Poll & Discussion: We wish the site to continue (Y/N)
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- Sun Jun 28, 2009 6:34 am
- Forum: Tutorials
- Topic: QUICKBMS GUIDE 3 IF ELSE
- Replies: 9
- Views: 9410
Re: QUICKBMS GUIDE 3 IF ELSE
I noticed I had not enabled the option to thank a user in this Tutorial forum yet. I have done so now 
- Fri Jun 26, 2009 10:37 pm
- Forum: Audio file formats
- Topic: WWise RIFF Vorbis format?
- Replies: 78
- Views: 38100
Re: WWise RIFF Vorbis format?
Savage, thank you for sticking with all of us for 4 years 
- Thu Jun 25, 2009 10:16 pm
- Forum: Graphic file formats
- Topic: Farm Mania .bit Files
- Replies: 4
- Views: 1635
Re: Farm Mania .bit Files
When you deal with a lot of difficult stuff, it's easy to think too complex when you're staring at something simple. I have that too.Rheini wrote:I seem to have lost my ability to figure out formats
- Thu Jun 25, 2009 8:50 pm
- Forum: Graphic file formats
- Topic: Farm Mania .bit Files
- Replies: 4
- Views: 1635
Re: Farm Mania .bit Files
Hmm, that wasn't a difficult format, though.
Code: Select all
[3] Magic Word "BIT"
uint32 Width
uint32 Heigth
uint16 4
[768] Colour Table (256 colours, in RGB format, 8 bit)
[width*heigth] Pixel data
- Thu Jun 25, 2009 9:32 am
- Forum: Game Archive
- Topic: Cities XL .PAK files
- Replies: 39
- Views: 20287
Re: Cities XL .PAK files
http://www.xentax.com
I've also added you to the team list, btw : http://www.xentax.com/?page_id=106
I've also added you to the team list, btw : http://www.xentax.com/?page_id=106
- Thu Jun 25, 2009 9:04 am
- Forum: Game Archive
- Topic: Cities XL .PAK files
- Replies: 39
- Views: 20287
Re: Cities XL .PAK files
Awesome. It's great to see that no job is too difficult here at our forum :D . I've attached all unpacked files from the .PAK examples in the first post in this thread. That will help studying the game engine. paks_unpacked.zip The jpgs: under_construction_large.jpg skitrack02.jpg skitrack_green_60....
- Thu Jun 25, 2009 7:52 am
- Forum: Game Archive
- Topic: Cities XL .PAK files
- Replies: 39
- Views: 20287
Re: Cities XL .PAK files
Nice work! I'd seen that one as well, but did not get round to it to take a good look at it. :( Seems the game uses a lot - A LOT - of standard Windows functions + a great deal of open source code. The whole game.exe is a collection of declarations to the huge number of dlls the game uses. haha. Any...
- Wed Jun 24, 2009 10:30 pm
- Forum: Game Archive
- Topic: Cities XL .PAK files
- Replies: 39
- Views: 20287
Re: Cities XL .PAK files
Well, it looks like the first encrypted part in the header might be decrypted from this piece of asm in core_vr.dll .text:10065990 ; class stlp_std::basic_string<char, class stlp_std::char_traits<char>, class stlp_std::allocator<char>> __cdecl mcPack_namespace::SHA1toStr(unsigned char * const) .text...
- Mon Jun 22, 2009 4:40 pm
- Forum: Game Archive
- Topic: Prototype p3d archives
- Replies: 32
- Views: 16336
Re: Prototype p3d archives
This is wrong. It's a uint32 value, which I call "type id". Structure of data after the node header varies depending on the type id. 00019006 = ImageDDS, 00019001 = ImagePNG, 00019002 = ImageData, etc. I'm currently working on an editor for Prototype's Pure3D (that's what p3d means) files...
- Mon Jun 22, 2009 4:36 pm
- Forum: Compressed files and methods
- Topic: writing a .bms for a frreware 3d game: magic pets
- Replies: 29
- Views: 9408
Re: writing a .bms for a frreware 3d game: magic pets
Huh? No, I am not angry. Not at all! I was just wondering why you stopped posting those pictures. You were just getting to the good partshekofte wrote:excuse me boss , whether i had vandalism here ?
are you angry from me ?
i assumed they are common !
- Sun Jun 21, 2009 10:26 pm
- Forum: Game Archive
- Topic: Cities XL .PAK files
- Replies: 39
- Views: 20287
Re: Cities XL .PAK files
Can you upload the exe?
- Sun Jun 21, 2009 9:41 pm
- Forum: Compressed files and methods
- Topic: writing a .bms for a frreware 3d game: magic pets
- Replies: 29
- Views: 9408
Re: writing a .bms for a frreware 3d game: magic pets
Hey shekofte, where are the other pictures?

- Sun Jun 21, 2009 11:20 am
- Forum: Game Archive
- Topic: Cities XL .PAK files
- Replies: 39
- Views: 20287
Re: Cities XL .PAK files
Yes, the file table is at the end of the files, pointed to by a variable at the beginning. It's encrypted by some process. The resources can simply by unzlibbed, but it's a bit annoying to do, as you don't know the size of the compressed resources.
- Sat Jun 20, 2009 11:53 am
- Forum: Game Archive
- Topic: Prototype p3d archives
- Replies: 32
- Views: 16336
Re: Prototype p3d archives
These files are sound files, the same as from Rheini's samples. I haven't looked at the format yet.
- Fri Jun 19, 2009 10:23 pm
- Forum: Game Archive
- Topic: Prototype p3d archives
- Replies: 32
- Views: 16336
Re: Prototype p3d archives
I'm not sure what you did. Did you extract files from a specific p3d file? And then tried to open the bin files you extracted?
How did you extract them, using MultiEx Commander?
Can you upload the .p3d file you extracted the files from, or some of the extracted .bin files somewhere?
How did you extract them, using MultiEx Commander?
Can you upload the .p3d file you extracted the files from, or some of the extracted .bin files somewhere?
