Search found 3144 matches

by Mr.Mouse
Tue Jan 12, 2016 8:41 pm
Forum: General game tools
Topic: Need for Speed Rivals - .itexture
Replies: 2
Views: 1328

Re: Need for Speed Rivals - .itexture

Why don't you post this in the right forum ? Graphic formats?
by Mr.Mouse
Sun Jan 10, 2016 9:55 pm
Forum: Game specific tools
Topic: Old Disney games tool
Replies: 13
Views: 3417

Re: Old Disney games tool

Stuff can be extracted quite simply, question remains: what kind of compression is used on some of the content.
by Mr.Mouse
Sun Jan 10, 2016 2:41 pm
Forum: 3D/2D models
Topic: Chrono Cross
Replies: 25
Views: 4935

Re: Chrono Cross

sannoki wrote:
Mr.Mouse wrote: Wait, what? You are recreating the levels by hand? You do not use actual models from the game ?
2D pictures are not a 3D models...
Right you are. ;-) I don't know the game, so I understand that the worlds in the game are sprites in a pre-rendered 2d background ?
by Mr.Mouse
Sat Jan 09, 2016 10:27 pm
Forum: 3D/2D models
Topic: Chrono Cross
Replies: 25
Views: 4935

Re: Chrono Cross

how boring! Better close this thread. :cry: It's useless. Feel like someone is talking who's disappointed that noone in this forum helped him out and now hides his knowledge as kinda revenge. Is this "the message" Mr.Mouse spoke of? Maybe I'm wrong - then prove it. just said, that it is hard to exp...
by Mr.Mouse
Fri Jan 01, 2016 10:58 pm
Forum: Website
Topic: Happy new year! Our mission for 2016? Comment here!
Replies: 11
Views: 6190

Happy new year! Our mission for 2016? Comment here!

Hello to everyone, and a very happy and awesome 2016! xentaxbanner.png 2015 has seen growth of our community versus previous years, with the past 6 months giving rise to the figures you see above (monthly average). Sure, we are in a very S.P.E.C.I.A.L. place, with highly intelligent and dedicated me...
by Mr.Mouse
Wed Dec 30, 2015 11:29 pm
Forum: Holy Cow!
Topic: *possible spoiler* How Fallout 4 pays tribute to Max Payne
Replies: 0
Views: 1535

*possible spoiler* How Fallout 4 pays tribute to Max Payne

If you have played Fallout 4, and you were also there when Max Payne came out, you will have seen the salute the devs of Fallout 4 gave to Max Payne. fo4mp1.jpg They let you track the memories of Kellogg via his neuronal paths. A nice feature you would think. However, they took this from a chapter i...
by Mr.Mouse
Mon Dec 28, 2015 11:09 am
Forum: Retro games
Topic: Lords of Midnight Wrapper 0.2
Replies: 4
Views: 3867

Re: Lords of Midnight Wrapper 0.2

I hope you enjoy it!
by Mr.Mouse
Sat Dec 26, 2015 9:44 pm
Forum: Game specific tools
Topic: [IKS] Zanzarah: The Hidden Portal tools
Replies: 2
Views: 1589

Re: [IKS] Zanzarah: The Hidden Portal tools

This doesn't run using Python 3.5.1?
by Mr.Mouse
Wed Dec 23, 2015 10:37 pm
Forum: 3D/2D models
Topic: Chrono Cross
Replies: 25
Views: 4935

Re: Chrono Cross

Great! Want to share how you did it? :keke:
by Mr.Mouse
Tue Dec 22, 2015 10:32 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 876
Views: 257307

Re: ARchive_neXt

Also,when I put a certain lzo.dll file in the main folder of the tool I get this in PoP Forgotten Sands:
errordat.png
by Mr.Mouse
Tue Dec 22, 2015 10:28 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 876
Views: 257307

Re: ARchive_neXt

Which lzo.dll file is that ?
by Mr.Mouse
Tue Dec 22, 2015 9:27 pm
Forum: 3D/2D models
Topic: Chrono Cross
Replies: 25
Views: 4935

Re: Chrono Cross

sannoki wrote:
Mr.Mouse wrote:Thanks for the screenshot, but what is your message ? :)
Just wanted to show current prgress.
Nice, so what did you do?
by Mr.Mouse
Tue Dec 22, 2015 10:05 am
Forum: 3D/2D models
Topic: Chrono Cross
Replies: 25
Views: 4935

Re: Chrono Cross

Thanks for the screenshot, but what is your message ? :)
by Mr.Mouse
Sat Dec 19, 2015 10:44 pm
Forum: General game tools
Topic: BikMod - Modding Bink Video library
Replies: 10
Views: 9054

Re: BikMod - Modding Bink Video library

There actually is a later version 0.3e here:
http://tools.game-alive.com/forums/view ... p?f=4&t=10
Direct: http://tools.game-alive.com/download/bikmod_v0.3e.zip
Or take the attachment:
bikmod_v0.3e.zip