Search found 3893 matches

by Mr.Mouse
Mon Nov 30, 2009 9:17 pm
Forum: Holy Cow!
Topic: Hello ;)
Replies: 8
Views: 3933

Re: Hello ;)

Check the Game File Format Central:

http://wiki.xentax.com/index.php/Monolith_REZ
by Mr.Mouse
Mon Nov 30, 2009 8:49 pm
Forum: Holy Cow!
Topic: Hello ;)
Replies: 8
Views: 3933

Re: Hello ;)

Hi and welcome! :D
by Mr.Mouse
Sun Nov 29, 2009 11:12 pm
Forum: Game Archive
Topic: LEGO Indiana Jones 2 [PSP] - *.FIB
Replies: 7
Views: 3136

Re: LEGO Indiana Jones 2 [PSP] - *.FIB

That is bloody awesome. 7z compressed a 360 MB file to 42 MB, while standard zip managed to get it to 280 MB. :eek: The new standard is 7z, people.
by Mr.Mouse
Sun Nov 29, 2009 1:44 pm
Forum: Savegames
Topic: [NDS]Civilization Revolution Save game files
Replies: 1
Views: 3974

Re: [NDS]Civilization Revolution Save game files

OK, I think I've located the CRC/Hash. The save games are stored the .sav file, of course. And the .sav start off with the magic word "RCMS". At 0x14 is the first checksum, of 4 bytes long, followed by the second etc. up to 5 savegames. The first savegame starts at 0x800, the second at 0xd...
by Mr.Mouse
Sun Nov 29, 2009 1:02 am
Forum: Game Archive
Topic: [PS2] Namco Games - ARCHIVE.AR files
Replies: 12
Views: 7422

Re: [PS2] Namco Games - ARCHIVE.AR files

taking a look
by Mr.Mouse
Sat Nov 28, 2009 11:42 pm
Forum: Game Archive
Topic: James Cameron Avatar .pak
Replies: 44
Views: 17736

Re: James Cameron Avatar .pak

sendspace fucks up. Can you upload it somewhere else?
by Mr.Mouse
Sat Nov 28, 2009 10:24 am
Forum: Game Archive
Topic: Twisted Metal 2 .tpc .dpc
Replies: 3
Views: 3163

Re: Twisted Metal 2 .tpc .dpc

IDString 0 "TCPMC" ; Set J Long 8 ; GoTo J 0 ; Get Date Long 0 ; Get FN Long 0 ; SavePos FS 0 ; Set EXT String ".tim" ; For T = 1 To FN ; Get Size Long 0 ; SavePos TIMOFF 0 ; Set Name String T ; String Name += EXT ; Log Name TIMOFF Size 0 0 ; Math FS += Size ; Math FS += 4 ; GoT...
by Mr.Mouse
Thu Nov 26, 2009 2:44 pm
Forum: Plugins
Topic: Plugin encoding
Replies: 11
Views: 4529

Re: Plugin encoding

You should contact Rahly for any issues related to his pluginmanager (RPM) (the interface between MultiEx and the RPM-plugins).
by Mr.Mouse
Wed Nov 25, 2009 1:50 pm
Forum: Game Archive
Topic: [req].vfs bms script?
Replies: 39
Views: 8966

Re: [req].vfs bms script?

Good, now thank me by clicking the <thank post> button dammit! Do you realise the amount of work that has gone into deciphering this format and programming that tool? :P
by Mr.Mouse
Wed Nov 25, 2009 10:58 am
Forum: Game Archive
Topic: Driv3r
Replies: 30
Views: 10941

Re: Driv3r

Ok, I'll see if I can take a look at this later. How many bytes large are all the IMG files?
by Mr.Mouse
Wed Nov 25, 2009 10:17 am
Forum: Game Archive
Topic: Driv3r
Replies: 30
Views: 10941

Re: Driv3r

No, get the FileCutter in the Tools pack 1.2 : http://www.xentax.com/downloads/Xentax_ ... ck_1_2.zip
Use 1024K.

To thank people, look at their post, there is a *thank post* button to thank the author, next to the Profile button.
by Mr.Mouse
Wed Nov 25, 2009 10:01 am
Forum: Game Archive
Topic: Driv3r
Replies: 30
Views: 10941

Re: Driv3r

If you can use a filecutter to have us take a look at pieces of those large files, that would help. Check http://www.xentax.com for the tools pack that includes the FileCutter.
by Mr.Mouse
Wed Nov 25, 2009 8:28 am
Forum: Game Archive
Topic: [req].vfs bms script?
Replies: 39
Views: 8966

Re: [req].vfs bms script?

LOL.Found the bug, and it was a very STUPID one.

THis should fix the issue.
vfsextractor.zip
by Mr.Mouse
Tue Nov 24, 2009 11:28 pm
Forum: Game Archive
Topic: [req].vfs bms script?
Replies: 39
Views: 8966

Re: [req].vfs bms script?

Well, I could not see it. The pieces of 1024K are too small. Try this and attach the debug.txt.