Search found 3144 matches
- Wed Oct 25, 2006 8:24 pm
- Forum: Old posts
- Topic: Star Crusader (WIN95/DOS) Archive Formats (GL, PAK, VL, SL)
- Replies: 6
- Views: 5157
By the way, I noticed you can also open some of the other files inside GL archives with this script. They have the same format. So, you can open "sound" from the NSP3D.GL file and listen to the sounds. And open "music" to extract midi tunes. Just rename them to <name>.mid and listen. The .DAT files ...
- Wed Oct 25, 2006 12:19 pm
- Forum: Holy Cow!
- Topic: Speaking of games...
- Replies: 68
- Views: 31777
Just a coffeebreak thought. Between all the hassle of daily life, I always try to find time to play an actual game. My recent games include Oblivion, which I've completed and currently I play the odd game of Company of Heroes. Oblivion was fantastic throughout, though I got a bit bored by those damn...
- Sun Oct 22, 2006 7:52 am
- Forum: Graphic file formats
- Topic: Breakdown TIM2-format pictures?
- Replies: 2
- Views: 2927
- Sat Oct 21, 2006 11:21 pm
- Forum: Compressed files and methods
- Topic: Help uncompressing picture file
- Replies: 8
- Views: 4443
- Sat Oct 21, 2006 10:58 pm
- Forum: Graphic file formats
- Topic: PS2 TIM2 editing pls help
- Replies: 16
- Views: 14070
Here are some sites of interest: Tim Tool (to extract/import/convert TIM2 files) http://sourceforge.net/forum/forum.php?forum_id=273980 xnView (can apparently view TIM2 files) http://perso.orange.fr/pierre.g/xnview/endownload.html Tutorial on TIM2 and TIM3 extraction/conversion http://home.comcast.n...
- Sat Oct 21, 2006 10:36 pm
- Forum: Old posts
- Topic: Farcry Evolution editing .DAT files
- Replies: 22
- Views: 17846
- Fri Oct 20, 2006 10:48 pm
- Forum: 3D/2D models
- Topic: Textures. Graphics. And the like --> Wiki
- Replies: 9
- Views: 5569
Wouln't it be better to have converters/viewers as plug ins for mexcom? that way we wouldn't need to code interfaces for every little program Not better, but something else. To have the information at the wiki for everyone else to learn from is one of our primary aims. To share knowledge. Converter...
- Fri Oct 20, 2006 8:02 pm
- Forum: Old posts
- Topic: Just Cause game .arc archives
- Replies: 75
- Views: 55521
Ah, yes, so this would be a great opportunity to read our Definitive Guide on Exploring File Formats first, before you use the Hex editor. The first chapters explain a lot for you then. Read it here:
http://wiki.xentax.com/index.php/DGTEFF
http://wiki.xentax.com/index.php/DGTEFF
- Fri Oct 20, 2006 12:41 pm
- Forum: 3D/2D models
- Topic: Textures. Graphics. And the like --> Wiki
- Replies: 9
- Views: 5569
Textures. Graphics. And the like --> Wiki
Hi all, It would be swell if you could not only figure out new texture formats etc here at the forums, but also post the specs of these at the Game File Format Central http://wiki.xentax.com ! This way there will be a repository of known texture formats, that may save future time of investigation, w...
- Fri Oct 20, 2006 10:33 am
- Forum: Game Archive
- Topic: Joint Task forces
- Replies: 8
- Views: 5172
- Fri Oct 20, 2006 10:27 am
- Forum: Old posts
- Topic: Star Crusader (WIN95/DOS) Archive Formats (GL, PAK, VL, SL)
- Replies: 6
- Views: 5157
# MexScript for Star Crusader *.GL files # by Mr.Mouse # There is something odd at the back of the GL file # I investigated. There is a pointer to a tail, # along with the number of filenames, that fits the # tail section starting from the pointer nicely. # However, before that pointer there seem t...
- Fri Oct 20, 2006 9:14 am
- Forum: Game Archive
- Topic: Joint Task forces
- Replies: 8
- Views: 5172
- Thu Oct 19, 2006 9:38 pm
- Forum: Old posts
- Topic: Spellforce 2 - Shadow Wars
- Replies: 9
- Views: 17291
Okay, here's a plugin for MexCom. Just copy it to the plugins/pak folder of MexCom. This will open Spellforce PAK files and extract files for you. It was actually a simple format. // Header byte {3} - Magic Word "PAK" byte - Version number ? uint32 - Offset to tail uint32 - Uncompressed size of tail...
- Thu Oct 19, 2006 7:43 pm
- Forum: Game Archive
- Topic: Joint Task forces
- Replies: 8
- Views: 5172
- Thu Oct 19, 2006 9:30 am
- Forum: Website
- Topic: Frontpage updates
- Replies: 13
- Views: 10153
Spotlight: Deniz Oezmen and John_doe
http://www.xentax.com
Also, a team update:
http://www.xentax.com/?page_id=106
http://www.xentax.com
Also, a team update:
http://www.xentax.com/?page_id=106
