Search found 3144 matches
- Tue Mar 18, 2008 3:26 pm
- Forum: Holy Cow!
- Topic: Amazing dog-like robot!
- Replies: 2
- Views: 2446
Amazing dog-like robot!
http://gizmodo.com/368651/new-video-of-bigdog-quadruped-robot-is-so-stunning-its-spooky Thanks Craptain, for the tip! That; sure is a case of HOLY COW! Check this robot go, it's amazing how it can balance itself under extreme conditions. Mount a gun and some tracking device and you've got some small...
- Sun Mar 16, 2008 9:31 pm
- Forum: Holy Cow!
- Topic: Header Contest 2008 - Post your votes here!
- Replies: 40
- Views: 13452
Header Contest 2008 - Post your votes here!
:ninja: Header Contest 2008: The vote is on! :ninja: We have more than 30 submissions from various artists for you to eye! Check them all out right here: http://forum.xentax.com/contest/submissions/index.html Then memorize your top 3 and post your favourites in this thread: like 1. (22), 2. (17), 3...
- Fri Mar 14, 2008 8:23 am
- Forum: Holy Cow!
- Topic: Forum Graphic Contest Discussion
- Replies: 6
- Views: 3002
Re: Forum Graphic Contest Discussion
Tomorrow's the deadline ! Then we'll put all the entries up for vote! Who will win? Tune in soon!
- Wed Mar 12, 2008 9:28 am
- Forum: Game Archive
- Topic: Sun archive request
- Replies: 12
- Views: 4165
Re: Sun archive request
ToWav sounds like a generic sound extractor that does not have to "know" the true format of .wpk?
You'd miss other content if you use such a program.
You'd miss other content if you use such a program.
- Tue Mar 11, 2008 10:34 pm
- Forum: Game Archive
- Topic: Sun archive request
- Replies: 12
- Views: 4165
Re: Sun archive request
Just taking a peek at this. It seems there's a table at 9c40h. With filenames that are encoded, probably XOR encoded.
In theory it might be possible to decode it. Needs some effort.
In theory it might be possible to decode it. Needs some effort.
- Sun Mar 02, 2008 11:20 pm
- Forum: Game Archive
- Topic: Request to extract files from DarkEden Global
- Replies: 6
- Views: 2670
Re: Request to extract files from DarkEden Global
It seems to me that the dpi file is some sort of index file for the dpk file. The DPK file seems to have a header of 512 in lenght, then some part that COULD have some ZLib part, but that part did not decompress with Zlib. Then there's a huuuge part until the end. I'm using OllyDbg to look at the co...
- Sun Mar 02, 2008 3:38 pm
- Forum: Game Archive
- Topic: Lotro - Lord of the Rings Online extract tool
- Replies: 31
- Views: 19891
Re: Lotro - Lord of the Rings Online extract tool
This does not look like an archive.
- Sun Mar 02, 2008 3:18 pm
- Forum: Holy Cow!
- Topic: Forum Graphic Contest Discussion
- Replies: 6
- Views: 3002
- Sat Mar 01, 2008 9:13 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 193710
Re: .wz archive
Just wanted to say you guys are doing great work on this format! Keep it up! 
- Sat Mar 01, 2008 9:08 pm
- Forum: Game Archive
- Topic: Request to extract files from DarkEden Global
- Replies: 6
- Views: 2670
Re: Request to extract files from DarkEden Global
Why don't you use the FIleCutter from Watto or me to cut a few pieces for us to analyse?
- Fri Feb 29, 2008 11:31 pm
- Forum: Game Archive
- Topic: Driver Parallel Lines *.SP archives
- Replies: 5
- Views: 2487
Re: Driver Parallel Lines *.SP archives
This is the last file (or tail) at the back of the archive: Exported for PC by ADM-ART-USR on SRV-ART at 07/03/07 12:37:14 Source files: (1) Z:\D4-Resources\Vehicles\NewYork\Models\00_Challenger_flatbed_trailer\00_Challenger_Flatbed_Trailer.gck.rimodel 31/01/07 11:58:05 (2) Z:\D4-Resources\Vehicles\...
- Sun Feb 24, 2008 10:10 pm
- Forum: Audio file formats
- Topic: Rogue Squadron bla bla bla_sng music file
- Replies: 3
- Views: 1514
Re: Rogue Squadron bla bla bla_sng music file
Yes, an example file would help. 
- Sun Feb 24, 2008 10:08 pm
- Forum: Game Archive
- Topic: Pirates of the Burning Sea .IGB files - Alchemy engine
- Replies: 8
- Views: 3929
Re: Pirates of the Burning Sea .IGB files - Alchemy engine
Well, from what I can see, i'd need bigger parts of the file. There's a long list of filenames in the header (front) part of the file, but that goes on BEYOND the snippet you cut out. There could be much more info there that is needed to support this one.
- Sun Feb 24, 2008 10:01 pm
- Forum: Game Archive
- Topic: Plugin request for FRONT MISSION 5 (PS2)
- Replies: 3
- Views: 1417
Re: Plugin request for FRONT MISSION 5 (PS2)
Well, you see, we can't really help out here, as we need examples. If there's no demo, this might be a problem. Just giving a link to a program which can already do it, won't help out much, as reverse engineering that would cost too much time.
- Sun Feb 24, 2008 9:59 pm
- Forum: Game Archive
- Topic: Smackdown 2008 txc and bpe files
- Replies: 5
- Views: 1695
Re: Smackdown 2008 txc and bpe files
Unfortunately, no. No luck with this compression format...
