Search found 3144 matches
- Thu Jul 12, 2007 11:52 am
- Forum: Game Archive
- Topic: Alpha Prima RES
- Replies: 15
- Views: 4487
The encryption method for the filenames is as follows: // Alpha Prime *.RES - Filename Encryption // Demystified by M.W.Zuurman (Mr.Mouse/Xentax) // // General idea: // // 1. The encryption XORs the characters in the strings with a seed value // 2. The seed value is the ascii-code of a letter picked...
- Thu Jul 12, 2007 10:44 am
- Forum: Game Archive
- Topic: Alpha Prima RES
- Replies: 15
- Views: 4487
ok, here's a list of the files in the dat02.res, I wrote a little lister to test the decryption method. Decrypt RES: d:\data\tools\data02.res SCRIPTS/ SCRIPTS/animset.h SCRIPTS/class_creature/ SCRIPTS/class_creature/ai.h SCRIPTS/class_creature/ai2.h SCRIPTS/class_creature/boss.h SCRIPTS/class_creatu...
- Thu Jul 12, 2007 12:08 am
- Forum: Game Archive
- Topic: Alpha Prima RES
- Replies: 15
- Views: 4487
- Wed Jul 11, 2007 10:49 pm
- Forum: Game Archive
- Topic: Alpha Prima RES
- Replies: 15
- Views: 4487
- Wed Jul 11, 2007 2:43 pm
- Forum: Audio file formats
- Topic: .mad videos
- Replies: 2
- Views: 2476
- Wed Jul 11, 2007 12:36 pm
- Forum: Holy Cow!
- Topic: Speaking of games...
- Replies: 68
- Views: 31777
- Tue Jul 10, 2007 11:52 pm
- Forum: Game Archive
- Topic: Alpha Prima RES
- Replies: 15
- Views: 4487
- Tue Jul 10, 2007 2:34 pm
- Forum: Game Archive
- Topic: Outrun 2006 Coast 2 Coast for PC.... .pak files
- Replies: 9
- Views: 2875
Re: Outrun 2006 Coast to Coast .pak file extraction...help!
Basically I need support for these files to be added to MultiEX Commander. Help! Please! :) (i would have attached an example .pak file, but the 'Add an Attachment' feature won't allow .pak files) Don't they all. :P Anyway, like DarkFox said, why not zip it? Alternatively, if the file is too big, t...
- Tue Jul 10, 2007 2:30 pm
- Forum: Audio file formats
- Topic: Harry Potter and the Order of Phoenix
- Replies: 71
- Views: 25694
Ok, we are now "friends". I ran your script and extracted the frames. Not much more that I can do with it. All the wikis above talk about video. How is the audio encoded? I need the audio that may be contained within the VP6 file. Hiya, Friend :D Well, is it contained in there? if have not found an...
- Mon Jul 09, 2007 2:56 pm
- Forum: Audio file formats
- Topic: TMNT Sound File format
- Replies: 10
- Views: 4648
- Mon Jul 09, 2007 1:42 pm
- Forum: Audio file formats
- Topic: TMNT Sound File format
- Replies: 10
- Views: 4648
Well, I can set you up for some space at the Xentax repository and you can upload tools as you see fit. Just let me know! People can either download the needed environment or take a look at the source and replicate it. It's always good to have such tools documented IMHO, could save some people from ...
- Mon Jul 09, 2007 12:14 am
- Forum: Game Archive
- Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
- Replies: 25
- Views: 4469
- Sun Jul 08, 2007 8:40 am
- Forum: Audio file formats
- Topic: TMNT Sound File format
- Replies: 10
- Views: 4648
Re: TMNT Sound File format
if you create tools, why not share them with the community ?Dandapani wrote:Loaded TMNT yesterday and it has a sound.big and sound.fat file pair. I wrote an extractor that uses the sound.fat to pick apart the sound.big file.
We could host them for you, if you'd like.
- Sun Jul 08, 2007 1:03 am
- Forum: Game Archive
- Topic: Fire Pro Returns.. .ROM
- Replies: 6
- Views: 1898
Okay, good, now I got the file. This is it: Get Padding Long 0 ; Get FileNum Long 0 ; Set Start Long FileNum ; Math Start *= 16 ; Math Start /= Padding ; Math Start += 1 ; Math Start *= Padding ; Set FN String "file" ; Set EXT String ".bin" ; Set Count Long 0 ; For T = 1 To FileNum ; Get ROff Long 0...
- Sat Jul 07, 2007 10:17 pm
- Forum: Audio file formats
- Topic: Harry Potter and the Order of Phoenix
- Replies: 71
- Views: 25694
SavePos S 0 ; GoTo EOF 0 ; SavePos END 0 ; GoTo S 0 ; Set FN String "file" ; Set EXT String ".bin" ; Set Count Long 0 ; Do ; SavePos FOff 0 ; Get MW Long 0 ; Get FSize Long 0 ; Set FName String FN ; String FName += Count ; String FName += EXT ; Log FName FOff FSize 0 0 ; Math Count += 1 ; Math FOff...
