Search found 3893 matches

by Mr.Mouse
Sat Nov 14, 2009 11:17 am
Forum: Game Archive
Topic: [req].vfs bms script?
Replies: 39
Views: 8966

Re: [req].vfs bms script?

I figured out the folder format. Just to update you, I'm working on that tool. :)
by Mr.Mouse
Fri Nov 13, 2009 8:36 pm
Forum: Compressed files and methods
Topic: Modern Warfare 2 .PAK
Replies: 9
Views: 3522

Re: Modern Warfare 2 .PAK

Modern Warfare 2 was leaked today, and I've downloaded it Read the rules. : * no warez * no talking about warez Like I said in another thread: It is assumed everyone here owns a legal copy of any game they discuss. Discussing warez is against the rules and can be bannable on this forum. Downloadabl...
by Mr.Mouse
Wed Nov 11, 2009 12:43 pm
Forum: Game Archive
Topic: [req].vfs bms script?
Replies: 39
Views: 8966

Re: [req].vfs bms script?

I'll have a tool for you ready soon.
by Mr.Mouse
Mon Nov 09, 2009 3:08 pm
Forum: Game Archive
Topic: [req].vfs bms script?
Replies: 39
Views: 8966

Re: [req].vfs bms script?

Like I said. We still have to figure out the folder sytem.
by Mr.Mouse
Mon Nov 09, 2009 1:49 pm
Forum: Old posts
Topic: MX ATV unleashed - PSP
Replies: 4
Views: 8921

Re: MX ATV unleashed - PSP

Thanks, I'll download it.
by Mr.Mouse
Mon Nov 09, 2009 1:00 pm
Forum: Game Archive
Topic: [req].vfs bms script?
Replies: 39
Views: 8966

Re: [req].vfs bms script?

While I applaud you thanking aluigi, the important forework was done by others. :)
by Mr.Mouse
Mon Nov 09, 2009 8:14 am
Forum: Game Archive
Topic: [req].vfs bms script?
Replies: 39
Views: 8966

Re: [req].vfs bms script?

:clasdance Ah, I love it when I'm right. :clasdance Also great work, GameZelda! I'm sure that decode routine will come in handy. Got a few examples of decoded filenames ? Because there's still a lot of Q's in there. We still need to figure out the format of the tail entries after they've been decoded.
by Mr.Mouse
Mon Nov 09, 2009 12:15 am
Forum: Game Archive
Topic: [req].vfs bms script?
Replies: 39
Views: 8966

Re: [req].vfs bms script?

Wait, upon examining the vfs.dll file in IDAPro, I noticed a reference to a CodeFilter.cpp, along with a 16-byte array : QIKJHMNAETOGDCXS This code is used in a function that is called by another function. The first function calculates a value by ANDing a gotten value with 0F and then presumably tha...
by Mr.Mouse
Sun Nov 08, 2009 9:15 pm
Forum: Game Archive
Topic: [req].vfs bms script?
Replies: 39
Views: 8966

Re: [req].vfs bms script?

Ok, the big xxz.vfs file contains some 17800 files, that I can extract with the adapted script. At the end, there is the tail that has some 18000 entries. I'm pretty sure the tail holds the key to the filenames. Did you see the game has a vfs.dll file? In there, there's text reference to a FDT part ...
by Mr.Mouse
Sun Nov 08, 2009 3:49 pm
Forum: Game Archive
Topic: [req].vfs bms script?
Replies: 39
Views: 8966

Re: [req].vfs bms script?

OK, aluigi, thanks. It's a bit annoying when there's not a UCS variable somewhere. I just figured an estimated compression 1/16th of original size would suffice. Obviously not. Well, then 32 or even 64 might be enough.
by Mr.Mouse
Sun Nov 08, 2009 2:00 pm
Forum: Graphic file formats
Topic: *.dat mortal kombat trilogy psx version (solved)
Replies: 5
Views: 4513

Re: *.dat mortal kombat trilogy psx version (solved)

OK, so can you save the palette? And upload it here? Did you simply compare colours from screenshots?
by Mr.Mouse
Sun Nov 08, 2009 1:57 pm
Forum: Game Archive
Topic: [req].vfs bms script?
Replies: 39
Views: 8966

Re: [req].vfs bms script?

IDString 0 "vfs " ; ComType ZLib1 ; Get U1 Long 0 ; Get BankSize Long 0 ; Get U2 Long 0 ; Get U3 Long 0 ; Get U4 Long 0 ; Get TOffset Long 0 ; Set J Long 156 ; GoTo J 0 ; Do ; SavePos ResStart 0 ; Get ID Long 0 ; If ID = 1751474532 ; Get NumberOfBanks Long 0 ; Get U6 Long 0 ; Get Compress...
by Mr.Mouse
Sat Nov 07, 2009 2:20 pm
Forum: Game Archive
Topic: reverse engineering an unknown hash function
Replies: 2
Views: 1248

Re: reverse engineering an unknown hash function

That's not going to be easy, as the ARM compilers/emulators for your PC out there are frankly lacking substance to be helpful. I've been trying to do this with a Nintendo DS game, to no avail.
by Mr.Mouse
Sat Nov 07, 2009 1:47 pm
Forum: Graphic file formats
Topic: *.dat mortal kombat trilogy psx version (solved)
Replies: 5
Views: 4513

Re: *.dat mortal kombat trilogy psx version (solved)

Ok, so I took a look. there are three 256*256 tiles that contain individual graphics. The ARENA.DAT file starts with a header and at 1e0h starts the image data for those three tiles. The data are 8-bit bitmaps. In the following picture you see what you get if you load everything at once (without the...
by Mr.Mouse
Sat Nov 07, 2009 10:12 am
Forum: Graphic file formats
Topic: *.dat mortal kombat trilogy psx version (solved)
Replies: 5
Views: 4513

Re: *.dat mortal kombat trilogy psx version (solved)

Hello? Did you solve this problem of yours? Please let us know how then. We are all here to share.