Poll & Discussion: We wish the site to continue (Y/N)
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- Fri Jul 31, 2009 9:11 pm
- Forum: Game Archive
- Topic: unpacker\packer for Riddick (. Xtc format)? Again :)
- Replies: 3
- Views: 2052
Re: unpacker\packer for Riddick (. Xtc format)? Again :)
Can you point to the thread where you asked before? Is there a file we can examine? viewtopic.php?f=28&t=1270 See the rules. 
- Fri Jul 31, 2009 9:10 pm
- Forum: Game Archive
- Topic: DDR Disney Channel *.pak file
- Replies: 10
- Views: 2113
Re: DDR Disney Channel *.pak file
viewtopic.php?f=28&t=1270 Read the rules. There's a link to the FIleCutter tool to post only bits of the file.
- Thu Jul 30, 2009 2:15 pm
- Forum: Compressed files and methods
- Topic: Some info on MOTORM4X Files
- Replies: 3
- Views: 2597
Re: Some info on MOTORM4X Files
Way to join the forum !
Thanks very much for your info! Hope you can stick around. 
- Wed Jul 29, 2009 9:03 pm
- Forum: Game Archive
- Topic: Divine Divinity 2 ".DV2" file.
- Replies: 52
- Views: 52001
Re: Divine Divinity 2 ".DV2" file.
Congrats to all ! You've made excellent progress.

- Wed Jul 29, 2009 4:19 pm
- Forum: Game Archive
- Topic: Resident Evil 5 Benchmark Backgrounds
- Replies: 20
- Views: 5315
Re: Resident Evil 5 Benchmark Backgrounds
Please upload the second file you did that didn't work out that well. The first (that I also did) is simply a matter of wrong offset of the image data in the dds you created. You should have saved the dat starting from 80 hexadecimal (128 decimal, or the 129th byte)) You should familiarize yourself ...
- Wed Jul 29, 2009 12:17 pm
- Forum: Game Archive
- Topic: Resident Evil 5 Benchmark Backgrounds
- Replies: 20
- Views: 5315
Re: Resident Evil 5 Benchmark Backgrounds
Hex Workshop or 010 Editor
- Tue Jul 28, 2009 10:35 pm
- Forum: Compressed files and methods
- Topic: Death Rally .bpk images
- Replies: 6
- Views: 2411
Re: Death Rally .bpk images
Now this is interesting, I hope someone can find the answer here. If I have time I may take a look myself.
- Tue Jul 28, 2009 10:33 pm
- Forum: Game Archive
- Topic: Devil Survivor (DS) - BIN file
- Replies: 3
- Views: 1346
Re: Devil Survivor (DS) - BIN file
Yeah I noticed that. Now for some time to actually support these files.. . ... *cry* 
- Tue Jul 28, 2009 10:32 pm
- Forum: Game Archive
- Topic: G-Force "bin" & "000" files
- Replies: 3
- Views: 2001
Re: G-Force "bin" & "000" files
Will take a look 
- Tue Jul 28, 2009 10:30 pm
- Forum: Game Archive
- Topic: Divine Divinity 2 ".DV2" file.
- Replies: 52
- Views: 52001
Re: Divine Divinity 2 ".DV2" file.
Those anti-piracy implementations do nothing to stop piracy. What they do, however, is annoy the end-user extremely. A useless effort and a waste of money for the producers. It's about time they see that (yet again, as history seems to repeat every 3 to 4 years, already for decades....). Sorry for t...
- Tue Jul 28, 2009 10:25 pm
- Forum: Code Talk
- Topic: my implementation of the Aho-Corasick algorithm
- Replies: 2
- Views: 2035
Re: my implementation of the Aho-Corasick algorithm
Thanks for that, a little late, I know, but I like this stuff anyhow. 
- Mon Jul 27, 2009 9:58 am
- Forum: Code Talk
- Topic: [NDS]ARM disassembly and tools query
- Replies: 1
- Views: 1884
[NDS]ARM disassembly and tools query
Does anyone here have any experience in programming the ARM of the Nintendo DS? I would be interested in learning more about this computer. Of course, I'll browse the internet for information, but I learn that little is known about disassembling ARM titles from the NDS. I know there are people out t...
- Mon Jul 27, 2009 6:34 am
- Forum: Game Archive
- Topic: Resident Evil 5 Benchmark Backgrounds
- Replies: 20
- Views: 5315
Re: Resident Evil 5 Benchmark Backgrounds
Just copy pasting this because I'm not allowed to upload the file. It does say "exctracting done" but my file is nowhere to be found. I've tried multiple folders. Well, MexCom says it put it here: d:\Downloads\id\jpn\benchmark\ Are you running Vista by chance? Vista has the standard setti...
- Sun Jul 26, 2009 10:13 pm
- Forum: Game Archive
- Topic: Resident Evil 5 Benchmark Backgrounds
- Replies: 20
- Views: 5315
Re: Resident Evil 5 Benchmark Backgrounds
Well, after opening the file, immediately click the large extract button and point to a directory. It should extract. After that, please get the debug.log file in MultiEx Commander's main folder and attach it here. 
- Sun Jul 26, 2009 9:14 pm
- Forum: Game Archive
- Topic: Burnout Paradise .BIN files. help!
- Replies: 13
- Views: 6174
Re: Burnout Paradise .BIN files. help!
That depends, what is it that you wish to do? Create the DDS files? Use the script ? Something else?
