Search found 3893 matches

by Mr.Mouse
Sat Feb 10, 2007 10:58 pm
Forum: Game Archive
Topic: MS Saga: A New Daw (AFS)
Replies: 42
Views: 12721

Well, we could allow larger files, but as Darkfox said, that would increase bandwidth and our costs. :( Perhaps we can up it sometime in the near future though.
by Mr.Mouse
Sat Feb 10, 2007 9:22 pm
Forum: Game Archive
Topic: MS Saga: A New Daw (AFS)
Replies: 42
Views: 12721

jtrainor wrote:Booya! And no prob, I'll have one up as soon as I can access the computer I used to take this chunk with.

Was I correct that this is a completely different format of .AFS?
Well, this is an actual file with content, not sure if the format is different, but I will be able to extract stuff from it.
by Mr.Mouse
Sat Feb 10, 2007 9:04 pm
Forum: Game Archive
Topic: MS Saga: A New Daw (AFS)
Replies: 42
Views: 12721

Sorry, been busy. Now we are getting somewhere! Can you still cut a bigger piece out of them? Say 1 Mb instead of 256K? That would really help. I'm sure I can crack it it then. I'm already far with it!
by Mr.Mouse
Fri Feb 09, 2007 11:30 am
Forum: Game Archive
Topic: Cyberberbykes/Shadow Racer VR (BIN, encrypted files?)
Replies: 13
Views: 3837

This might be a nice task for people like john_doe or Deniz Oezmen. Perhaps they can reverse engineer the executable to see what's going on. you might want to PM them about it. The game can be downloaded at the Home of the Underdogs site .
by Mr.Mouse
Thu Feb 08, 2007 8:28 am
Forum: Game Archive
Topic: Cyberberbykes/Shadow Racer VR (BIN, encrypted files?)
Replies: 13
Views: 3837

Well, if it's of any help, here's a MexScript for it: # MexScript for Cyberbykes/Shadow Racer .BIN # By Mr.Mouse # http://www.xentax.com ImpType Standard ; Get FC Long 0 ; For T = 1 To FC ; GetDString FN 16 0 ; SavePos FOO 0 ; Get FO Long 0 ; SavePos FSO 0 ; Get FS Long 0 ; Log FN FO FS FOO FSO ; Ne...
by Mr.Mouse
Tue Feb 06, 2007 11:21 pm
Forum: Miscellaneous
Topic: Am I going the right way?
Replies: 8
Views: 2754

No need, I've got them. I tested it and it seems to work, I had to first remove your entry into the wiki. MultiEx is very picky,and you had some trailing system characters after the ; signs, and it didn't work. Now it does! Good job!! :D
by Mr.Mouse
Mon Feb 05, 2007 10:02 pm
Forum: Miscellaneous
Topic: Am I going the right way?
Replies: 8
Views: 2754

Well, technically, I could test it for you, if you have an example map. :)
by Mr.Mouse
Mon Feb 05, 2007 9:15 pm
Forum: Miscellaneous
Topic: Am I going the right way?
Replies: 8
Views: 2754

Nope,the script is just intended for logging. multiex.dll does the processing of the script and only logs what the author of the script logs. This log is then picked up by MexCom to do actual data extraction etc. The script is not intended for actual extraction.
by Mr.Mouse
Mon Feb 05, 2007 7:59 pm
Forum: Miscellaneous
Topic: Am I going the right way?
Replies: 8
Views: 2754

Re: Am I going the right way?

Let me take you through your code, you're going strong I think, just some issues: The Log statement you must use to save the relevant info about each resource in the archive, so MultiEx Commander knows where to find what. Ok, first your code: Imptype Standard; # Okay, so you tell MexCom that importa...
by Mr.Mouse
Tue Jan 30, 2007 6:39 pm
Forum: Code Talk
Topic: Windows Notepad limitation.
Replies: 7
Views: 5234

by Mr.Mouse
Tue Jan 30, 2007 10:32 am
Forum: News
Topic: Membership now needs approval - Read instructions here
Replies: 7
Views: 3538

Okay, so I adapted the registration form so people can already provide a small line explaining why they want to join. This will be forwarded to the Admin to decide whether the account will be activated. So there's no need to send an additional mail. :)
by Mr.Mouse
Sun Jan 28, 2007 9:17 pm
Forum: Code Talk
Topic: Script format.
Replies: 20
Views: 8671

At our forum I know that PXR has created quite a few and Xennex is also writing scripts. Meanwhile, Mike Melanson has been busy with it and pointed the script out to Janusz Dziemidowicz, who recreated the script for Linux http://fusepak.sourceforge.net/bms.php . But you could have known this from ou...
by Mr.Mouse
Sun Jan 28, 2007 8:05 pm
Forum: Code Talk
Topic: Script format.
Replies: 20
Views: 8671

Look, I think you made it clear by now that you have an aversion for the script, and that's okay.
by Mr.Mouse
Sun Jan 28, 2007 12:34 pm
Forum: News
Topic: Membership now needs approval - Read instructions here
Replies: 7
Views: 3538

And it's working too. We probably have to make it more clear to new users that they have to do the above, but we haven't had any spamming posts anymore.
by Mr.Mouse
Thu Jan 25, 2007 8:33 pm
Forum: Code Talk
Topic: MexScript
Replies: 26
Views: 12324

Just a thought, perhaps number each line of code in the editor? I noticed that your debugger showed a line number, but in a lengthy script, it could be a hassle counting manually to the problematic line... You mean, MY scriptor did. These are pics from Rahly's scriptor. I think it might be an idea ...