Search found 3144 matches

by Mr.Mouse
Fri Jul 20, 2007 10:25 pm
Forum: Game Archive
Topic: Puzzle Quest PSP - DATA.PAK
Replies: 15
Views: 13592

Yeah, there's definitely such files in there, see attachment. I'm trying to figure out the stream structure.
by Mr.Mouse
Fri Jul 20, 2007 7:46 am
Forum: Compressed files and methods
Topic: Flat Out 2 - Filename Encryption/Compression
Replies: 6
Views: 2837

Here's the decompiled Java Code for anyone who's interested- code from three classes. /* BfsUnpacker - Decompiled by JODE * Visit http://jode.sourceforge.net/ */ import java.io.DataInputStream; import java.io.File; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io....
by Mr.Mouse
Fri Jul 20, 2007 6:42 am
Forum: Compressed files and methods
Topic: Flat Out 2 - Filename Encryption/Compression
Replies: 6
Views: 2837

Thanks for the link, I had another win32 unpacker, but this Java Code can help me a lot further I guess. I'm gonna take a good look ! :D
by Mr.Mouse
Thu Jul 19, 2007 11:12 pm
Forum: Compressed files and methods
Topic: Flat Out 2 - Filename Encryption/Compression
Replies: 6
Views: 2837

Flat Out 2 - Filename Encryption/Compression

Ok, I hope someone can figure this out. I have attached the headers + resource info from three Flat Out 2 BFS files. I can extract the resources, but I do not know the filename encryption method. byte{4} string bfs1 uint32 unknown uint32 Offset of resource data (size of header + info) uint32 Number ...
by Mr.Mouse
Wed Jul 18, 2007 11:46 pm
Forum: Game Archive
Topic: Ascaron Entertainment Sacred
Replies: 24
Views: 9456

Well, I've come up with a ONE SCRIPT RULES ALL thing, as I took another look at those PAK files. We were idiots, those archives are not all that different from eachother. This is the full script that will open a lot of those Sacred pak files and let you edit them as well (back em up first). #Longest...
by Mr.Mouse
Sun Jul 15, 2007 9:58 pm
Forum: Graphic file formats
Topic: HoMM 2 - .icn files
Replies: 15
Views: 6680

You write as if you do know a lot of the ICN fomat already, what are you not sure about?
by Mr.Mouse
Sat Jul 14, 2007 8:45 pm
Forum: Game Archive
Topic: LADA Racing Club *.BIN
Replies: 4
Views: 1438

For PAK format (e.g. moscow.pak) # LADA Racing .PAK format # By Mr.Mouse July 2007 # Standard imporation type (offsets and sizes are in the archive). ImpType Standard ; # --- GET HEADER --- # MAGIC word {4} # Size of tables {4} # Number of files Get MW1 Long 0; Get TSize Long 0 ; Get FNum Long 0 ; S...
by Mr.Mouse
Sat Jul 14, 2007 8:29 pm
Forum: Game Archive
Topic: LADA Racing Club *.BIN
Replies: 4
Views: 1438

.PACK archives: # LADA Racing .PACK format # By Mr.Mouse July 2007 # Standard imporation type (offsets and sizes are in the archive). ImpType Standard ; # --- GET HEADER --- # MAGIC word {8} # Number of files {4} # Relative offset of Resource Tables Get MW1 Long 0; Get MW2 Long 0 ; Get FNum Long 0 ;...
by Mr.Mouse
Fri Jul 13, 2007 7:54 am
Forum: Audio file formats
Topic: Harry Potter and the Order of Phoenix
Replies: 71
Views: 25694

That won't work, as there's no audio in the vp6 file?! You can't use soundxchanger on the vp6 file.
by Mr.Mouse
Fri Jul 13, 2007 7:46 am
Forum: Game Archive
Topic: Transformers *.DAT
Replies: 21
Views: 6916

hehe.

By the way, INFINITY/KORNET check your PM.
by Mr.Mouse
Thu Jul 12, 2007 9:26 pm
Forum: Game Archive
Topic: Transformers *.DAT
Replies: 21
Views: 6916

The second uint32 is the size of the tail section. At the tail section there are a number of tables: 1. Resource offset and size table The resources are padded into blocks of 256 bytes, the offset is in blocks 2. String pointer table Points to the filenames in the next table, there's however a littl...
by Mr.Mouse
Thu Jul 12, 2007 5:56 pm
Forum: Game Archive
Topic: Request for Joint Task Force - .pak
Replies: 4
Views: 1882

I believe john_doe has the answer for you, I guess he just never got round to making a plugin for MultiEx Commander.

Read it here:
viewtopic.php?t=2155
by Mr.Mouse
Thu Jul 12, 2007 3:15 pm
Forum: Game Archive
Topic: Alpha Prima RES
Replies: 15
Views: 4487

It's amazing what you can find on the internet these days. Found this command line driven tool on a Russian site. It's by Xplorer and will do that for which I wanted to create a new program. http://www.xentax.com/uploads/author/mrmouse/xplorers_res2zip.zip This will correct the res file and make it ...
by Mr.Mouse
Thu Jul 12, 2007 1:07 pm
Forum: Compressed files and methods
Topic: Complete: Alpha Prime *.RES filename encryption
Replies: 0
Views: 1449

Complete: Alpha Prime *.RES filename encryption

[ from http://forum.xentax.com/viewtopic.php?t=2648 ] The encryption method for the filenames is as follows: // Alpha Prime *.RES - Filename Encryption // Demystified by M.W.Zuurman (Mr.Mouse/Xentax) // // General idea: // // 1. The encryption XORs the characters in the strings with a seed value //...
by Mr.Mouse
Thu Jul 12, 2007 12:38 pm
Forum: Game Archive
Topic: Alpha Prima RES
Replies: 15
Views: 4487

Yes, I was referring to variable conversion types. Never mind. :)

Each string is encrypted individually. :) I gave away a bit of the method last night when I said: "I must be insane to do this type of riddles.". :P