Poll & Discussion: We wish the site to continue (Y/N)
Search found 3893 matches
- Mon Jun 29, 2009 8:16 pm
- Forum: Graphic file formats
- Topic: The World Ends With You .bin Game Files (Solved)
- Replies: 16
- Views: 5226
Re: The World Ends With You .bin Game Files (Solved)
Muchas gracias, senor!

- Mon Jun 29, 2009 3:57 pm
- Forum: Graphic file formats
- Topic: The World Ends With You .bin Game Files (Solved)
- Replies: 16
- Views: 5226
Re: Encrypted textures in TWEWY (Solved)
Allright.
- Mon Jun 29, 2009 3:38 pm
- Forum: Graphic file formats
- Topic: The World Ends With You .bin Game Files (Solved)
- Replies: 16
- Views: 5226
Re: Encrypted textures in TWEWY (Solved)
As long as people don't pay us, they'll have to wait until we have time to figure out all formats. You know as well as I do that you can't expect anyone to help you out for free. And still, we do this all for free. So please don't complain. If the others who are working on a tool want to have first ...
- Mon Jun 29, 2009 3:16 pm
- Forum: Graphic file formats
- Topic: The World Ends With You .bin Game Files (Solved)
- Replies: 16
- Views: 5226
Re: Encrypted textures in TWEWY (Solved)
This format wasn't a Graphics format, but actually a Game Archive stuff, as it was a Game Archive. Can't say anything about the solution, as it's not public yet. Sorry. Oh it's like that, is it? You come here for help and if people had given you the answer you'd be more than happy to take it for gr...
- Mon Jun 29, 2009 3:03 pm
- Forum: Game Archive
- Topic: Lost City .pak
- Replies: 6
- Views: 2031
Re: Lost City .pak
What game is it from? Could you give the whole name of it? here you are http://www.bigfishgames.com/download-games/4647/lost-in-the-city/index.html p.s. I willl always post reqs for such kind of formats, coz simple formats are easy by tuts, but really exploring needs such formats, thanks to all. Fu...
- Mon Jun 29, 2009 3:02 pm
- Forum: Graphic file formats
- Topic: The World Ends With You .bin Game Files (Solved)
- Replies: 16
- Views: 5226
Re: Encrypted textures in TWEWY (Solved)
Ok, so what was the solution? We can't close if we don't have the solution. 
- Mon Jun 29, 2009 11:54 am
- Forum: Tutorials
- Topic: request a tutorial
- Replies: 23
- Views: 11151
Re: request a tutorial
Along the same lines, repeating characters could reveal the XOR key, as they XOR the value 00. It is also important to look for patterns. Always look for patterns. File info entries in a table (such as filename, offset and size) usually have a repeating pattern. Then remember that filenames in many ...
- Mon Jun 29, 2009 7:45 am
- Forum: Old posts
- Topic: Aion Faction Guide
- Replies: 1
- Views: 3141
Re: Aion Faction Guide
And this is relevant to our forum, how?? That looks like spam, so I removed the link. 
- Sun Jun 28, 2009 11:01 pm
- Forum: Game Archive
- Topic: Reservoir Dogs [.PC files]
- Replies: 10
- Views: 2710
Re: Reservoir Dogs [.PC files]
I would not call you lazy at all, looking at your energy to create a lot of tools. ;) Perhaps a little 'careless', then... :P (Just like : you have been thanked a lot by people, but were to careless to thank others :P :P ) Anyway, I've had my own share of mistakes in format demystification, it's onl...
- Sun Jun 28, 2009 10:21 pm
- Forum: Graphic file formats
- Topic: Last Chaos Texture format??
- Replies: 17
- Views: 10855
Re: Last Chaos Texture format??
Nice going people! 
- Sun Jun 28, 2009 10:16 pm
- Forum: Game Archive
- Topic: Lost City .pak
- Replies: 6
- Views: 2031
Re: Lost City .pak
Indeed, it looks heavily encrypted, with multiple layers.
- Sun Jun 28, 2009 9:52 pm
- Forum: Game Archive
- Topic: Reservoir Dogs [.PC files]
- Replies: 10
- Views: 2710
Re: Reservoir Dogs [.PC files]
Unfortunately, bugtest, the format of these .pc files is a little different. Here's my MexScript that will extract the resources and match them with the correct filename. GoTo 12 0; Get FILES Long 0; Get INFO_OFF Long 0; Get SBNK_OFF Long 0; GoTo 40 0; Get NAMES_OFF Long 0; Math INFO_OFF *= 16; Math...
- Sun Jun 28, 2009 6:13 pm
- Forum: Game Archive
- Topic: Cryo .BIG archive [from ZeroZone]
- Replies: 7
- Views: 3332
Re: Cryo .BIG archive [from ZeroZone]
The script is called MexScript (from MultiEx Script) and the compiled versions are Binary MultiEx Script (BMS). :) In the past I tried to make sure people understood the difference, but they used the two interchangeably, even http://wiki.xentax.com/index.php/BMS is technically incorrect. So I just g...
- Sun Jun 28, 2009 9:52 am
- Forum: Game Archive
- Topic: Cryo .BIG archive [from ZeroZone]
- Replies: 7
- Views: 3332
Re: Cryo .BIG archive [from ZeroZone]
IDString 0 "BigFile 1.00" ; SavePos S 0 ; Math S += 4 ; GoTo S 0 ; Get FileNum Long 0 ; Get DataSize Long 0 ; Get DataStartL Long 0 ; Get DataStartH Long 0 ; For T = 1 to FileNum ; Get StringSize Long 0 ; Get U1 Long 0 ; Get Size1 Long 0 ; Get Size2 Long 0 ; Get Size3 Long 0 ; Get R1 Long...
- Sun Jun 28, 2009 6:41 am
- Forum: Game Archive
- Topic: Reservoir Dogs [.PC files]
- Replies: 10
- Views: 2710
Re: Reservoir Dogs [.PC files]
bugtest, nice work! I'd appreciate it greatly if you'd also post the structure of a file, besides a BMS script. This will help everyone understand the format.
