Search found 3144 matches
- Fri Jul 27, 2007 1:49 pm
- Forum: Compressed files and methods
- Topic: Smackdown vs Raw 2007 pac files - Byte Pair Encoding
- Replies: 17
- Views: 8739
- Fri Jul 27, 2007 9:24 am
- Forum: Compressed files and methods
- Topic: Smackdown vs Raw 2007 pac files - Byte Pair Encoding
- Replies: 17
- Views: 8739
- Fri Jul 27, 2007 8:54 am
- Forum: Compressed files and methods
- Topic: Smackdown vs Raw 2007 pac files - Byte Pair Encoding
- Replies: 17
- Views: 8739
Re: Smackdown vs Raw 2007 pac files - Bit Pair Encoding
Hi. I'm trying to extract the textures from this file. Information gained from another thread in this forum, tells me that it is compressed using bpe. can somebody help me uncompress this archive. I can post the file if needed. Please do post a file, that makes life a little easier for investigator...
- Thu Jul 26, 2007 11:02 pm
- Forum: Game Archive
- Topic: PSP robot wars dat
- Replies: 7
- Views: 5140
- Thu Jul 26, 2007 11:37 am
- Forum: Game Archive
- Topic: PSP robot wars dat
- Replies: 7
- Views: 5140
Ok, I have 90% of the format complete I think. Will write a mexCom plugin. I've attached the table of contents of this archive (tab delimited text file). Also a shot from Hex Workshop bookmarks to show you the format. The general structure is : // Header // Resource Information Table // String Table...
- Wed Jul 25, 2007 11:43 pm
- Forum: Game Archive
- Topic: PSP robot wars dat
- Replies: 7
- Views: 5140
- Wed Jul 25, 2007 10:46 am
- Forum: Game Archive
- Topic: Puzzle Quest PSP - DATA.PAK
- Replies: 15
- Views: 13592
Thanks for all the work, but it isn't working :( The Lua scripts also seem to have been "compressed", much like the xml files were. But even if someone were to figure that out I doubt that my original plan would work, there are alot more lua scripts in the PSP version, compared to the PC demo. AND ...
- Tue Jul 24, 2007 9:18 am
- Forum: Game Archive
- Topic: Puzzle Quest PSP - DATA.PAK
- Replies: 15
- Views: 13592
And the format of the Puzzle Quest (PSP) .PAK files: // General structure: Byte(16) Header Byte(n) Resource Info Table byte(n) String Table Byte(n) Resource raw data // Detailed structure: // Header uint32 Size of resource information data uint32 Relative Offset of String Table (Size of Resource Inf...
- Mon Jul 23, 2007 11:28 pm
- Forum: Game Archive
- Topic: Puzzle Quest PSP - DATA.PAK
- Replies: 15
- Views: 13592
- Mon Jul 23, 2007 11:11 pm
- Forum: Game Archive
- Topic: Puzzle Quest PSP - DATA.PAK
- Replies: 15
- Views: 13592
StandardMonstersText.xml <?xml version="1.0"?> <TextLibrary> <Text tag="[MONSTER_MARB_NAME]"> </Text> <Arboleth Warning: node count 1 (50) does not match node count 2 (2), mightfail TextLibrary="TextLibrary" extLibrary="" tLibrary="" tag="[MONSTER_MBAT_NAME]" Giant Bat="Text"> <xtLibrary Warning: n...
- Mon Jul 23, 2007 6:58 pm
- Forum: Game Archive
- Topic: Ghost Recon Advanced Warfighter 2 *.bundle
- Replies: 15
- Views: 4662
Kraftwerk
http://nl.youtube.com/watch?v=5eI3gCWL-sY Excellent...recent version of Pocket Calculator... And check out an 1981 version (recorded in Utrecht, The Netehrlands): http://nl.youtube.com/watch?v=zZt64_XOflk Kraftwerk - pioneers of electronic music, anno 1970! Autobahn (1974?) http://nl.youtube.com/wat...
- Sat Jul 21, 2007 9:28 am
- Forum: Game Archive
- Topic: Puzzle Quest PSP - DATA.PAK
- Replies: 15
- Views: 13592
Actually, the given file is not compressed, but rather seems to be a binary representation of an XML file intended for easier parsing. This particular file is even larger than its textual representation, which the programmers could have partly avoided by not duplicating entries in the dictionary (w...
- Fri Jul 20, 2007 11:37 pm
- Forum: Game Archive
- Topic: Puzzle Quest PSP - DATA.PAK
- Replies: 15
- Views: 13592
- Fri Jul 20, 2007 10:35 pm
- Forum: Game Archive
- Topic: Puzzle Quest PSP - DATA.PAK
- Replies: 15
- Views: 13592
