Search found 3893 matches

by Mr.Mouse
Tue Jul 24, 2007 9:18 am
Forum: Game Archive
Topic: Puzzle Quest PSP - DATA.PAK
Replies: 15
Views: 14643

And the format of the Puzzle Quest (PSP) .PAK files: // General structure: Byte(16) Header Byte(n) Resource Info Table byte(n) String Table Byte(n) Resource raw data // Detailed structure: // Header uint32 Size of resource information data uint32 Relative Offset of String Table (Size of Resource Inf...
by Mr.Mouse
Mon Jul 23, 2007 11:28 pm
Forum: Game Archive
Topic: Puzzle Quest PSP - DATA.PAK
Replies: 15
Views: 14643

Okay, here's the plugin for MultiEx Commander as promised. Will open those files and extract the contents for you.

I also attach a table of contents of the PAK file.

Will post the details when I have the time.
by Mr.Mouse
Mon Jul 23, 2007 11:11 pm
Forum: Game Archive
Topic: Puzzle Quest PSP - DATA.PAK
Replies: 15
Views: 14643

StandardMonstersText.xml <?xml version="1.0"?> <TextLibrary> <Text tag="[MONSTER_MARB_NAME]"> </Text> <Arboleth Warning: node count 1 (50) does not match node count 2 (2), mightfail TextLibrary="TextLibrary" extLibrary="" tLibrary="" tag="[MONS...
by Mr.Mouse
Mon Jul 23, 2007 6:58 pm
Forum: Game Archive
Topic: Ghost Recon Advanced Warfighter 2 *.bundle
Replies: 15
Views: 5895

itg wrote:
Rheini wrote:Could you also post the format specifications for bundle files?
No, what for? :roll:
Because this site is about sharing knowledge?
by Mr.Mouse
Sun Jul 22, 2007 10:30 am
Forum: Holy Cow!
Topic: Kraftwerk
Replies: 3
Views: 2581

Kraftwerk

http://nl.youtube.com/watch?v=5eI3gCWL-sY Excellent...recent version of Pocket Calculator... And check out an 1981 version (recorded in Utrecht, The Netehrlands): http://nl.youtube.com/watch?v=zZt64_XOflk Kraftwerk - pioneers of electronic music, anno 1970! Autobahn (1974?) http://nl.youtube.com/wat...
by Mr.Mouse
Sat Jul 21, 2007 9:28 am
Forum: Game Archive
Topic: Puzzle Quest PSP - DATA.PAK
Replies: 15
Views: 14643

Actually, the given file is not compressed, but rather seems to be a binary representation of an XML file intended for easier parsing. This particular file is even larger than its textual representation, which the programmers could have partly avoided by not duplicating entries in the dictionary (w...
by Mr.Mouse
Fri Jul 20, 2007 11:37 pm
Forum: Game Archive
Topic: Puzzle Quest PSP - DATA.PAK
Replies: 15
Views: 14643

Allright, I've cornered the structure of the file, will create a plugin for MexCom.
by Mr.Mouse
Fri Jul 20, 2007 10:35 pm
Forum: Game Archive
Topic: Puzzle Quest PSP - DATA.PAK
Replies: 15
Views: 14643

Right, and I think these XML files are compressed, DenizOezmen might say : 'Huffman!" ? ;) Looks like it has a dictionary??
by Mr.Mouse
Fri Jul 20, 2007 10:25 pm
Forum: Game Archive
Topic: Puzzle Quest PSP - DATA.PAK
Replies: 15
Views: 14643

Yeah, there's definitely such files in there, see attachment. I'm trying to figure out the stream structure.
by Mr.Mouse
Fri Jul 20, 2007 7:46 am
Forum: Compressed files and methods
Topic: Flat Out 2 - Filename Encryption/Compression
Replies: 6
Views: 3220

Here's the decompiled Java Code for anyone who's interested- code from three classes. /* BfsUnpacker - Decompiled by JODE * Visit http://jode.sourceforge.net/ */ import java.io.DataInputStream; import java.io.File; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io....
by Mr.Mouse
Fri Jul 20, 2007 6:42 am
Forum: Compressed files and methods
Topic: Flat Out 2 - Filename Encryption/Compression
Replies: 6
Views: 3220

Thanks for the link, I had another win32 unpacker, but this Java Code can help me a lot further I guess. I'm gonna take a good look ! :D
by Mr.Mouse
Thu Jul 19, 2007 11:12 pm
Forum: Compressed files and methods
Topic: Flat Out 2 - Filename Encryption/Compression
Replies: 6
Views: 3220

Flat Out 2 - Filename Encryption/Compression

Ok, I hope someone can figure this out. I have attached the headers + resource info from three Flat Out 2 BFS files. I can extract the resources, but I do not know the filename encryption method. byte{4} string bfs1 uint32 unknown uint32 Offset of resource data (size of header + info) uint32 Number ...
by Mr.Mouse
Wed Jul 18, 2007 11:46 pm
Forum: Game Archive
Topic: Ascaron Entertainment Sacred
Replies: 24
Views: 10940

Well, I've come up with a ONE SCRIPT RULES ALL thing, as I took another look at those PAK files. We were idiots, those archives are not all that different from eachother. This is the full script that will open a lot of those Sacred pak files and let you edit them as well (back em up first). #Longest...
by Mr.Mouse
Sun Jul 15, 2007 9:58 pm
Forum: Graphic file formats
Topic: HoMM 2 - .icn files
Replies: 15
Views: 7791

You write as if you do know a lot of the ICN fomat already, what are you not sure about?
by Mr.Mouse
Sat Jul 14, 2007 8:45 pm
Forum: Game Archive
Topic: LADA Racing Club *.BIN
Replies: 4
Views: 1822

For PAK format (e.g. moscow.pak) # LADA Racing .PAK format # By Mr.Mouse July 2007 # Standard imporation type (offsets and sizes are in the archive). ImpType Standard ; # --- GET HEADER --- # MAGIC word {4} # Size of tables {4} # Number of files Get MW1 Long 0; Get TSize Long 0 ; Get FNum Long 0 ; S...