Indeed, please do, so I can upload it on the Xentax server as well and link there at the Wiki entry. So it can be preserved.Darkfox wrote:Sadly the project seems to have died. But I did find a download somewhere of the tool. I could link you if you want.
Poll & Discussion: We wish the site to continue (Y/N)
Search found 3893 matches
- Wed Apr 11, 2007 8:11 am
- Forum: Miscellaneous
- Topic: JRipper
- Replies: 7
- Views: 3619
- Sat Mar 31, 2007 10:24 pm
- Forum: Holy Cow!
- Topic: Retro computing is fab
- Replies: 40
- Views: 24858
SO, I have earned higher Geekdom by a recent purchase of an ancient computer, making the list of my computers a little longer. :P 3 Commodore 64's 1 Commodore 64 (Boxed) 1 Commodore 128 (Boxed) 1 Commodore Amiga 600 (500, but smaller) 1 Commodore Amiga 500 (Boxed) 1 Commodore VIC20 (Boxed) 1 MSX2 NM...
- Thu Mar 29, 2007 5:31 pm
- Forum: Holy Cow!
- Topic: The Stone Oakvalley Authentic SID Collection
- Replies: 5
- Views: 3323
- Tue Mar 27, 2007 2:41 pm
- Forum: Holy Cow!
- Topic: The Stone Oakvalley Authentic SID Collection
- Replies: 5
- Views: 3323
The Stone Oakvalley Authentic SID Collection
Awesome!
http://www.6581-8580.com/index.htm
Check out the "How was it done?"
Amazing stuff.
And then download my tunes, of coz. Searcb for "Zuurman" as composer
http://www.6581-8580.com/index.htm
Check out the "How was it done?"
Amazing stuff.
And then download my tunes, of coz. Searcb for "Zuurman" as composer
- Sun Mar 25, 2007 12:57 am
- Forum: Game Archive
- Topic: Metal Gear Solid 2 - any luck?
- Replies: 299
- Views: 121182
- Sat Mar 24, 2007 9:09 am
- Forum: Graphic file formats
- Topic: Star Wars: Jedi Starfighter
- Replies: 15
- Views: 7684
Hmm, well, just looking at it briefly, it would seem to be a texture of 128x128 in size, it's not compressed it seems, as 128x128 = 0x4000h, and it has a palette of 256 colours probably (256xRGBAlpha = 0x400). Together this is 0x4400h, the exact size of the texture data (starts at offset 0x14h). But...
- Thu Mar 15, 2007 8:50 am
- Forum: Code Talk
- Topic: Excel in Hex hunt.
- Replies: 10
- Views: 6262
Nah, it's in Excel: You can do this : http://j-walk.com/ss/excel/usertips/tip011.htm Or you can do this: Round to a Chosen Multiple There is another round function in Excel that will round a number to the multiple we specify. This function is called MROUND. It is not available by default, so you nee...
- Tue Mar 13, 2007 8:29 pm
- Forum: Compressed files and methods
- Topic: First thread
- Replies: 9
- Views: 4289
- Tue Mar 13, 2007 8:10 pm
- Forum: Compressed files and methods
- Topic: First thread
- Replies: 9
- Views: 4289
First thread
Allright, I thought it might be appropriate to have a new category dedicated to Compression, Compressed (Game) Files, Encryption and the like.
Post away!
Post away!
- Tue Mar 13, 2007 9:45 am
- Forum: News
- Topic: JOBS: PHP/Webcoders and Game File Reseach interface
- Replies: 0
- Views: 2544
JOBS: PHP/Webcoders and Game File Reseach interface
We are in search of new volunteers to improve the site dedicated to game file research.
http://www.xentax.com/?p=130
Feel up to it, know someone who might? Please spread the word!
Thanks.
http://www.xentax.com/?p=130
Feel up to it, know someone who might? Please spread the word!
Thanks.
- Mon Mar 12, 2007 12:45 pm
- Forum: Website
- Topic: Purge Forum Alert: Greet or die
- Replies: 153
- Views: 59648
- Mon Mar 12, 2007 10:07 am
- Forum: Graphic file formats
- Topic: Command and Conquer 3 - TGA files
- Replies: 7
- Views: 3797
Yes, well, of course, in my case, I wish to KNOW what's going on, instead of using someone else's tool. If I ever want to implement new decompression routines in MultiEx Commander, I must know what the compression method is. In any event, your tips pointed me in the right direction and I attach a to...
- Sun Mar 11, 2007 2:20 pm
- Forum: Graphic file formats
- Topic: Command and Conquer 3 - TGA files
- Replies: 7
- Views: 3797
Command and Conquer 3 - TGA files
Ok, so I downloaded the C&C3 demo and opened the *.BIG archives as "Lord of the Rings: BFME" BIG files in MultiEx Commander.
I noticed some TGA files in there, but they don't show in Photoshop and others.
I've attached two of them, perhaps someone can take a look.

I noticed some TGA files in there, but they don't show in Photoshop and others.
I've attached two of them, perhaps someone can take a look.
- Fri Mar 09, 2007 10:47 am
- Forum: Game Archive
- Topic: Guild Wars .DAT File
- Replies: 207
- Views: 112692
Welcome!
If you have some code or tools, we'd also be ready to host them. In any event, code/tools and documents are highly welcome at the Game File wiki :
http://wiki.xentax.com
Please do add those if they are not in there!
If you have some code or tools, we'd also be ready to host them. In any event, code/tools and documents are highly welcome at the Game File wiki :
http://wiki.xentax.com
Please do add those if they are not in there!
- Wed Mar 07, 2007 6:11 pm
- Forum: Holy Cow!
- Topic: Speaking of games...
- Replies: 68
- Views: 35454
