Search found 3144 matches
- Sun Nov 09, 2008 11:46 am
- Forum: Holy Cow!
- Topic: Scaredy Cat
- Replies: 18
- Views: 6830
Re: Scaredy Cat
Hmm, at the moment I'm playing Fallout 3 and so far that game really rocks! However, it is crash-prone. This is a very annoying setback, and the latest patch did nothing to fix it. I really wonder why Bethesda has not checked this thoroughly and this seems to be a big issue with a lot of gamers.
- Sun Nov 09, 2008 7:55 am
- Forum: Holy Cow!
- Topic: Modding Results
- Replies: 107
- Views: 94151
Re: Modding Results
But below each of my post you should see my email. anyway: mr.mouse@xentax.com 
- Sun Nov 09, 2008 1:26 am
- Forum: Holy Cow!
- Topic: hello world
- Replies: 1
- Views: 1780
Re: hello world
WELCOME BACK!

- Sun Nov 09, 2008 1:25 am
- Forum: Holy Cow!
- Topic: Modding Results
- Replies: 107
- Views: 94151
Re: Modding Results
Okay, well, email them to me 
- Sun Nov 09, 2008 12:26 am
- Forum: Holy Cow!
- Topic: Modding Results
- Replies: 107
- Views: 94151
Re: Modding Results
With those sizes, you can simply attach to your post at the forum! Click the button when you post a new message, to attach files to your message.
- Sun Nov 09, 2008 12:24 am
- Forum: Compressed files and methods
- Topic: [360] Unreal Tournament 3 compression
- Replies: 11
- Views: 6160
Re: [360] Unreal Tournament 3 compression
Thank you ! Excellent information! 
- Sun Nov 09, 2008 12:13 am
- Forum: Holy Cow!
- Topic: Modding Results
- Replies: 107
- Views: 94151
Re: Modding Results
Well, just how big are these mods? You could always upload them at some upload.com or whatever them sites are called, and I could then easily download them.
- Sat Nov 08, 2008 9:28 pm
- Forum: Holy Cow!
- Topic: Modding Results
- Replies: 107
- Views: 94151
Re: Modding Results
Nice stuff you go there! We could host those files, maybe?
- Sat Nov 08, 2008 10:07 am
- Forum: Code Talk
- Topic: Game Ripper/extractor tutorials?
- Replies: 11
- Views: 3799
Re: Game Ripper/extractor tutorials?
Well, you could start with our tutorial on Game Resource Archive Formats : http://wiki.xentax.com/index.php?title=DGTEFF That would give you an idea how archives work. MultiEx Commander uses a special script language for many formats. ( http://wiki.xentax.com/index.php?title=BMS ). But basically, ye...
- Fri Nov 07, 2008 11:44 pm
- Forum: Old posts
- Topic: Spellforce 2 - Shadow Wars
- Replies: 9
- Views: 17291
Re: Spellforce 2 - Shadow Wars
Nice find!!
I've attached it here, for safe keeping
I've attached it here, for safe keeping
- Fri Nov 07, 2008 8:53 pm
- Forum: Holy Cow!
- Topic: Scaredy Cat
- Replies: 18
- Views: 6830
Re: Scaredy Cat
Well, the cat is scared. Else I would've said "Scary Cat". I said "Scaredy Cat" 
- Fri Nov 07, 2008 3:59 pm
- Forum: Holy Cow!
- Topic: Scaredy Cat
- Replies: 18
- Views: 6830
- Thu Nov 06, 2008 8:29 pm
- Forum: Old posts
- Topic: Astonia 3 (PC)
- Replies: 12
- Views: 7099
Re: Astonia 3 (PC)
# Astonia *.PAK file MexScript # By Mr.Mouse # Files are ZLib compressed ComType ZLib1 ; Get Date Long 0 ; Get FileNum Long 0 ; For T = 1 To FileNum ; Get Offset Long 0 ; Get CSize Long 0 ; Get UCSize Long 0 ; Get CType Long 0; SavePos CP 0 ; GoTo Offset 0 ; Get CSize Long 0 ; Get UCSize Long 0 ; S...
- Wed Nov 05, 2008 12:32 am
- Forum: Old posts
- Topic: Astonia 3 (PC)
- Replies: 12
- Views: 7099
Re: Astonia 3 (PC)
Hmm, indeed huh? I'll take a look. Might be different versions?? Hmmmmm
- Tue Nov 04, 2008 10:49 am
- Forum: Old posts
- Topic: Astonia 3 (PC)
- Replies: 12
- Views: 7099
Re: Astonia 3 (PC)
Ok, thanks. Will take a look.

