Still, the sentence "Woohoo! It's nearly as old as me. XD" somehow makes me feel real old..........
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- Thu May 14, 2009 6:24 pm
- Forum: Holy Cow!
- Topic: XeNTaX around for 20 years
- Replies: 26
- Views: 8170
Re: XeNTaX around for 20 years
August 1988? At that time, we were creating lame 'demos' such as The Anti Demo (anti Jimmy Barnaby Software, a foolish lamer we knew).
Still, the sentence "Woohoo! It's nearly as old as me. XD" somehow makes me feel real old..........
Still, the sentence "Woohoo! It's nearly as old as me. XD" somehow makes me feel real old..........
- Fri May 08, 2009 7:44 pm
- Forum: Holy Cow!
- Topic: XeNTaX around for 20 years
- Replies: 26
- Views: 8170
XeNTaX around for 20 years
XeNTaX around for 20 years http://www.xentax.com/ :D :harry :harry :clasdance :wv: :bravo: :drunken: :gulp: :rock: :dance: :lurk: :owned: :siren: :harry :siren: :clasdance :wv: :drunken: :rock: :gulp: :dance: :drunken: :hippy: :lurk: :clasdance :clasdance :siren: :wv: :evilfury: :D 8) :gulp: :drunk...
- Wed Apr 29, 2009 12:21 pm
- Forum: 3D/2D models
- Topic: Railroad Tycoon 3 3dp models
- Replies: 5
- Views: 2123
Re: Railroad Tycoon 3 3dp models
You can use the script. Save the text as a text file (.txt).
In MultiEx Commander go to 'Tools' and select the Custom MexScript option. Then point to the .txt file. Then point to the archive to open. Done.
In MultiEx Commander go to 'Tools' and select the Custom MexScript option. Then point to the .txt file. Then point to the archive to open. Done.
- Wed Apr 29, 2009 7:02 am
- Forum: Holy Cow!
- Topic: hello + some questions
- Replies: 6
- Views: 2715
Re: hello + some questions
Good luck! 
- Tue Apr 28, 2009 8:33 pm
- Forum: Holy Cow!
- Topic: hello + some questions
- Replies: 6
- Views: 2715
Re: hello + some questions
Well, Dinoguy gives some good info on the subject. I would add that MexScript allows to save particular variable positions. For instance, you can save the filepointers for a resource's offset and size variable. When you know the offset of these pointers you can update them when you start replacing r...
- Tue Apr 28, 2009 8:19 pm
- Forum: Website
- Topic: Webbuilders needed!
- Replies: 15
- Views: 16378
Re: Webbuilders needed!
Ok cool! I hope Andrew and you can work something out. Just let me know if you need something. I'll also talk to Andrew to see if we can get the idea right .
@Dinoguy, that service also allows you to save the image. Now we can only hope that this service does not sell it to spammers
@Dinoguy, that service also allows you to save the image. Now we can only hope that this service does not sell it to spammers
- Tue Apr 28, 2009 9:51 am
- Forum: Website
- Topic: Webbuilders needed!
- Replies: 15
- Views: 16378
Re: Webbuilders needed!
@Quenombre: Sorry ! My mistake! That system looks very good! I've contacted you also via email, together with Andrew (Agret).
- Tue Apr 28, 2009 9:05 am
- Forum: Graphic file formats
- Topic: The World Ends With You .bin Game Files (Solved)
- Replies: 16
- Views: 4259
Re: Encrypted textures in TWEWY
You know, I think you did not get rejected at all. The problem is probably that no-one has found a solution yet. This is usually the case, and especially with encrypted/compressed files of unknown origin it is a rather difficult task. So someone downloads the files, takes the time to look at it, fai...
- Tue Apr 28, 2009 7:25 am
- Forum: Holy Cow!
- Topic: hello + some questions
- Replies: 6
- Views: 2715
Re: hello + some questions
Hi and welcome! Well, that's indeed the source (old) of MultiEx Commander. I tried in the past to open source it let others work on it (that old hag Time prevented me to work on it myself for 100%). However, work never took off there, and I continued on my own again, cleaning the lousy code myself h...
- Tue Apr 28, 2009 7:15 am
- Forum: Website
- Topic: Webbuilders needed!
- Replies: 15
- Views: 16378
Re: Webbuilders needed!
@quenombre: Thanks, I appreciate your suggestion (be it belately). However, I'm not 100% sure Word Press would suffice for what we'd like to do.
@Agret: Nice! I'll contact you via gmail then!
@Agret: Nice! I'll contact you via gmail then!
- Mon Apr 27, 2009 7:05 am
- Forum: 3D/2D models
- Topic: Runes of Magic ROS Format
- Replies: 26
- Views: 7767
Re: Runes of Magic ROS Format
Thanks, now someone will hopefully be able to help you out. 
- Sun Apr 26, 2009 1:54 pm
- Forum: Game Archive
- Topic: Files extractors scripting
- Replies: 138
- Views: 44099
Re: Files extractors scripting
Well, apart from the UNICODE string handling, the scripts are comparible. My script loads up a few more variables from the archive (I do this so I remember what I thought the format was like at the time I worked on it). Bugtest's script is straight to the point of extracting. 
- Sat Apr 25, 2009 12:19 pm
- Forum: Game Archive
- Topic: Files extractors scripting
- Replies: 138
- Views: 44099
Re: Files extractors scripting
the 8 bytes are not at the end of the file block but at its beginning (so before Get Offset Long), indeed the last file is not catched. Ah yes, I had forgotten that they were at the beginning of the file. I've adapted the above script accordingly. The last file WAS catched, by the way, but not corr...
- Sat Apr 25, 2009 11:04 am
- Forum: Game Archive
- Topic: Files extractors scripting
- Replies: 138
- Views: 44099
Re: Files extractors scripting
# Mexscript for Husky Express .PAK files # By Mr.Mouse 2009 IDString 0 "BPFS" ; Get U1 Long 0 ; Get LastOffset Long 0 ; Get U2 Long 0 ; Set Start Long 140 ; GoTo Start 0 ; Do ; Get Dummy Long 0 ; Get Dummy Long 0 ; SavePos FOO 0 ; Get Offset Long 0 ; SavePos FSO 0 ; Get Size Long 0 ; Get FNSize Lon...
- Sat Apr 25, 2009 8:34 am
- Forum: Game Archive
- Topic: Files extractors scripting
- Replies: 138
- Views: 44099
Re: Files extractors scripting
These are UNICODE strings.
