For reference? Yes, might be handy once it is finished.
We can host the tutorial(s) we create a the GFFC. We someone new to this tuff goes through a number of such tutorials it could be of great help to them.
Search found 3144 matches
- Wed Dec 19, 2007 10:08 am
- Forum: Tutorials
- Topic: Any other tutorials like "Guide To Exploring File Forma
- Replies: 64
- Views: 25489
- Wed Dec 19, 2007 8:05 am
- Forum: Game Archive
- Topic: [Xbox360] Mass Effect .xxx .isb and .jnk files
- Replies: 20
- Views: 12015
- Tue Dec 18, 2007 8:31 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited (PC) support for .db .map .3dg
- Replies: 10
- Views: 4434
Well, the .ge file is a simple text file in unicode. Converted back it looks like this below. No luck with the other files yet. // TDU_Rims.ge // version: 1,2 // categories: 6 // Libelle {ERROR} 9097512 // DisplayName {Standard} 5436562 {Light Alloy Wheels (Styling I)} 5536562 {Light Alloy Wheels (S...
- Tue Dec 18, 2007 12:38 pm
- Forum: Tutorials
- Topic: Any other tutorials like "Guide To Exploring File Forma
- Replies: 64
- Views: 25489
- Tue Dec 18, 2007 8:30 am
- Forum: Tutorials
- Topic: Any other tutorials like "Guide To Exploring File Forma
- Replies: 64
- Views: 25489
A very nice idea to do it like that!! :D A few remarks though, since it is a draft version. :P First: the screen resolution is quite big, I run 1280-x1024 and still had to scroll to see comments whole. You do jump a little to soon to some conclusions, especially if the student is an absolute beginne...
- Mon Dec 17, 2007 10:51 am
- Forum: Code Talk
- Topic: Releasing JaederStorm Source Component
- Replies: 13
- Views: 4671
- Mon Dec 17, 2007 10:32 am
- Forum: Code Talk
- Topic: Releasing JaederStorm Source Component
- Replies: 13
- Views: 4671
Re: :D
One thing, though, it might be an idea to include at least a readme.txt to tell the user what is it, who dunnit, and what to do to compile it.Strobe wrote:I cant say no too mirrorsthnx mousie!
- Mon Dec 17, 2007 10:29 am
- Forum: Code Talk
- Topic: Releasing JaederStorm Source Component
- Replies: 13
- Views: 4671
Cool
Here's an alternative link in case the other dies.
http://www.xentax.com/uploads/author/mr ... source.zip

Here's an alternative link in case the other dies.
http://www.xentax.com/uploads/author/mr ... source.zip
- Mon Dec 17, 2007 9:46 am
- Forum: Game Archive
- Topic: How to unpack the file pictures of the PFF? X-Files The Game
- Replies: 4
- Views: 1423
Re: Well...
This may be a longshot..... but i notice that the PFF file there is actually an JPEG file with a small extended header. so, what happens if you take the PFF header and attach it ontop of the resaved images? (using an hexeditor, just copy paste it) http://ihateui.com/pffheader.zip it MIGHT work! , i...
- Thu Dec 13, 2007 12:58 pm
- Forum: Tutorials
- Topic: Any other tutorials like "Guide To Exploring File Forma
- Replies: 64
- Views: 25489
- Thu Dec 13, 2007 8:27 am
- Forum: Tutorials
- Topic: Any other tutorials like "Guide To Exploring File Forma
- Replies: 64
- Views: 25489
- Thu Dec 13, 2007 8:04 am
- Forum: Tutorials
- Topic: Any other tutorials like "Guide To Exploring File Forma
- Replies: 64
- Views: 25489
I think that's an excellent idea, and I propose it to have it's base at GFFC ( http://wiki.xentax.com ). Count me in! :D If you'd like to set this up, perhaps it will be convenient for you to be Sysop there, let me know and I'll make you one! We could discuss the nature and structure of the tutorial...
- Tue Dec 11, 2007 1:32 pm
- Forum: Old posts
- Topic: WARHAMMER 40 000 : CHAOS GATE *.DS File (Sounds archive!)
- Replies: 11
- Views: 11348
- Sat Dec 08, 2007 1:51 pm
- Forum: Holy Cow!
- Topic: Retro computing is fab
- Replies: 40
- Views: 22408
- Tue Nov 27, 2007 7:01 pm
- Forum: Holy Cow!
- Topic: Sign up for Real Unreal Tournament 2015!
- Replies: 2
- Views: 2576
