Search found 3144 matches
- Sat Apr 19, 2008 12:08 am
- Forum: Code Talk
- Topic: Levels of support?
- Replies: 5
- Views: 2980
Re: Levels of support?
JN's a file ripper. When it finds something, it'll rip it, regardless of format. JN doesn't do formats. 
- Fri Apr 18, 2008 10:43 pm
- Forum: Holy Cow!
- Topic: Retro computing is fab
- Replies: 40
- Views: 22408
Re: Retro computing is fab
OMG this is so awesome. I've got my MMC Replay and RR-Net add on. Now I have one of my c64s hooked to my own LAN and can transfer whole disks in 35 seconds from my PC (and back). Full client compatibility. I can even run my own C64 Webserver if I wish! Many many more features!! http://www.vesalia.de...
- Fri Apr 18, 2008 8:40 am
- Forum: Code Talk
- Topic: Levels of support?
- Replies: 5
- Views: 2980
Re: Levels of support?
Okay, well, you want to know all this to gain insight into the level of programsupport for each format on the wiki, am I correct? In MexCom you can view the level of support (extracting versus editing) in the Help menu (allows importation (=replacing), versus just extraction). With the exeption of p...
- Wed Apr 16, 2008 9:09 am
- Forum: Holy Cow!
- Topic: Game File Explorer website mirrored
- Replies: 1
- Views: 2148
Game File Explorer website mirrored
As posted on 'home' ( http://www.xentax.com ), we are mirroring Aahlstro's Game File Explorer website. This is done to make sure this cool program and background info is preserved. http://mirrored.xentax.com/gfe http://www.xentax.com/wp-content/uploads/2008/04/gfe_screen.jpg We could not reach A. Ah...
- Mon Apr 14, 2008 7:27 pm
- Forum: Holy Cow!
- Topic: Header Contest 2008 - Post your votes here!
- Replies: 40
- Views: 13452
Re: Header Contest 2008 - Post your votes here!
Hehe, well, be proud that you are among the bottom 4% that has less than 1024x768 resDinoguy1000 wrote:I've noticed, it looks pretty nice(though it *is* admittedly somewhat annoying seeing it stretch this 800x600 res out horizontally =P ).
- Mon Apr 14, 2008 8:29 am
- Forum: Holy Cow!
- Topic: Header Contest 2008 - Post your votes here!
- Replies: 40
- Views: 13452
Re: Header Contest 2008 - Post your votes here!
It is done! See above

- Thu Apr 03, 2008 7:08 am
- Forum: Code Talk
- Topic: Releasing JaederStorm Source Component
- Replies: 13
- Views: 4671
Re: Releasing JaederStorm Source Component
And steal your show? No sir! 
- Wed Apr 02, 2008 8:35 pm
- Forum: Code Talk
- Topic: Releasing JaederStorm Source Component
- Replies: 13
- Views: 4671
Re: Releasing JaederStorm Source Component
I love assembly. 
- Tue Mar 25, 2008 12:54 am
- Forum: Game Archive
- Topic: Call Of Duty Roads To Victory PSP .RES Text file!!
- Replies: 6
- Views: 1436
Re: Call Of Duty Roads To Victory PSP .RES Text file!!
Can i extract the .txt file translate it to my language an reinsert it into the .res file? will the translate works? Thanxk for help me! Sorry my english! Well, you can do that, if you know how to handle stuff like this. It is not automated yet. I just posted the format of the file. You can do it m...
- Tue Mar 25, 2008 12:39 am
- Forum: Holy Cow!
- Topic: Header Contest 2008 - Post your votes here!
- Replies: 40
- Views: 13452
Re: Header Contest 2008 - Post your votes here!
Very well, with our votes, this was closed. The scoring system: 1. We'll count 3 points for 1st, 2 for 2nd and 1 for third, to get the points distributed per header. 2. The number of 'gold' medals is however of influence, thus there is a bonus score: The total number of first places per entry times ...
- Mon Mar 24, 2008 7:19 pm
- Forum: Holy Cow!
- Topic: Header Contest 2008 - Post your votes here!
- Replies: 40
- Views: 13452
Re: Header Contest 2008 - Post your votes here!
1. 4
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2. 23
3. 27
- Sun Mar 23, 2008 9:44 pm
- Forum: Game Archive
- Topic: Monopoly's huge .GCF file.
- Replies: 28
- Views: 11843
Re: Monopoly's huge .GCF file.
Okay, so this is the format // Main Header uint16 Uncompressed size of File info Header uint16 Compressed size of File info Header [data] ZLib compressed file info header // Data Zlib compressed files Uncompress the File info header and you will get a list of resources in this archive // File info h...
- Sun Mar 23, 2008 7:55 am
- Forum: Game Archive
- Topic: Monopoly's huge .GCF file.
- Replies: 28
- Views: 11843
Re: Monopoly's huge .GCF file.
The archive has an index table that is ZLib compressed.
- Thu Mar 20, 2008 11:23 pm
- Forum: Game Archive
- Topic: Call Of Duty Roads To Victory PSP .RES Text file!!
- Replies: 6
- Views: 1436
Re: Call Of Duty Roads To Victory PSP .RES Text file!!
This MexScript can at least extract the text stuff using MultiEx Commander. It is a crude script and not really covers the actual format of the archive (GRAF). IDString 0 res ; Set F String "text" ; Set Ba String ".txt" ; Get B Byte 0 ; Get U1 Int 0 ; Get U2 Int 0 ; Get U3 Long 0 ; Get DOff Long 0 ;...
- Thu Mar 20, 2008 10:31 pm
- Forum: Game Archive
- Topic: Monopoly's huge .GCF file.
- Replies: 28
- Views: 11843
Re: Monopoly's huge .GCF file.
Can you use the FileCutter to cut some samples of this large file ?
http://www.xentax.com/downloads/tools/filecutter.zip
http://www.xentax.com/downloads/tools/filecutter.zip
