Search found 3893 matches

by Mr.Mouse
Sun Jun 28, 2009 6:34 am
Forum: Tutorials
Topic: QUICKBMS GUIDE 3 IF ELSE
Replies: 9
Views: 9410

Re: QUICKBMS GUIDE 3 IF ELSE

I noticed I had not enabled the option to thank a user in this Tutorial forum yet. I have done so now ;)
by Mr.Mouse
Fri Jun 26, 2009 10:37 pm
Forum: Audio file formats
Topic: WWise RIFF Vorbis format?
Replies: 78
Views: 38100

Re: WWise RIFF Vorbis format?

Savage, thank you for sticking with all of us for 4 years ;)
by Mr.Mouse
Thu Jun 25, 2009 10:16 pm
Forum: Graphic file formats
Topic: Farm Mania .bit Files
Replies: 4
Views: 1635

Re: Farm Mania .bit Files

Rheini wrote:I seem to have lost my ability to figure out formats :?
When you deal with a lot of difficult stuff, it's easy to think too complex when you're staring at something simple. I have that too. :D
by Mr.Mouse
Thu Jun 25, 2009 8:50 pm
Forum: Graphic file formats
Topic: Farm Mania .bit Files
Replies: 4
Views: 1635

Re: Farm Mania .bit Files

Hmm, that wasn't a difficult format, though. :P

Code: Select all

[3]		Magic Word "BIT"
uint32		Width
uint32		Heigth
uint16		4
[768]		Colour Table (256 colours, in RGB format, 8 bit)
[width*heigth]	Pixel data
IntroLoadingPictureEmpty.bit.png
MainTitleFarmMania.bit.png
by Mr.Mouse
Thu Jun 25, 2009 9:32 am
Forum: Game Archive
Topic: Cities XL .PAK files
Replies: 39
Views: 20287

Re: Cities XL .PAK files

http://www.xentax.com ;)

I've also added you to the team list, btw : http://www.xentax.com/?page_id=106
by Mr.Mouse
Thu Jun 25, 2009 9:04 am
Forum: Game Archive
Topic: Cities XL .PAK files
Replies: 39
Views: 20287

Re: Cities XL .PAK files

Awesome. It's great to see that no job is too difficult here at our forum :D . I've attached all unpacked files from the .PAK examples in the first post in this thread. That will help studying the game engine. paks_unpacked.zip The jpgs: under_construction_large.jpg skitrack02.jpg skitrack_green_60....
by Mr.Mouse
Thu Jun 25, 2009 7:52 am
Forum: Game Archive
Topic: Cities XL .PAK files
Replies: 39
Views: 20287

Re: Cities XL .PAK files

Nice work! I'd seen that one as well, but did not get round to it to take a good look at it. :( Seems the game uses a lot - A LOT - of standard Windows functions + a great deal of open source code. The whole game.exe is a collection of declarations to the huge number of dlls the game uses. haha. Any...
by Mr.Mouse
Wed Jun 24, 2009 10:30 pm
Forum: Game Archive
Topic: Cities XL .PAK files
Replies: 39
Views: 20287

Re: Cities XL .PAK files

Well, it looks like the first encrypted part in the header might be decrypted from this piece of asm in core_vr.dll .text:10065990 ; class stlp_std::basic_string<char, class stlp_std::char_traits<char>, class stlp_std::allocator<char>> __cdecl mcPack_namespace::SHA1toStr(unsigned char * const) .text...
by Mr.Mouse
Mon Jun 22, 2009 4:40 pm
Forum: Game Archive
Topic: Prototype p3d archives
Replies: 32
Views: 16336

Re: Prototype p3d archives

This is wrong. It's a uint32 value, which I call "type id". Structure of data after the node header varies depending on the type id. 00019006 = ImageDDS, 00019001 = ImagePNG, 00019002 = ImageData, etc. I'm currently working on an editor for Prototype's Pure3D (that's what p3d means) files...
by Mr.Mouse
Mon Jun 22, 2009 4:36 pm
Forum: Compressed files and methods
Topic: writing a .bms for a frreware 3d game: magic pets
Replies: 29
Views: 9408

Re: writing a .bms for a frreware 3d game: magic pets

shekofte wrote:excuse me boss , whether i had vandalism here ?
are you angry from me ?
i assumed they are common !
Huh? No, I am not angry. Not at all! I was just wondering why you stopped posting those pictures. You were just getting to the good part :). I was joking. ;)
by Mr.Mouse
Sun Jun 21, 2009 10:26 pm
Forum: Game Archive
Topic: Cities XL .PAK files
Replies: 39
Views: 20287

Re: Cities XL .PAK files

Can you upload the exe?
by Mr.Mouse
Sun Jun 21, 2009 9:41 pm
Forum: Compressed files and methods
Topic: writing a .bms for a frreware 3d game: magic pets
Replies: 29
Views: 9408

Re: writing a .bms for a frreware 3d game: magic pets

Hey shekofte, where are the other pictures? :D 8)
by Mr.Mouse
Sun Jun 21, 2009 11:20 am
Forum: Game Archive
Topic: Cities XL .PAK files
Replies: 39
Views: 20287

Re: Cities XL .PAK files

Yes, the file table is at the end of the files, pointed to by a variable at the beginning. It's encrypted by some process. The resources can simply by unzlibbed, but it's a bit annoying to do, as you don't know the size of the compressed resources.
by Mr.Mouse
Sat Jun 20, 2009 11:53 am
Forum: Game Archive
Topic: Prototype p3d archives
Replies: 32
Views: 16336

Re: Prototype p3d archives

These files are sound files, the same as from Rheini's samples. I haven't looked at the format yet.
by Mr.Mouse
Fri Jun 19, 2009 10:23 pm
Forum: Game Archive
Topic: Prototype p3d archives
Replies: 32
Views: 16336

Re: Prototype p3d archives

I'm not sure what you did. Did you extract files from a specific p3d file? And then tried to open the bin files you extracted?

How did you extract them, using MultiEx Commander?

Can you upload the .p3d file you extracted the files from, or some of the extracted .bin files somewhere?