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- Sat Nov 07, 2009 10:09 am
- Forum: Graphic file formats
- Topic: How to view .bpe and .ukn images
- Replies: 2
- Views: 2227
- Sat Nov 07, 2009 9:51 am
- Forum: Graphic file formats
- Topic: smackdown vs raw 2010
- Replies: 273
- Views: 69427
Re: smackdown vs raw 2010
firstimage_256_256.jpg Here's what I think: There's a list of 256x256 images, 8-bit, 256 colours, in that SaveData.dat file. They start with a palette and then the raw image data. There are only two images, I saw, the rest is all blank. For instance, the first imagedata starts at 1068 (the palette ...
- Thu Nov 05, 2009 9:43 pm
- Forum: Code Talk
- Topic: CryptoSys API
- Replies: 6
- Views: 3970
Re: CryptoSys API
No, but would be interested to know if someone has such a tool. I use a number of compressors whenever I want to compare (e.g. WinACE, 7z, RAR), but if there's one tool that does a whole lot it would be appreciated.
- Thu Nov 05, 2009 9:41 pm
- Forum: Compressed files and methods
- Topic: MECC encrypted BMP files
- Replies: 16
- Views: 4822
Re: MECC encrypted BMP files
Well, I did take a look, and you're right, there's something going on there. Have not had the change to figure it all out yet.
Busy ...... 
- Mon Nov 02, 2009 10:32 pm
- Forum: Savegames
- Topic: Flat Out 2 Savegames - Important locations
- Replies: 0
- Views: 2439
Flat Out 2 Savegames - Important locations
Code: Select all
Format is OFFSET TYPE DESCRIPTION
All numbers are hexadecimal
Savegames have extension .sav
0006 - unicode string of 24 - Playername
0088 - uint32 - Money
02b8 - bytearray of 3a in size - Rankings of all levels (career mode) e.g. 1 = 1st , 2 = 2nd, FE = level unlocked, FF = level locked
- Fri Oct 30, 2009 9:07 am
- Forum: Troubleshooting
- Topic: multiex commander GEPlugins error
- Replies: 13
- Views: 4173
Re: multiex commander GEPlugins error
I recreated the issue on another machine. Simply installing the latest java (the machine had no java before) fixed the problem. So, it's weird that it did not work with you.
- Thu Oct 22, 2009 7:17 pm
- Forum: Audio file formats
- Topic: Compressed wave file?
- Replies: 4
- Views: 1940
Re: Compressed wave file?
Nice work hcs! 
- Thu Oct 22, 2009 6:26 pm
- Forum: Game Archive
- Topic: PES_10 .img
- Replies: 9
- Views: 3753
Re: PES_10 .img
You do know how it works, Gocha. We will need example files.
- Wed Oct 21, 2009 4:39 pm
- Forum: Compressed files and methods
- Topic: MECC encrypted BMP files
- Replies: 16
- Views: 4822
Re: MECC encrypted BMP files
Nice work. We can take a look at that. The header has some information on the width and height of the picture,
- Mon Oct 19, 2009 9:55 pm
- Forum: Game Archive
- Topic: [Request] World Racing 2 - PS2 / *.nob Files
- Replies: 11
- Views: 2918
Re: [Request] World Racing 2 - PS2 / *.nob Files
I used Hex Workshop to cut out the image data from the TEX file and then opened it as RAW data in Photoshop.
- Mon Oct 19, 2009 6:32 am
- Forum: Compressed files and methods
- Topic: MECC encrypted BMP files
- Replies: 16
- Views: 4822
Re: MECC encrypted BMP files
There is absolutely nothing wrong with doing an assumption first and then proving it was incorrect. That's how science works as well ! So, please do guess on. 
- Mon Oct 19, 2009 12:15 am
- Forum: Graphic file formats
- Topic: Blood Omen: Legacy Of Kain (PC) .JAM Video Files
- Replies: 20
- Views: 7028
Re: Blood Omen: Legacy Of Kain (PC) .JAM Video Files
Interesting way of looking at data. But an actual file would be better for us to examine! 
- Mon Oct 19, 2009 12:10 am
- Forum: Compressed files and methods
- Topic: MECC Opening Night Archive: New Info....Still Stuck
- Replies: 4
- Views: 2179
Re: MECC Opening Night Archive: New Info....Still Stuck
Thanks for the upload. I have it installed. Now we can take a look at the assembly code. 
- Mon Oct 19, 2009 12:09 am
- Forum: Compressed files and methods
- Topic: MECC encrypted BMP files
- Replies: 16
- Views: 4822
Re: MECC encrypted BMP files
Yes, you did a great job on that script then. I've been looking at those CBMP files and the executable. They *seem* to be simple RLE files, 8 bit, but missing the correct BMP header. I need to take another look at the executable to see where it loads a CBMP. I would prefer next time, you *bump* an e...
- Mon Oct 19, 2009 12:01 am
- Forum: Game Archive
- Topic: Sun archive request
- Replies: 12
- Views: 4895
Re: Sun archive request
Guess it won't hurt!
