Search found 3144 matches

by Mr.Mouse
Thu Jul 12, 2007 11:52 am
Forum: Game Archive
Topic: Alpha Prima RES
Replies: 15
Views: 4487

The encryption method for the filenames is as follows: // Alpha Prime *.RES - Filename Encryption // Demystified by M.W.Zuurman (Mr.Mouse/Xentax) // // General idea: // // 1. The encryption XORs the characters in the strings with a seed value // 2. The seed value is the ascii-code of a letter picked...
by Mr.Mouse
Thu Jul 12, 2007 10:44 am
Forum: Game Archive
Topic: Alpha Prima RES
Replies: 15
Views: 4487

ok, here's a list of the files in the dat02.res, I wrote a little lister to test the decryption method. Decrypt RES: d:\data\tools\data02.res SCRIPTS/ SCRIPTS/animset.h SCRIPTS/class_creature/ SCRIPTS/class_creature/ai.h SCRIPTS/class_creature/ai2.h SCRIPTS/class_creature/boss.h SCRIPTS/class_creatu...
by Mr.Mouse
Thu Jul 12, 2007 12:08 am
Forum: Game Archive
Topic: Alpha Prima RES
Replies: 15
Views: 4487

Rheini wrote:You figured out the encryption method just by looking at the file?
No, I looked at the executable. :)
by Mr.Mouse
Wed Jul 11, 2007 10:49 pm
Forum: Game Archive
Topic: Alpha Prima RES
Replies: 15
Views: 4487

LOL I figured it out, it's a funny encryption method. Let me get back to you later with a RES->NORMAL ZIP converter. ;) I must be insane to do this type of riddles.
by Mr.Mouse
Wed Jul 11, 2007 2:43 pm
Forum: Audio file formats
Topic: .mad videos
Replies: 2
Views: 2476

Nice going Assasin! :D
by Mr.Mouse
Wed Jul 11, 2007 12:36 pm
Forum: Holy Cow!
Topic: Speaking of games...
Replies: 68
Views: 31777

Wow Star Control is very nice yes.

As for MOO, MOO2 is definitely the best of the three.
by Mr.Mouse
Tue Jul 10, 2007 11:52 pm
Forum: Game Archive
Topic: Alpha Prima RES
Replies: 15
Views: 4487

I don't know if this is indeed a XOR method. This could also be a table encryption (at least for the filenames that is). Just look a the filenames, it might be they have a table for each valid character in a filename and use that to encrypt it.
by Mr.Mouse
Tue Jul 10, 2007 2:34 pm
Forum: Game Archive
Topic: Outrun 2006 Coast 2 Coast for PC.... .pak files
Replies: 9
Views: 2875

Re: Outrun 2006 Coast to Coast .pak file extraction...help!

Basically I need support for these files to be added to MultiEX Commander. Help! Please! :) (i would have attached an example .pak file, but the 'Add an Attachment' feature won't allow .pak files) Don't they all. :P Anyway, like DarkFox said, why not zip it? Alternatively, if the file is too big, t...
by Mr.Mouse
Tue Jul 10, 2007 2:30 pm
Forum: Audio file formats
Topic: Harry Potter and the Order of Phoenix
Replies: 71
Views: 25694

Ok, we are now "friends". I ran your script and extracted the frames. Not much more that I can do with it. All the wikis above talk about video. How is the audio encoded? I need the audio that may be contained within the VP6 file. Hiya, Friend :D Well, is it contained in there? if have not found an...
by Mr.Mouse
Mon Jul 09, 2007 2:56 pm
Forum: Audio file formats
Topic: TMNT Sound File format
Replies: 10
Views: 4648

Dandapani wrote:Ok, send me some info on where I can upload my source tools. I'll clean them up a bit and add some more comments :)
You have mail.
by Mr.Mouse
Mon Jul 09, 2007 1:42 pm
Forum: Audio file formats
Topic: TMNT Sound File format
Replies: 10
Views: 4648

Well, I can set you up for some space at the Xentax repository and you can upload tools as you see fit. Just let me know! People can either download the needed environment or take a look at the source and replicate it. It's always good to have such tools documented IMHO, could save some people from ...
by Mr.Mouse
Mon Jul 09, 2007 12:14 am
Forum: Game Archive
Topic: Master of Monsters-Akatsuki no Kenja Tachi (PSX) DAT+TBL
Replies: 25
Views: 4469

Ahhhh, just let me take the time to look at this. It's what I doubted. I doubted my suggestion would work, but thought: let's see.

I will still have to see.
by Mr.Mouse
Sun Jul 08, 2007 8:40 am
Forum: Audio file formats
Topic: TMNT Sound File format
Replies: 10
Views: 4648

Re: TMNT Sound File format

Dandapani wrote:Loaded TMNT yesterday and it has a sound.big and sound.fat file pair. I wrote an extractor that uses the sound.fat to pick apart the sound.big file.
if you create tools, why not share them with the community ?
We could host them for you, if you'd like.
by Mr.Mouse
Sun Jul 08, 2007 1:03 am
Forum: Game Archive
Topic: Fire Pro Returns.. .ROM
Replies: 6
Views: 1898

Okay, good, now I got the file. This is it: Get Padding Long 0 ; Get FileNum Long 0 ; Set Start Long FileNum ; Math Start *= 16 ; Math Start /= Padding ; Math Start += 1 ; Math Start *= Padding ; Set FN String "file" ; Set EXT String ".bin" ; Set Count Long 0 ; For T = 1 To FileNum ; Get ROff Long 0...
by Mr.Mouse
Sat Jul 07, 2007 10:17 pm
Forum: Audio file formats
Topic: Harry Potter and the Order of Phoenix
Replies: 71
Views: 25694

SavePos S 0 ; GoTo EOF 0 ; SavePos END 0 ; GoTo S 0 ; Set FN String "file" ; Set EXT String ".bin" ; Set Count Long 0 ; Do ; SavePos FOff 0 ; Get MW Long 0 ; Get FSize Long 0 ; Set FName String FN ; String FName += Count ; String FName += EXT ; Log FName FOff FSize 0 0 ; Math Count += 1 ; Math FOff...