Search found 3893 matches

by Mr.Mouse
Fri Jul 31, 2009 9:11 pm
Forum: Game Archive
Topic: unpacker\packer for Riddick (. Xtc format)? Again :)
Replies: 3
Views: 2052

Re: unpacker\packer for Riddick (. Xtc format)? Again :)

Can you point to the thread where you asked before? Is there a file we can examine? viewtopic.php?f=28&t=1270 See the rules. ;)
by Mr.Mouse
Fri Jul 31, 2009 9:10 pm
Forum: Game Archive
Topic: DDR Disney Channel *.pak file
Replies: 10
Views: 2113

Re: DDR Disney Channel *.pak file

viewtopic.php?f=28&t=1270 Read the rules. There's a link to the FIleCutter tool to post only bits of the file.
by Mr.Mouse
Thu Jul 30, 2009 2:15 pm
Forum: Compressed files and methods
Topic: Some info on MOTORM4X Files
Replies: 3
Views: 2597

Re: Some info on MOTORM4X Files

Way to join the forum ! :D Thanks very much for your info! Hope you can stick around. :)
by Mr.Mouse
Wed Jul 29, 2009 9:03 pm
Forum: Game Archive
Topic: Divine Divinity 2 ".DV2" file.
Replies: 52
Views: 52001

Re: Divine Divinity 2 ".DV2" file.

Congrats to all ! You've made excellent progress. :wv: :bravo:
by Mr.Mouse
Wed Jul 29, 2009 4:19 pm
Forum: Game Archive
Topic: Resident Evil 5 Benchmark Backgrounds
Replies: 20
Views: 5315

Re: Resident Evil 5 Benchmark Backgrounds

Please upload the second file you did that didn't work out that well. The first (that I also did) is simply a matter of wrong offset of the image data in the dds you created. You should have saved the dat starting from 80 hexadecimal (128 decimal, or the 129th byte)) You should familiarize yourself ...
by Mr.Mouse
Wed Jul 29, 2009 12:17 pm
Forum: Game Archive
Topic: Resident Evil 5 Benchmark Backgrounds
Replies: 20
Views: 5315

Re: Resident Evil 5 Benchmark Backgrounds

Hex Workshop or 010 Editor
by Mr.Mouse
Tue Jul 28, 2009 10:35 pm
Forum: Compressed files and methods
Topic: Death Rally .bpk images
Replies: 6
Views: 2411

Re: Death Rally .bpk images

Now this is interesting, I hope someone can find the answer here. If I have time I may take a look myself.
by Mr.Mouse
Tue Jul 28, 2009 10:33 pm
Forum: Game Archive
Topic: Devil Survivor (DS) - BIN file
Replies: 3
Views: 1346

Re: Devil Survivor (DS) - BIN file

Yeah I noticed that. Now for some time to actually support these files.. . ... *cry* :cry:
by Mr.Mouse
Tue Jul 28, 2009 10:32 pm
Forum: Game Archive
Topic: G-Force "bin" & "000" files
Replies: 3
Views: 2001

Re: G-Force "bin" & "000" files

Will take a look ;)
by Mr.Mouse
Tue Jul 28, 2009 10:30 pm
Forum: Game Archive
Topic: Divine Divinity 2 ".DV2" file.
Replies: 52
Views: 52001

Re: Divine Divinity 2 ".DV2" file.

Those anti-piracy implementations do nothing to stop piracy. What they do, however, is annoy the end-user extremely. A useless effort and a waste of money for the producers. It's about time they see that (yet again, as history seems to repeat every 3 to 4 years, already for decades....). Sorry for t...
by Mr.Mouse
Tue Jul 28, 2009 10:25 pm
Forum: Code Talk
Topic: my implementation of the Aho-Corasick algorithm
Replies: 2
Views: 2035

Re: my implementation of the Aho-Corasick algorithm

Thanks for that, a little late, I know, but I like this stuff anyhow. :)
by Mr.Mouse
Mon Jul 27, 2009 9:58 am
Forum: Code Talk
Topic: [NDS]ARM disassembly and tools query
Replies: 1
Views: 1884

[NDS]ARM disassembly and tools query

Does anyone here have any experience in programming the ARM of the Nintendo DS? I would be interested in learning more about this computer. Of course, I'll browse the internet for information, but I learn that little is known about disassembling ARM titles from the NDS. I know there are people out t...
by Mr.Mouse
Mon Jul 27, 2009 6:34 am
Forum: Game Archive
Topic: Resident Evil 5 Benchmark Backgrounds
Replies: 20
Views: 5315

Re: Resident Evil 5 Benchmark Backgrounds

Just copy pasting this because I'm not allowed to upload the file. It does say "exctracting done" but my file is nowhere to be found. I've tried multiple folders. Well, MexCom says it put it here: d:\Downloads\id\jpn\benchmark\ Are you running Vista by chance? Vista has the standard setti...
by Mr.Mouse
Sun Jul 26, 2009 10:13 pm
Forum: Game Archive
Topic: Resident Evil 5 Benchmark Backgrounds
Replies: 20
Views: 5315

Re: Resident Evil 5 Benchmark Backgrounds

Well, after opening the file, immediately click the large extract button and point to a directory. It should extract. After that, please get the debug.log file in MultiEx Commander's main folder and attach it here. :)
by Mr.Mouse
Sun Jul 26, 2009 9:14 pm
Forum: Game Archive
Topic: Burnout Paradise .BIN files. help!
Replies: 13
Views: 6174

Re: Burnout Paradise .BIN files. help!

That depends, what is it that you wish to do? Create the DDS files? Use the script ? Something else?