Search found 3893 matches

by Mr.Mouse
Mon Apr 27, 2009 7:05 am
Forum: 3D/2D models
Topic: Runes of Magic ROS Format
Replies: 26
Views: 9893

Re: Runes of Magic ROS Format

Thanks, now someone will hopefully be able to help you out. ;)
by Mr.Mouse
Sun Apr 26, 2009 1:54 pm
Forum: Game Archive
Topic: Files extractors scripting
Replies: 138
Views: 52778

Re: Files extractors scripting

Well, apart from the UNICODE string handling, the scripts are comparible. My script loads up a few more variables from the archive (I do this so I remember what I thought the format was like at the time I worked on it). Bugtest's script is straight to the point of extracting. ;)
by Mr.Mouse
Sat Apr 25, 2009 12:19 pm
Forum: Game Archive
Topic: Files extractors scripting
Replies: 138
Views: 52778

Re: Files extractors scripting

the 8 bytes are not at the end of the file block but at its beginning (so before Get Offset Long), indeed the last file is not catched. Ah yes, I had forgotten that they were at the beginning of the file. I've adapted the above script accordingly. The last file WAS catched, by the way, but not corr...
by Mr.Mouse
Sat Apr 25, 2009 11:04 am
Forum: Game Archive
Topic: Files extractors scripting
Replies: 138
Views: 52778

Re: Files extractors scripting

# Mexscript for Husky Express .PAK files # By Mr.Mouse 2009 IDString 0 "BPFS" ; Get U1 Long 0 ; Get LastOffset Long 0 ; Get U2 Long 0 ; Set Start Long 140 ; GoTo Start 0 ; Do ; Get Dummy Long 0 ; Get Dummy Long 0 ; SavePos FOO 0 ; Get Offset Long 0 ; SavePos FSO 0 ; Get Size Long 0 ; Get ...
by Mr.Mouse
Sat Apr 25, 2009 8:34 am
Forum: Game Archive
Topic: Files extractors scripting
Replies: 138
Views: 52778

Re: Files extractors scripting

These are UNICODE strings.
by Mr.Mouse
Fri Apr 24, 2009 10:11 am
Forum: Game Archive
Topic: Files extractors scripting
Replies: 138
Views: 52778

Re: Files extractors scripting

I like the XOR feature. It's simple yet effective. If you go on like this, I'll have to update my own multiex.dll !!
by Mr.Mouse
Sun Apr 19, 2009 8:12 am
Forum: Game Archive
Topic: Files extractors scripting
Replies: 138
Views: 52778

Re: Files extractors scripting

I personally think it's a great idea to 'fork' away from my original BMS script. I know that some people have implemented BMS as a way to increase the number of supported games (e.g. Watto has build in a nice BMS editor in his Java-built Game Extractor and there are also some linux implementations)....
by Mr.Mouse
Fri Mar 27, 2009 8:47 pm
Forum: Game Archive
Topic: Gobread GUI program
Replies: 3
Views: 3770

Re: Gobread GUI program

by Mr.Mouse
Sat Mar 21, 2009 10:09 am
Forum: 3D/2D models
Topic: Railroad Tycoon 3 3dp models
Replies: 5
Views: 2491

Re: Railroad Tycoon 3 3dp models

Great work, Karpati ! :ninja:
by Mr.Mouse
Fri Mar 13, 2009 9:06 pm
Forum: Old posts
Topic: Star Wars
Replies: 125
Views: 71449

Re: Star Wars

http://www.xentax.com/?p=208

TRE Archiver 1.0.4

;)
by Mr.Mouse
Fri Mar 13, 2009 8:33 pm
Forum: Game Archive
Topic: Guild Wars .DAT File
Replies: 207
Views: 112692

Re: Guild Wars .DAT File

Nice find, Dinoguy!!!!! I'm glad to see he now credits our work on the format. :) Thanks for sticking up for us, pal :)
by Mr.Mouse
Fri Mar 13, 2009 11:13 am
Forum: Website
Topic: Webbuilders needed!
Replies: 15
Views: 17366

Re: Webbuilders needed!

Nice. That sounds good and appropriate. :) Does it lie in your ability to create a content management system where people could upload/add their (game specific) tools and give descriptions, update it when needed etc? We need admins that have full rights, but anyone should be able to upload their too...
by Mr.Mouse
Fri Mar 13, 2009 10:22 am
Forum: Website
Topic: Webbuilders needed!
Replies: 15
Views: 17366

Webbuilders needed!

Hiya all, The Xentax Foundation is looking for volunteers to join our team as webbuilders/coders. There are some interesting things to add and further enhance the site functionality wiith respect to content management, game research etc. However, current core members are swamped in other work and re...
by Mr.Mouse
Thu Mar 12, 2009 8:51 am
Forum: Troubleshooting
Topic: TRE Archiver Requires Registration (but is registered)
Replies: 5
Views: 2188

Re: TRE Archiver Requires Registration (but is registered)

Dinoguy is right. This has to do with something that has changed between the two versions of MexCom. I'll see if I can dig up the code to the TRE Archiver and then update the program. :)