.com/?page_id=106
http://www.xentax.com
Also, a team update:
http://www.xentax.com/?page_id=106
- Thu Oct 19, 2006 8:55 am
- Forum: Code Talk
- Topic: Script format.
- Replies: 20
- Views: 8671
I like the idea, but I haven't had time to really consider your work yet, to see potential pitfalls or advantages other than those you mention. However, it seems you might want to check out http://hachoir.org/ as this is a tool that is similar to your idea and far in development I believe. I am real...
- Thu Oct 19, 2006 8:37 am
- Forum: Compressed files and methods
- Topic: How to uncompress?
- Replies: 17
- Views: 15909
- Wed Oct 18, 2006 10:06 pm
- Forum: Old posts
- Topic: Just Cause game .arc archives
- Replies: 75
- Views: 61661
- Tue Oct 17, 2006 11:02 pm
- Forum: Troubleshooting
- Topic: .WAV FILES DON'T PLAY FOR MECHWARRIOR 4
- Replies: 25
- Views: 9575
Open a new text file and rename it to run.bat. Then edit it so it contains this line: FOR %%F IN (*.*) DO ( delzw.exe %%F %%F.dec ) This will scan the current directory for all files and attempt to decompress them to <filename>.dec Make sure delzw.exe is in the same dir as the batch file. So go to t...
- Tue Oct 17, 2006 7:39 pm
- Forum: Troubleshooting
- Topic: .WAV FILES DON'T PLAY FOR MECHWARRIOR 4
- Replies: 25
- Views: 9575
- Tue Oct 17, 2006 5:58 pm
- Forum: Troubleshooting
- Topic: .WAV FILES DON'T PLAY FOR MECHWARRIOR 4
- Replies: 25
- Views: 9575
Actually, John_doe, Rahly wrote a plugin manager that enables anyone to create a plugin for MexCom, with Non-activeX dll's. MexCom has two types of plugins. ActiveX (PGN) and those that work via Rahly's Plugin Manager (RPM). Theoretically, instead of writing a command line tool,you could also write ...
- Mon Oct 16, 2006 7:31 pm
- Forum: Old posts
- Topic: Just Cause game .arc archives
- Replies: 75
- Views: 61661
know the plugin works! great work! But what can i do with the *.mex files? That's up to you. As there are no filenames available, they have just generic names. *.mex just means that MexCom was used to extract them. You should now find out what they are. But that is entirely up to you and others tha...
