I certainly will, as I will start telling people to expect a brand new JN in the new MexCom release!!!Strobe wrote:Now i feel the pressure =O .....!!!
what if i give up?!! . then people will get my phonenumber and
address and send some "guys" over here((
Poll & Discussion: We wish the site to continue (Y/N)
Search found 3893 matches
- Tue Nov 14, 2006 8:38 pm
- Forum: Code Talk
- Topic: Recoding my ripper engine totally.
- Replies: 39
- Views: 18306
Re: Argghh
- Mon Nov 13, 2006 12:26 pm
- Forum: Code Talk
- Topic: Recoding my ripper engine totally.
- Replies: 39
- Views: 18306
- Sun Nov 12, 2006 9:37 pm
- Forum: Game Archive
- Topic: Lunentia ( PC )
- Replies: 8
- Views: 2753
- Sun Nov 12, 2006 8:19 pm
- Forum: Game Archive
- Topic: Lunentia ( PC )
- Replies: 8
- Views: 2753
CharacterMake.MCK is a TIFF file, without the header. The file starts with Width and Height and some unknown variable. // MCK format uint32 Width uint32 Heigth uint32 Unknown // byte[n] Image data, in CMYK format, size = Width * Heigth * 4 (CMYK) uncompressed I copied the data into a TIFF template h...
- Fri Nov 10, 2006 8:40 pm
- Forum: Troubleshooting
- Topic: Problem with BloodRayne 2
- Replies: 4
- Views: 2682
Indeed, the error means the archive is invalid.Madeline wrote:I saw the topic, I think those tools failed for me like it came up with a message saying it didn't recognize them as BR2 files. So I'm confused and this program seems to be the best of the bunch I tried. other than with this specific game.
- Wed Nov 08, 2006 11:05 pm
- Forum: News
- Topic: Mike Zuurman's MultiEx .plan thread
- Replies: 74
- Views: 38523
My suggestion to help was going to be ads... In any case, I guess you've looked into running ads in the past, right? As far as cracks are concerned, look at it this way: at least MexCom is good enough that there is an apparent demand for cracks for it. 8) In any case, going online with MexCom shoul...
- Wed Nov 08, 2006 12:44 pm
- Forum: News
- Topic: Mike Zuurman's MultiEx .plan thread
- Replies: 74
- Views: 38523
- Wed Nov 08, 2006 11:00 am
- Forum: News
- Topic: Mike Zuurman's MultiEx .plan thread
- Replies: 74
- Views: 38523
This is a very sad decision indeed. I'll never enjoy some sort of online tool as much as a standalone program. I don't want to be doing everything online, it's a privacy concern. And if the mexscripting tools will be removed, guess I'll just stick with an older version. One idea though, is to only ...
- Wed Nov 08, 2006 9:27 am
- Forum: Miscellaneous
- Topic: Question regarding EA bin files and Need For Speed
- Replies: 1
- Views: 1952
Re: Question regarding EA bin files and Need For Speed
Hi! I see Need For Speed - Most Wanted and Underground 2 got support with its bin files. Can I use Multiex to unpack the files, edit them, then repack, and play the game with the changed files? Have anyone tested this and can either confirm working or not working? Kind regards, Dossy The website st...
- Wed Nov 08, 2006 7:47 am
- Forum: Old posts
- Topic: Just Cause game .arc archives
- Replies: 75
- Views: 61661
- Wed Nov 08, 2006 7:09 am
- Forum: Graphic file formats
- Topic: Shakira porn movie!
- Replies: 8
- Views: 5969
- Tue Nov 07, 2006 11:50 pm
- Forum: Holy Cow!
- Topic: Ascendancy documentation
- Replies: 19
- Views: 11955
If you have Ascendancy, then you will find .COB files (files with the extension COB). These are archives, like ZIP files are archives. In there you will find the music. They are .RAW files. Like theme00.raw and theme01.raw. These are 8-bit unsigned raw PCM files, mono, at a frequency of 22050. I've ...
- Tue Nov 07, 2006 8:16 pm
- Forum: Graphic file formats
- Topic: Shakira porn movie!
- Replies: 8
- Views: 5969
- Tue Nov 07, 2006 3:34 pm
- Forum: Old posts
- Topic: Just Cause game .arc archives
- Replies: 75
- Views: 61661
- Tue Nov 07, 2006 2:34 pm
- Forum: Old posts
- Topic: Just Cause game .arc archives
- Replies: 75
- Views: 61661
What's the problem? Extract the .mex file and open it in a Hex Editor (Like Hex Workshop). There are apparently no filenames saved in the pc0.arc archive, that's why they are called nonamexxx.mex. If you meant for us to have a look at the noname0.mex file then please zip it and attach it here. If yo...
