Search found 3893 matches

by Mr.Mouse
Mon Jun 29, 2009 3:38 pm
Forum: Graphic file formats
Topic: The World Ends With You .bin Game Files (Solved)
Replies: 16
Views: 5226

Re: Encrypted textures in TWEWY (Solved)

As long as people don't pay us, they'll have to wait until we have time to figure out all formats. You know as well as I do that you can't expect anyone to help you out for free. And still, we do this all for free. So please don't complain. If the others who are working on a tool want to have first ...
by Mr.Mouse
Mon Jun 29, 2009 3:16 pm
Forum: Graphic file formats
Topic: The World Ends With You .bin Game Files (Solved)
Replies: 16
Views: 5226

Re: Encrypted textures in TWEWY (Solved)

This format wasn't a Graphics format, but actually a Game Archive stuff, as it was a Game Archive. Can't say anything about the solution, as it's not public yet. Sorry. Oh it's like that, is it? You come here for help and if people had given you the answer you'd be more than happy to take it for gr...
by Mr.Mouse
Mon Jun 29, 2009 3:03 pm
Forum: Game Archive
Topic: Lost City .pak
Replies: 6
Views: 2031

Re: Lost City .pak

What game is it from? Could you give the whole name of it? here you are http://www.bigfishgames.com/download-games/4647/lost-in-the-city/index.html p.s. I willl always post reqs for such kind of formats, coz simple formats are easy by tuts, but really exploring needs such formats, thanks to all. Fu...
by Mr.Mouse
Mon Jun 29, 2009 3:02 pm
Forum: Graphic file formats
Topic: The World Ends With You .bin Game Files (Solved)
Replies: 16
Views: 5226

Re: Encrypted textures in TWEWY (Solved)

Ok, so what was the solution? We can't close if we don't have the solution. :)
by Mr.Mouse
Mon Jun 29, 2009 11:54 am
Forum: Tutorials
Topic: request a tutorial
Replies: 23
Views: 11151

Re: request a tutorial

Along the same lines, repeating characters could reveal the XOR key, as they XOR the value 00. It is also important to look for patterns. Always look for patterns. File info entries in a table (such as filename, offset and size) usually have a repeating pattern. Then remember that filenames in many ...
by Mr.Mouse
Mon Jun 29, 2009 7:45 am
Forum: Old posts
Topic: Aion Faction Guide
Replies: 1
Views: 3141

Re: Aion Faction Guide

And this is relevant to our forum, how?? That looks like spam, so I removed the link. :evil:
by Mr.Mouse
Sun Jun 28, 2009 11:01 pm
Forum: Game Archive
Topic: Reservoir Dogs [.PC files]
Replies: 10
Views: 2710

Re: Reservoir Dogs [.PC files]

I would not call you lazy at all, looking at your energy to create a lot of tools. ;) Perhaps a little 'careless', then... :P (Just like : you have been thanked a lot by people, but were to careless to thank others :P :P ) Anyway, I've had my own share of mistakes in format demystification, it's onl...
by Mr.Mouse
Sun Jun 28, 2009 10:21 pm
Forum: Graphic file formats
Topic: Last Chaos Texture format??
Replies: 17
Views: 10855

Re: Last Chaos Texture format??

Nice going people! :D
by Mr.Mouse
Sun Jun 28, 2009 10:16 pm
Forum: Game Archive
Topic: Lost City .pak
Replies: 6
Views: 2031

Re: Lost City .pak

Indeed, it looks heavily encrypted, with multiple layers.
by Mr.Mouse
Sun Jun 28, 2009 9:52 pm
Forum: Game Archive
Topic: Reservoir Dogs [.PC files]
Replies: 10
Views: 2710

Re: Reservoir Dogs [.PC files]

Unfortunately, bugtest, the format of these .pc files is a little different. Here's my MexScript that will extract the resources and match them with the correct filename. GoTo 12 0; Get FILES Long 0; Get INFO_OFF Long 0; Get SBNK_OFF Long 0; GoTo 40 0; Get NAMES_OFF Long 0; Math INFO_OFF *= 16; Math...
by Mr.Mouse
Sun Jun 28, 2009 6:13 pm
Forum: Game Archive
Topic: Cryo .BIG archive [from ZeroZone]
Replies: 7
Views: 3332

Re: Cryo .BIG archive [from ZeroZone]

The script is called MexScript (from MultiEx Script) and the compiled versions are Binary MultiEx Script (BMS). :) In the past I tried to make sure people understood the difference, but they used the two interchangeably, even http://wiki.xentax.com/index.php/BMS is technically incorrect. So I just g...
by Mr.Mouse
Sun Jun 28, 2009 9:52 am
Forum: Game Archive
Topic: Cryo .BIG archive [from ZeroZone]
Replies: 7
Views: 3332

Re: Cryo .BIG archive [from ZeroZone]

IDString 0 "BigFile 1.00" ; SavePos S 0 ; Math S += 4 ; GoTo S 0 ; Get FileNum Long 0 ; Get DataSize Long 0 ; Get DataStartL Long 0 ; Get DataStartH Long 0 ; For T = 1 to FileNum ; Get StringSize Long 0 ; Get U1 Long 0 ; Get Size1 Long 0 ; Get Size2 Long 0 ; Get Size3 Long 0 ; Get R1 Long...
by Mr.Mouse
Sun Jun 28, 2009 6:41 am
Forum: Game Archive
Topic: Reservoir Dogs [.PC files]
Replies: 10
Views: 2710

Re: Reservoir Dogs [.PC files]

bugtest, nice work! I'd appreciate it greatly if you'd also post the structure of a file, besides a BMS script. This will help everyone understand the format.