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- Fri Feb 06, 2009 12:57 pm
- Forum: Compressed files and methods
- Topic: Serious request regarding 360 container file (encryp + comp)
- Replies: 14
- Views: 5313
Re: Serious request regarding 360 container file (encryp + comp)
Why all the secrecy, SharingMind?
- Fri Feb 06, 2009 12:49 pm
- Forum: Graphic file formats
- Topic: X360 Ninety-nine Nights Texture need help
- Replies: 5
- Views: 2291
Re: X360 Ninety-nine Nights Texture need help
Hi Fatduck, Hit me up per email or pm. I think I have found your data, SharingMind Basically, you should not withhold information here from others. Are you planning on posting the final results here? This forum is about sharing information, not in secrecy. Your nickname suggests you have a sharing ...
- Thu Feb 05, 2009 10:00 pm
- Forum: 3D/2D models
- Topic: Railroad Tycoon 3 3dp models
- Replies: 5
- Views: 2491
Railroad Tycoon 3 3dp models
Here's a script I wrote to extract stuff from RT3's PK4 files: Get Version Long 0 ; Get FileNum Long 0 ; Savepos Start 0 ; Set Jump Long FileNum ; Math Jump *= 74 ; Math Jump += Start ; For T = 1 To FileNum ; Get ID Long 0 ; Get FileSize Long 0 ; Get FileROffset Long 0 ; Get Unknown Int 0 ; GetDStri...
- Thu Feb 05, 2009 3:55 pm
- Forum: Compressed files and methods
- Topic: usually wich tools has been used for discovering file codes
- Replies: 23
- Views: 7581
Re: usually wich tools has been used for discovering file codes
I use Hex Workshop most of the time, 010 Editor is also an excellent choice.
- Thu Feb 05, 2009 2:40 pm
- Forum: Miscellaneous
- Topic: devil may cry has been inspired from prince of persia ......
- Replies: 4
- Views: 2248
Re: devil may cry has been inspired from prince of persia ......
I haven't actually played Devil May Cry.
- Tue Feb 03, 2009 9:54 pm
- Forum: Compressed files and methods
- Topic: Help with autotext.cif in LZSS compressed
- Replies: 4
- Views: 1801
Re: Help with autotext.cif in LZSS compressed
I've attached it also here, to complete this request.
- Sun Feb 01, 2009 10:18 pm
- Forum: Game Archive
- Topic: Help with a new weird .dat bigfile game
- Replies: 7
- Views: 1905
Re: Help with a new weird .dat bigfile game
I've got about 60% of algorithms used I think. It's a pity I don't know the game we are talking about.
- Sun Feb 01, 2009 11:42 am
- Forum: Game Archive
- Topic: Yu-Gi-Oh power of chaos all 3 versions *.dat files
- Replies: 17
- Views: 14436
Re:
Hi. I am the creator of yu gi oh extractor, I was reading the forum. If you have more information about how works the files in the game please write me at udprogramacion@yahoo.com. I never knew how read the text files in the game. Bye Ernesto Gutierrez Arrazola Better is that the information is pos...
- Sat Jan 31, 2009 7:49 pm
- Forum: Compressed files and methods
- Topic: Superstar: compression of files in SDF archives
- Replies: 1
- Views: 1170
Superstar: compression of files in SDF archives
Hi all,
I was wondering what type of compression is used on these two examples of files I could extract from some game called Superstar (see request : viewtopic.php?f=10&t=3305 ).
I was wondering what type of compression is used on these two examples of files I could extract from some game called Superstar (see request : viewtopic.php?f=10&t=3305 ).
- Sat Jan 31, 2009 12:30 pm
- Forum: Game Archive
- Topic: Super Star Online
- Replies: 4
- Views: 1761
Re: Super Star Online
I can use the index.sdf file to extract individual files from each superxxx.sdf file.
Question remains what compression is used on these files.
Question remains what compression is used on these files.
- Sat Jan 31, 2009 11:34 am
- Forum: Compressed files and methods
- Topic: Help with autotext.cif in LZSS compressed
- Replies: 4
- Views: 1801
Re: Help with autotext.cif in LZSS compressed
Moved to the right forum. I'm sure people know a solution.
- Fri Jan 30, 2009 10:09 pm
- Forum: Game Archive
- Topic: Help with a new weird .dat bigfile game
- Replies: 7
- Views: 1905
Re: Help with a new weird .dat bigfile game
They've gone to great lengths to create an algorithm to XOR encrypt the header of this file. Each entry in the header that probably refers to information about a specific file in the archive is 0x100 (256 bytes) in length. However, they have divided each 256 byte section of the file up into a grid o...
- Fri Jan 30, 2009 1:04 pm
- Forum: Game Archive
- Topic: Help with a new weird .dat bigfile game
- Replies: 7
- Views: 1905
Re: Help with a new weird .dat bigfile game
Where's this file from? What program or game?
- Fri Jan 30, 2009 11:06 am
- Forum: Audio file formats
- Topic: Game Sound archive
- Replies: 5
- Views: 2457
Re: Game Sound archive
Okay, so you wish to make the game files smaller in size, so the whole game takes up less hard drive space, by removing sounds and/or music from the archives? This is not a simple task. These injectors were used by crackers in the past to downsize their releases by removing certain sounds, compress ...
- Fri Jan 30, 2009 10:52 am
- Forum: 3D/2D models
- Topic: List of games that you can extract 3d models from !
- Replies: 135
- Views: 267453
Re: list of games that can extract 3d models from them !
Nice going, with such a list. Keep it up. Made it sticky.
