Search found 3893 matches

by Mr.Mouse
Tue Nov 14, 2006 8:38 pm
Forum: Code Talk
Topic: Recoding my ripper engine totally.
Replies: 39
Views: 18306

Re: Argghh

Strobe wrote:Now i feel the pressure =O .....!!!

what if i give up?!! . then people will get my phonenumber and
address and send some "guys" over here :(((
I certainly will, as I will start telling people to expect a brand new JN in the new MexCom release!!! :P :harry :harry :harry
by Mr.Mouse
Mon Nov 13, 2006 12:26 pm
Forum: Code Talk
Topic: Recoding my ripper engine totally.
Replies: 39
Views: 18306

Still, that's good news!! I wish you a swift conversion! :D
by Mr.Mouse
Sun Nov 12, 2006 9:37 pm
Forum: Game Archive
Topic: Lunentia ( PC )
Replies: 8
Views: 2753

Well, what I did was very low level, and guesswork. There are still unknowns here. You should post this question also in the Graphics forum perhaps.
by Mr.Mouse
Sun Nov 12, 2006 8:19 pm
Forum: Game Archive
Topic: Lunentia ( PC )
Replies: 8
Views: 2753

CharacterMake.MCK is a TIFF file, without the header. The file starts with Width and Height and some unknown variable. // MCK format uint32 Width uint32 Heigth uint32 Unknown // byte[n] Image data, in CMYK format, size = Width * Heigth * 4 (CMYK) uncompressed I copied the data into a TIFF template h...
by Mr.Mouse
Fri Nov 10, 2006 8:40 pm
Forum: Troubleshooting
Topic: Problem with BloodRayne 2
Replies: 4
Views: 2682

Madeline wrote:I saw the topic, I think those tools failed for me like it came up with a message saying it didn't recognize them as BR2 files. So I'm confused and this program seems to be the best of the bunch I tried. other than with this specific game.
Indeed, the error means the archive is invalid.
by Mr.Mouse
Wed Nov 08, 2006 11:05 pm
Forum: News
Topic: Mike Zuurman's MultiEx .plan thread
Replies: 74
Views: 38523

My suggestion to help was going to be ads... In any case, I guess you've looked into running ads in the past, right? As far as cracks are concerned, look at it this way: at least MexCom is good enough that there is an apparent demand for cracks for it. 8) In any case, going online with MexCom shoul...
by Mr.Mouse
Wed Nov 08, 2006 12:44 pm
Forum: News
Topic: Mike Zuurman's MultiEx .plan thread
Replies: 74
Views: 38523

We wish to have full control over our website, so outsourcing our hosting/websites to "free" agents is never an option.

Besides, you'll be annoyed by the huge amount of ads you'll see if we did. Nothing is ever for free. ;)
by Mr.Mouse
Wed Nov 08, 2006 11:00 am
Forum: News
Topic: Mike Zuurman's MultiEx .plan thread
Replies: 74
Views: 38523

This is a very sad decision indeed. I'll never enjoy some sort of online tool as much as a standalone program. I don't want to be doing everything online, it's a privacy concern. And if the mexscripting tools will be removed, guess I'll just stick with an older version. One idea though, is to only ...
by Mr.Mouse
Wed Nov 08, 2006 9:27 am
Forum: Miscellaneous
Topic: Question regarding EA bin files and Need For Speed
Replies: 1
Views: 1952

Re: Question regarding EA bin files and Need For Speed

Hi! I see Need For Speed - Most Wanted and Underground 2 got support with its bin files. Can I use Multiex to unpack the files, edit them, then repack, and play the game with the changed files? Have anyone tested this and can either confirm working or not working? Kind regards, Dossy The website st...
by Mr.Mouse
Wed Nov 08, 2006 7:47 am
Forum: Old posts
Topic: Just Cause game .arc archives
Replies: 75
Views: 61661

I've looked briefly at the file, can't identify it, sorry.
by Mr.Mouse
Wed Nov 08, 2006 7:09 am
Forum: Graphic file formats
Topic: Shakira porn movie!
Replies: 8
Views: 5969

This topic was on the brink of being deleted, when I noticed mambox very dry and witty comment. Just for the sake of that I let it exist! :D

The user was deleted and the pr0n link removed, however, of course.
by Mr.Mouse
Tue Nov 07, 2006 11:50 pm
Forum: Holy Cow!
Topic: Ascendancy documentation
Replies: 19
Views: 11955

If you have Ascendancy, then you will find .COB files (files with the extension COB). These are archives, like ZIP files are archives. In there you will find the music. They are .RAW files. Like theme00.raw and theme01.raw. These are 8-bit unsigned raw PCM files, mono, at a frequency of 22050. I've ...
by Mr.Mouse
Tue Nov 07, 2006 8:16 pm
Forum: Graphic file formats
Topic: Shakira porn movie!
Replies: 8
Views: 5969

mambox wrote:nude?

nothing to unpack then....
LOL!!
by Mr.Mouse
Tue Nov 07, 2006 3:34 pm
Forum: Old posts
Topic: Just Cause game .arc archives
Replies: 75
Views: 61661

Yes, the next step is to identify the file type this way. Perhaps someone can help you, just attach that .mex file here. I don't have the time to go around identifying each file type you extract from the.arc. My job is identifying resouce archive formats mostly.
by Mr.Mouse
Tue Nov 07, 2006 2:34 pm
Forum: Old posts
Topic: Just Cause game .arc archives
Replies: 75
Views: 61661

What's the problem? Extract the .mex file and open it in a Hex Editor (Like Hex Workshop). There are apparently no filenames saved in the pc0.arc archive, that's why they are called nonamexxx.mex. If you meant for us to have a look at the noname0.mex file then please zip it and attach it here. If yo...