Poll & Discussion: We wish the site to continue (Y/N)
Search found 3893 matches
- Fri Oct 27, 2006 11:52 pm
- Forum: Audio file formats
- Topic: Strange audio format.
- Replies: 8
- Views: 4745
Well i tried with ACMstation 2.1, this program uses the acm's of the system, you can found here: ftp://ftp.sac.sk/pub/sac/sound/acmst210.zip It's a reconversor, here it's you example reconverted, it' smore small :D The program it's freeware 8D Brilliant! Will make some people very happy! Xela not i...
- Fri Oct 27, 2006 11:18 am
- Forum: Troubleshooting
- Topic: Active-Plugin erstellen - Anleitung auf deutsch
- Replies: 17
- Views: 6692
I'm write a plugin for scrapland(in Vb.NET), but the MultiEx 4.0 don't accept the plugin. Have registred the plugin as Com-Active Library(is work). Open the *.packed file but the MultiEx crash (No Erros Message). gives some other chance to start the plugin? Please mail me about this. Bitte email mi...
- Thu Oct 26, 2006 1:18 pm
- Forum: Old posts
- Topic: Ultimate baseball Online *.dat
- Replies: 23
- Views: 14402
Allright, I heard your plee, my son. I have found the time to take a brief look at your .dat format. And you are going to love this. The way to unpack or create the .dat archives has been right under your nose all the time! But let's keep you in suspence just a little while longer. The format of the...
- Thu Oct 26, 2006 8:33 am
- Forum: News
- Topic: Help out with new language support in MexCom
- Replies: 56
- Views: 24990
Okay, so we have a German version, an almost complete French version (I do not have the time yet to see which lines are wrong, Bhp_Design) and a half-way completed Spanish version? I would like to release those language files officially some time soon, if possible. Would it also be an option for som...
- Wed Oct 25, 2006 8:24 pm
- Forum: Old posts
- Topic: Star Crusader (WIN95/DOS) Archive Formats (GL, PAK, VL, SL)
- Replies: 6
- Views: 5597
- Wed Oct 25, 2006 12:19 pm
- Forum: Holy Cow!
- Topic: Speaking of games...
- Replies: 68
- Views: 35454
Just a coffeebreak thought. Between all the hassle of daily life, I always try to find time to play an actual game. My recent games include Oblivion, which I've completed and currently I play the odd game of Company of Heroes. Oblivion was fantastic throughout, though I got a bit bored by those damn...
- Mon Oct 23, 2006 7:56 am
- Forum: Plugins
- Topic: Get the latest plugins at the frontpage
- Replies: 0
- Views: 6121
- Sun Oct 22, 2006 6:15 pm
- Forum: Troubleshooting
- Topic: Active-Plugin erstellen - Anleitung auf deutsch
- Replies: 17
- Views: 6692
Du meinst das hier unten, aber auf Deutsch?
http://wiki.xentax.com/index.php/MexCom ... _Plugin.29
Nein das gibst es (noch) nicht. Vielleicht das Deniz dir helfen kan?
http://wiki.xentax.com/index.php/MexCom ... _Plugin.29
Nein das gibst es (noch) nicht. Vielleicht das Deniz dir helfen kan?
- Sun Oct 22, 2006 7:52 am
- Forum: Graphic file formats
- Topic: Breakdown TIM2-format pictures?
- Replies: 2
- Views: 3203
- Sat Oct 21, 2006 11:21 pm
- Forum: Compressed files and methods
- Topic: Help uncompressing picture file
- Replies: 8
- Views: 5068
- Sat Oct 21, 2006 10:58 pm
- Forum: Graphic file formats
- Topic: PS2 TIM2 editing pls help
- Replies: 16
- Views: 16010
Here are some sites of interest: Tim Tool (to extract/import/convert TIM2 files) http://sourceforge.net/forum/forum.php?forum_id=273980 xnView (can apparently view TIM2 files) http://perso.orange.fr/pierre.g/xnview/endownload.html Tutorial on TIM2 and TIM3 extraction/conversion http://home.comcast.n...
- Sat Oct 21, 2006 10:36 pm
- Forum: Old posts
- Topic: Farcry Evolution editing .DAT files
- Replies: 22
- Views: 19662
- Sat Oct 21, 2006 7:25 pm
- Forum: Troubleshooting
- Topic: Far Cry Problem
- Replies: 2
- Views: 2642
Still hoping someone has a tip that can help with this. Thanks. I can only imagine that the script for Far Cry does not work like it should on those files. The error you mention is odd though. Perhaps if you could also upload the log (CRTL+L) after restart (after the crash)? And could you also cut ...
- Fri Oct 20, 2006 10:48 pm
- Forum: 3D/2D models
- Topic: Textures. Graphics. And the like --> Wiki
- Replies: 9
- Views: 6259
Wouln't it be better to have converters/viewers as plug ins for mexcom? that way we wouldn't need to code interfaces for every little program Not better, but something else. To have the information at the wiki for everyone else to learn from is one of our primary aims. To share knowledge. Converter...
- Fri Oct 20, 2006 8:02 pm
- Forum: Old posts
- Topic: Just Cause game .arc archives
- Replies: 75
- Views: 61661
Ah, yes, so this would be a great opportunity to read our Definitive Guide on Exploring File Formats first, before you use the Hex editor. The first chapters explain a lot for you then. Read it here:
http://wiki.xentax.com/index.php/DGTEFF
http://wiki.xentax.com/index.php/DGTEFF
