Search found 3144 matches
- Sat Jul 07, 2007 10:13 pm
- Forum: Game Archive
- Topic: Fire Pro Returns.. .ROM
- Replies: 6
- Views: 1898
- Sat Jul 07, 2007 1:12 pm
- Forum: Game Archive
- Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
- Replies: 25
- Views: 4469
- Fri Jul 06, 2007 7:29 pm
- Forum: Audio file formats
- Topic: Harry Potter and the Order of Phoenix
- Replies: 71
- Views: 25694
- Fri Jul 06, 2007 3:22 pm
- Forum: Audio file formats
- Topic: Harry Potter and the Order of Phoenix
- Replies: 71
- Views: 25694
- Fri Jul 06, 2007 2:17 pm
- Forum: Audio file formats
- Topic: Harry Potter and the Order of Phoenix
- Replies: 71
- Views: 25694
http://www.xentax.com --> script for C&C is already old 
- Fri Jul 06, 2007 7:40 am
- Forum: Game Archive
- Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
- Replies: 25
- Views: 4469
Well, there are two problems, one of them a bug, another a lacking feature. First, the progress window of multiex.dll does a strang calculation once more than one For...Next loop is used and this results in an error after which multiex.dll decides it cannot finish the job. Once I had removed that, D...
- Fri Jul 06, 2007 12:28 am
- Forum: Game Archive
- Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
- Replies: 25
- Views: 4469
Oh my god ! You're amazing! It works first time around! But I noticed a stupid stupid bug in multiex.dll that will crash MultiEx Commander. . . . This is not due to your MexScript however! But my own sloppy coding. This will need a fix. I hope to get round to that soon. But here's proof that you got...
- Thu Jul 05, 2007 10:44 pm
- Forum: Game Archive
- Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
- Replies: 25
- Views: 4469
By the way, if someone fluent in MexScript is reading this: Is there any way to get the file size of a currently opened file or alternatively check for EOF? Also, can certain characters (such as spaces) be removed from strings? Well, there are a number of options. The current implementation of MexS...
- Thu Jul 05, 2007 12:52 pm
- Forum: Holy Cow!
- Topic: Modding Results
- Replies: 107
- Views: 94151
I just thought this would make a subject for the Holy Cow! forum. There's a lot of questions asked about this or that file type, people figuring out archive formats and the like. The general idea behind this all is of course modding a favourite game. But what happens after the analyses are complete?...
- Wed Jul 04, 2007 10:05 pm
- Forum: Holy Cow!
- Topic: Speaking of games...
- Replies: 68
- Views: 31777
- Wed Jul 04, 2007 5:12 pm
- Forum: Game Archive
- Topic: Mat Hoffman's Pro Bmx - .Pkr files
- Replies: 13
- Views: 4031
- Wed Jul 04, 2007 2:27 pm
- Forum: Game Archive
- Topic: Mat Hoffman's Pro Bmx - .Pkr files
- Replies: 13
- Views: 4031
1. Check you have the right version of MultiEx Commander (4.3.0) and open with the MexScript option. First point to the .txt file and then choose the pkr file. 2. I tried it at another computer and I could open media.pkr with no problems 3. There's no music in the media.pkr file, only Bink video fil...
- Tue Jul 03, 2007 11:12 pm
- Forum: Game Archive
- Topic: Mat Hoffman's Pro Bmx - .Pkr files
- Replies: 13
- Views: 4031
Okay, exactly like I thought. And the files are either compressed using Zlib or not. Due to MexScript not being all too flexible, I have to create two scripts, one to extract the compressed ones and one to extract the uncompressed ones. There are attached here. I used it on the media.pkr file (uncom...
