Search found 3144 matches

by Mr.Mouse
Sat Jul 07, 2007 10:13 pm
Forum: Game Archive
Topic: Fire Pro Returns.. .ROM
Replies: 6
Views: 1898

The contents of this post was deleted because of possible forum rules violation.
by Mr.Mouse
Sat Jul 07, 2007 1:12 pm
Forum: Game Archive
Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
Replies: 25
Views: 4469

Well, the work around could be to replace the rest of the for loops with Do; While loops.

I hope to release a new version some time later this year, with some added features, but also some bug fixes.
by Mr.Mouse
Fri Jul 06, 2007 7:29 pm
Forum: Audio file formats
Topic: Harry Potter and the Order of Phoenix
Replies: 71
Views: 25694

Is there an example of such a file ?
by Mr.Mouse
Fri Jul 06, 2007 3:22 pm
Forum: Audio file formats
Topic: Harry Potter and the Order of Phoenix
Replies: 71
Views: 25694

If it doesn't work, you can always paste the script found at the wiki in a text document and run that on a file from the Run MexScript On.. option.
by Mr.Mouse
Fri Jul 06, 2007 2:17 pm
Forum: Audio file formats
Topic: Harry Potter and the Order of Phoenix
Replies: 71
Views: 25694

http://www.xentax.com --> script for C&C is already old :D
by Mr.Mouse
Fri Jul 06, 2007 7:40 am
Forum: Game Archive
Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
Replies: 25
Views: 4469

Well, there are two problems, one of them a bug, another a lacking feature. First, the progress window of multiex.dll does a strang calculation once more than one For...Next loop is used and this results in an error after which multiex.dll decides it cannot finish the job. Once I had removed that, D...
by Mr.Mouse
Fri Jul 06, 2007 12:28 am
Forum: Game Archive
Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
Replies: 25
Views: 4469

Oh my god ! You're amazing! It works first time around! But I noticed a stupid stupid bug in multiex.dll that will crash MultiEx Commander. . . . This is not due to your MexScript however! But my own sloppy coding. This will need a fix. I hope to get round to that soon. But here's proof that you got...
by Mr.Mouse
Thu Jul 05, 2007 10:44 pm
Forum: Game Archive
Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
Replies: 25
Views: 4469

By the way, if someone fluent in MexScript is reading this: Is there any way to get the file size of a currently opened file or alternatively check for EOF? Also, can certain characters (such as spaces) be removed from strings? Well, there are a number of options. The current implementation of MexS...
by Mr.Mouse
Thu Jul 05, 2007 12:52 pm
Forum: Holy Cow!
Topic: Modding Results
Replies: 107
Views: 94151

I just thought this would make a subject for the Holy Cow! forum. There's a lot of questions asked about this or that file type, people figuring out archive formats and the like. The general idea behind this all is of course modding a favourite game. But what happens after the analyses are complete?...
by Mr.Mouse
Thu Jul 05, 2007 6:26 am
Forum: Code Talk
Topic: MexScript
Replies: 26
Views: 10946

Rahly wrote: Mainly because 8bit doesn't have endianess :)
LOL.
by Mr.Mouse
Wed Jul 04, 2007 10:05 pm
Forum: Holy Cow!
Topic: Speaking of games...
Replies: 68
Views: 31777

LOL! And let's not forget Guild Wars ;)

Your're playing it on this old box?
Image

:D
by Mr.Mouse
Wed Jul 04, 2007 6:37 pm
Forum: Code Talk
Topic: MexScript
Replies: 26
Views: 10946

Really NICE!
by Mr.Mouse
Wed Jul 04, 2007 5:12 pm
Forum: Game Archive
Topic: Mat Hoffman's Pro Bmx - .Pkr files
Replies: 13
Views: 4031

No problem. That's what we do ;).
by Mr.Mouse
Wed Jul 04, 2007 2:27 pm
Forum: Game Archive
Topic: Mat Hoffman's Pro Bmx - .Pkr files
Replies: 13
Views: 4031

1. Check you have the right version of MultiEx Commander (4.3.0) and open with the MexScript option. First point to the .txt file and then choose the pkr file. 2. I tried it at another computer and I could open media.pkr with no problems 3. There's no music in the media.pkr file, only Bink video fil...
by Mr.Mouse
Tue Jul 03, 2007 11:12 pm
Forum: Game Archive
Topic: Mat Hoffman's Pro Bmx - .Pkr files
Replies: 13
Views: 4031

Okay, exactly like I thought. And the files are either compressed using Zlib or not. Due to MexScript not being all too flexible, I have to create two scripts, one to extract the compressed ones and one to extract the uncompressed ones. There are attached here. I used it on the media.pkr file (uncom...