Search found 3144 matches

by Mr.Mouse
Thu May 14, 2009 6:24 pm
Forum: Holy Cow!
Topic: XeNTaX around for 20 years
Replies: 26
Views: 8170

Re: XeNTaX around for 20 years

August 1988? At that time, we were creating lame 'demos' such as The Anti Demo (anti Jimmy Barnaby Software, a foolish lamer we knew).
usb_theantidemo.JPG
Still, the sentence "Woohoo! It's nearly as old as me. XD" somehow makes me feel real old.......... (:
by Mr.Mouse
Fri May 08, 2009 7:44 pm
Forum: Holy Cow!
Topic: XeNTaX around for 20 years
Replies: 26
Views: 8170

XeNTaX around for 20 years

XeNTaX around for 20 years http://www.xentax.com/ :D :harry :harry :clasdance :wv: :bravo: :drunken: :gulp: :rock: :dance: :lurk: :owned: :siren: :harry :siren: :clasdance :wv: :drunken: :rock: :gulp: :dance: :drunken: :hippy: :lurk: :clasdance :clasdance :siren: :wv: :evilfury: :D 8) :gulp: :drunk...
by Mr.Mouse
Wed Apr 29, 2009 12:21 pm
Forum: 3D/2D models
Topic: Railroad Tycoon 3 3dp models
Replies: 5
Views: 2123

Re: Railroad Tycoon 3 3dp models

You can use the script. Save the text as a text file (.txt).
In MultiEx Commander go to 'Tools' and select the Custom MexScript option. Then point to the .txt file. Then point to the archive to open. Done.
by Mr.Mouse
Wed Apr 29, 2009 7:02 am
Forum: Holy Cow!
Topic: hello + some questions
Replies: 6
Views: 2715

Re: hello + some questions

Good luck! :)
by Mr.Mouse
Tue Apr 28, 2009 8:33 pm
Forum: Holy Cow!
Topic: hello + some questions
Replies: 6
Views: 2715

Re: hello + some questions

Well, Dinoguy gives some good info on the subject. I would add that MexScript allows to save particular variable positions. For instance, you can save the filepointers for a resource's offset and size variable. When you know the offset of these pointers you can update them when you start replacing r...
by Mr.Mouse
Tue Apr 28, 2009 8:19 pm
Forum: Website
Topic: Webbuilders needed!
Replies: 15
Views: 16378

Re: Webbuilders needed!

Ok cool! I hope Andrew and you can work something out. Just let me know if you need something. I'll also talk to Andrew to see if we can get the idea right .:)

@Dinoguy, that service also allows you to save the image. Now we can only hope that this service does not sell it to spammers ;)
mail.png
by Mr.Mouse
Tue Apr 28, 2009 9:51 am
Forum: Website
Topic: Webbuilders needed!
Replies: 15
Views: 16378

Re: Webbuilders needed!

@Quenombre: Sorry ! My mistake! That system looks very good! I've contacted you also via email, together with Andrew (Agret).
by Mr.Mouse
Tue Apr 28, 2009 9:05 am
Forum: Graphic file formats
Topic: The World Ends With You .bin Game Files (Solved)
Replies: 16
Views: 4259

Re: Encrypted textures in TWEWY

You know, I think you did not get rejected at all. The problem is probably that no-one has found a solution yet. This is usually the case, and especially with encrypted/compressed files of unknown origin it is a rather difficult task. So someone downloads the files, takes the time to look at it, fai...
by Mr.Mouse
Tue Apr 28, 2009 7:25 am
Forum: Holy Cow!
Topic: hello + some questions
Replies: 6
Views: 2715

Re: hello + some questions

Hi and welcome! Well, that's indeed the source (old) of MultiEx Commander. I tried in the past to open source it let others work on it (that old hag Time prevented me to work on it myself for 100%). However, work never took off there, and I continued on my own again, cleaning the lousy code myself h...
by Mr.Mouse
Tue Apr 28, 2009 7:15 am
Forum: Website
Topic: Webbuilders needed!
Replies: 15
Views: 16378

Re: Webbuilders needed!

@quenombre: Thanks, I appreciate your suggestion (be it belately). However, I'm not 100% sure Word Press would suffice for what we'd like to do.

@Agret: Nice! I'll contact you via gmail then! ;)
by Mr.Mouse
Mon Apr 27, 2009 7:05 am
Forum: 3D/2D models
Topic: Runes of Magic ROS Format
Replies: 26
Views: 7767

Re: Runes of Magic ROS Format

Thanks, now someone will hopefully be able to help you out. ;)
by Mr.Mouse
Sun Apr 26, 2009 1:54 pm
Forum: Game Archive
Topic: Files extractors scripting
Replies: 138
Views: 44099

Re: Files extractors scripting

Well, apart from the UNICODE string handling, the scripts are comparible. My script loads up a few more variables from the archive (I do this so I remember what I thought the format was like at the time I worked on it). Bugtest's script is straight to the point of extracting. ;)
by Mr.Mouse
Sat Apr 25, 2009 12:19 pm
Forum: Game Archive
Topic: Files extractors scripting
Replies: 138
Views: 44099

Re: Files extractors scripting

the 8 bytes are not at the end of the file block but at its beginning (so before Get Offset Long), indeed the last file is not catched. Ah yes, I had forgotten that they were at the beginning of the file. I've adapted the above script accordingly. The last file WAS catched, by the way, but not corr...
by Mr.Mouse
Sat Apr 25, 2009 11:04 am
Forum: Game Archive
Topic: Files extractors scripting
Replies: 138
Views: 44099

Re: Files extractors scripting

# Mexscript for Husky Express .PAK files # By Mr.Mouse 2009 IDString 0 "BPFS" ; Get U1 Long 0 ; Get LastOffset Long 0 ; Get U2 Long 0 ; Set Start Long 140 ; GoTo Start 0 ; Do ; Get Dummy Long 0 ; Get Dummy Long 0 ; SavePos FOO 0 ; Get Offset Long 0 ; SavePos FSO 0 ; Get Size Long 0 ; Get FNSize Lon...
by Mr.Mouse
Sat Apr 25, 2009 8:34 am
Forum: Game Archive
Topic: Files extractors scripting
Replies: 138
Views: 44099

Re: Files extractors scripting

These are UNICODE strings.