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- Fri Dec 18, 2009 8:23 am
- Forum: Graphic file formats
- Topic: smackdown vs raw 2010
- Replies: 273
- Views: 69427
Re: smackdown vs raw 2010
Okay, but don't forget to upload images that failed after importation. Another test, please use a .pt that works IN GAME. Now change the image in slot 0, but just slightly IN GAME. Now upload the new .pt file, together with the original. I will need to see what changed between the two. Because if th...
- Fri Dec 18, 2009 7:45 am
- Forum: Graphic file formats
- Topic: smackdown vs raw 2010
- Replies: 273
- Views: 69427
Re: smackdown vs raw 2010
OK, thanks. Editing a file and resaving it will chance the colour palette probably. Can you upload some edited BMPs that failed in the game ?
- Fri Dec 18, 2009 12:47 am
- Forum: Graphic file formats
- Topic: smackdown vs raw 2010
- Replies: 273
- Views: 69427
- Fri Dec 18, 2009 12:44 am
- Forum: Graphic file formats
- Topic: smackdown vs raw 2010
- Replies: 273
- Views: 69427
Re: smackdown vs raw 2010
Well I decided to rehash and resign the file for save measures after I tested and it seemed to have worked. I exported and reimported the same file with success, and then opened it up in game and everything was good. The only weird thing I had happen is in your preview in your program and in the pr...
- Fri Dec 18, 2009 12:42 am
- Forum: Graphic file formats
- Topic: smackdown vs raw 2010
- Replies: 273
- Views: 69427
Re: smackdown vs raw 2010
Hmmm. The "Export" feature seems to not work on the BMPs that I've imported. I hit Export, I pick the destination folder, I type in the file name, I hit Save....the dialog box goes away but there's no file where I told it to put one. Okay, so which files were you trying to import? Can you...
- Thu Dec 17, 2009 11:39 pm
- Forum: Graphic file formats
- Topic: smackdown vs raw 2010
- Replies: 273
- Views: 69427
Re: smackdown vs raw 2010
Okay, so test this. Backup your .pt file. Please export a slot as .bmp, then import it back into the same slot from that file. Now save the .pt file and try that one out in the game. Is that accurate in the game?
- Thu Dec 17, 2009 11:59 am
- Forum: Graphic file formats
- Topic: smackdown vs raw 2010
- Replies: 273
- Views: 69427
Re: smackdown vs raw 2010
Well, it can extract now. I think the textures are not DXT5 as they are uncompressed. BMP with alpha does seem likely.
Here's the update:
Here's the update:
- Wed Dec 16, 2009 11:54 pm
- Forum: Graphic file formats
- Topic: smackdown vs raw 2010
- Replies: 273
- Views: 69427
Re: smackdown vs raw 2010
Strange, did you copy all the files (2 of them into the same folder?)
- Wed Dec 16, 2009 7:43 am
- Forum: Graphic file formats
- Topic: smackdown vs raw 2010
- Replies: 273
- Views: 69427
Re: smackdown vs raw 2010
Oops, in my haste a forgot to include the bmp header....will upload tonight.
[EDIT] Ok, there's a new zip file, with bmp_header. Should work now.
[EDIT] Ok, there's a new zip file, with bmp_header. Should work now.
- Wed Dec 16, 2009 12:20 am
- Forum: Graphic file formats
- Topic: smackdown vs raw 2010
- Replies: 273
- Views: 69427
Re: smackdown vs raw 2010
Okay here's a preview. At the moment just a simple .PT explorer. ptexp.jpg ptexp2.jpg It just opens and saves .PT files. Not idiot-proof mind you and a pre-alpha version, will probably crash when corrupted files are attempted to be opened. I've been thinking, perhaps these are textures were original...
- Tue Dec 15, 2009 4:03 pm
- Forum: Compressed files and methods
- Topic: writing a .bms for a frreware 3d game: magic pets
- Replies: 29
- Views: 9408
Re: writing a .bms for a frreware 3d game: magic pets
Haha, no, but not many people can do that, so good job!
![Satisfied :]](./images/smilies/%5Bcolon%5D%5D.gif)
- Tue Dec 15, 2009 3:10 pm
- Forum: Compressed files and methods
- Topic: writing a .bms for a frreware 3d game: magic pets
- Replies: 29
- Views: 9408
Re: writing a .bms for a frreware 3d game: magic pets
Hey , shekofte, you wrote that BMS yourself? Nice! 
- Tue Dec 15, 2009 3:07 pm
- Forum: Holy Cow!
- Topic: avoid rapidshare
- Replies: 21
- Views: 10623
Re: avoid rapidshare
Ah, you mean http://netload.in/ ?
- Tue Dec 15, 2009 3:04 pm
- Forum: Miscellaneous
- Topic: Searching for a specific decompiler...
- Replies: 6
- Views: 2997
Re: Searching for a specific decompiler...
And I have not heard of a Fusion specific decompiler as well. Sorry.
- Mon Dec 14, 2009 10:29 am
- Forum: Graphic file formats
- Topic: smackdown vs raw 2010
- Replies: 273
- Views: 69427
Re: smackdown vs raw 2010
Do you know what format the images are in, and if they look like they could easily be replaced? Basically, the image are 256-colour bitmaps. Each byte is one pixel, so an image can be up to 256x256 (or 128x512) bytes big. There is a RGBA palette I think, each of the 256 colours is written in big en...
