Search found 3144 matches

by Mr.Mouse
Wed Feb 21, 2007 11:26 am
Forum: Code Talk
Topic: Recoding my ripper engine totally.
Replies: 39
Views: 15998

Interestingly though, if Strobe uses http://www.the-cloak.com he can visit the WIKI. Is this a regional (Swedish) problem then?! Or something between him and his provider?

Strobe, you should contact your provider perhaps.
by Mr.Mouse
Wed Feb 21, 2007 10:54 am
Forum: Holy Cow!
Topic: *cough*
Replies: 15
Views: 6862

This is no banner.

|
|
|
\/
by Mr.Mouse
Sun Feb 18, 2007 10:04 am
Forum: Code Talk
Topic: Recoding my ripper engine totally.
Replies: 39
Views: 15998

Ok, uploaded it.

http://wiki.xentax.com/index.php/Jaeder_Naub

Please edit the info.

Just to think of the version numbering, your last was 1.9.0 something, then you did a complete rewrite of the detecting engine and now it still is 1.9.3, isn't that a major update?

:D
by Mr.Mouse
Fri Feb 16, 2007 7:16 pm
Forum: Holy Cow!
Topic: *cough*
Replies: 15
Views: 6862

This is no avatar --> Image
by Mr.Mouse
Fri Feb 16, 2007 2:16 pm
Forum: Code Talk
Topic: Recoding my ripper engine totally.
Replies: 39
Views: 15998

Looking good , pal!!

:D
by Mr.Mouse
Sat Feb 10, 2007 11:28 pm
Forum: Game Archive
Topic: MS Saga: A New Daw (AFS)
Replies: 42
Views: 10132

http://dte-ng.issextreme.net/scripts/ps2.php

Check the AFS Explorer tool, perhaps it will work now that you have an actual AFS file to explore. Use it on the file you used to create the cut pieces.
by Mr.Mouse
Sat Feb 10, 2007 10:58 pm
Forum: Game Archive
Topic: MS Saga: A New Daw (AFS)
Replies: 42
Views: 10132

Well, we could allow larger files, but as Darkfox said, that would increase bandwidth and our costs. :( Perhaps we can up it sometime in the near future though.
by Mr.Mouse
Sat Feb 10, 2007 9:22 pm
Forum: Game Archive
Topic: MS Saga: A New Daw (AFS)
Replies: 42
Views: 10132

jtrainor wrote:Booya! And no prob, I'll have one up as soon as I can access the computer I used to take this chunk with.

Was I correct that this is a completely different format of .AFS?
Well, this is an actual file with content, not sure if the format is different, but I will be able to extract stuff from it.
by Mr.Mouse
Sat Feb 10, 2007 9:04 pm
Forum: Game Archive
Topic: MS Saga: A New Daw (AFS)
Replies: 42
Views: 10132

Sorry, been busy. Now we are getting somewhere! Can you still cut a bigger piece out of them? Say 1 Mb instead of 256K? That would really help. I'm sure I can crack it it then. I'm already far with it!
by Mr.Mouse
Fri Feb 09, 2007 11:30 am
Forum: Game Archive
Topic: Cyberberbykes/Shadow Racer VR (BIN, encrypted files?)
Replies: 13
Views: 3187

This might be a nice task for people like john_doe or Deniz Oezmen. Perhaps they can reverse engineer the executable to see what's going on. you might want to PM them about it. The game can be downloaded at the Home of the Underdogs site .
by Mr.Mouse
Thu Feb 08, 2007 8:28 am
Forum: Game Archive
Topic: Cyberberbykes/Shadow Racer VR (BIN, encrypted files?)
Replies: 13
Views: 3187

Well, if it's of any help, here's a MexScript for it: # MexScript for Cyberbykes/Shadow Racer .BIN # By Mr.Mouse # http://www.xentax.com ImpType Standard ; Get FC Long 0 ; For T = 1 To FC ; GetDString FN 16 0 ; SavePos FOO 0 ; Get FO Long 0 ; SavePos FSO 0 ; Get FS Long 0 ; Log FN FO FS FOO FSO ; Ne...
by Mr.Mouse
Tue Jan 30, 2007 6:39 pm
Forum: Code Talk
Topic: Windows Notepad limitation.
Replies: 7
Views: 4662

by Mr.Mouse
Sun Jan 28, 2007 9:17 pm
Forum: Code Talk
Topic: Script format.
Replies: 20
Views: 7525

At our forum I know that PXR has created quite a few and Xennex is also writing scripts. Meanwhile, Mike Melanson has been busy with it and pointed the script out to Janusz Dziemidowicz, who recreated the script for Linux http://fusepak.sourceforge.net/bms.php . But you could have known this from ou...
by Mr.Mouse
Sun Jan 28, 2007 8:05 pm
Forum: Code Talk
Topic: Script format.
Replies: 20
Views: 7525

Look, I think you made it clear by now that you have an aversion for the script, and that's okay.
by Mr.Mouse
Thu Jan 25, 2007 8:33 pm
Forum: Code Talk
Topic: MexScript
Replies: 26
Views: 10946

Just a thought, perhaps number each line of code in the editor? I noticed that your debugger showed a line number, but in a lengthy script, it could be a hassle counting manually to the problematic line... You mean, MY scriptor did. These are pics from Rahly's scriptor. I think it might be an idea ...