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- Tue Jul 24, 2007 9:18 am
- Forum: Game Archive
- Topic: Puzzle Quest PSP - DATA.PAK
- Replies: 15
- Views: 14643
And the format of the Puzzle Quest (PSP) .PAK files: // General structure: Byte(16) Header Byte(n) Resource Info Table byte(n) String Table Byte(n) Resource raw data // Detailed structure: // Header uint32 Size of resource information data uint32 Relative Offset of String Table (Size of Resource Inf...
- Mon Jul 23, 2007 11:28 pm
- Forum: Game Archive
- Topic: Puzzle Quest PSP - DATA.PAK
- Replies: 15
- Views: 14643
- Mon Jul 23, 2007 11:11 pm
- Forum: Game Archive
- Topic: Puzzle Quest PSP - DATA.PAK
- Replies: 15
- Views: 14643
- Mon Jul 23, 2007 6:58 pm
- Forum: Game Archive
- Topic: Ghost Recon Advanced Warfighter 2 *.bundle
- Replies: 15
- Views: 5895
Kraftwerk
http://nl.youtube.com/watch?v=5eI3gCWL-sY Excellent...recent version of Pocket Calculator... And check out an 1981 version (recorded in Utrecht, The Netehrlands): http://nl.youtube.com/watch?v=zZt64_XOflk Kraftwerk - pioneers of electronic music, anno 1970! Autobahn (1974?) http://nl.youtube.com/wat...
- Sat Jul 21, 2007 9:28 am
- Forum: Game Archive
- Topic: Puzzle Quest PSP - DATA.PAK
- Replies: 15
- Views: 14643
Actually, the given file is not compressed, but rather seems to be a binary representation of an XML file intended for easier parsing. This particular file is even larger than its textual representation, which the programmers could have partly avoided by not duplicating entries in the dictionary (w...
- Fri Jul 20, 2007 11:37 pm
- Forum: Game Archive
- Topic: Puzzle Quest PSP - DATA.PAK
- Replies: 15
- Views: 14643
- Fri Jul 20, 2007 10:35 pm
- Forum: Game Archive
- Topic: Puzzle Quest PSP - DATA.PAK
- Replies: 15
- Views: 14643
- Fri Jul 20, 2007 10:25 pm
- Forum: Game Archive
- Topic: Puzzle Quest PSP - DATA.PAK
- Replies: 15
- Views: 14643
- Fri Jul 20, 2007 7:46 am
- Forum: Compressed files and methods
- Topic: Flat Out 2 - Filename Encryption/Compression
- Replies: 6
- Views: 3220
Here's the decompiled Java Code for anyone who's interested- code from three classes. /* BfsUnpacker - Decompiled by JODE * Visit http://jode.sourceforge.net/ */ import java.io.DataInputStream; import java.io.File; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io....
- Fri Jul 20, 2007 6:42 am
- Forum: Compressed files and methods
- Topic: Flat Out 2 - Filename Encryption/Compression
- Replies: 6
- Views: 3220
- Thu Jul 19, 2007 11:12 pm
- Forum: Compressed files and methods
- Topic: Flat Out 2 - Filename Encryption/Compression
- Replies: 6
- Views: 3220
Flat Out 2 - Filename Encryption/Compression
Ok, I hope someone can figure this out. I have attached the headers + resource info from three Flat Out 2 BFS files. I can extract the resources, but I do not know the filename encryption method. byte{4} string bfs1 uint32 unknown uint32 Offset of resource data (size of header + info) uint32 Number ...
- Wed Jul 18, 2007 11:46 pm
- Forum: Game Archive
- Topic: Ascaron Entertainment Sacred
- Replies: 24
- Views: 10940
Well, I've come up with a ONE SCRIPT RULES ALL thing, as I took another look at those PAK files. We were idiots, those archives are not all that different from eachother. This is the full script that will open a lot of those Sacred pak files and let you edit them as well (back em up first). #Longest...
- Sun Jul 15, 2007 9:58 pm
- Forum: Graphic file formats
- Topic: HoMM 2 - .icn files
- Replies: 15
- Views: 7791
- Sat Jul 14, 2007 8:45 pm
- Forum: Game Archive
- Topic: LADA Racing Club *.BIN
- Replies: 4
- Views: 1822
For PAK format (e.g. moscow.pak) # LADA Racing .PAK format # By Mr.Mouse July 2007 # Standard imporation type (offsets and sizes are in the archive). ImpType Standard ; # --- GET HEADER --- # MAGIC word {4} # Size of tables {4} # Number of files Get MW1 Long 0; Get TSize Long 0 ; Get FNum Long 0 ; S...
