Poll & Discussion: We wish the site to continue (Y/N)
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- Mon Jan 18, 2010 8:28 am
- Forum: Graphic file formats
- Topic: Def Jam Bitmap and .colours files
- Replies: 62
- Views: 22926
Re: Def Jam Bitmap and .colours files
In time yes. There is still some unanswered question: why is this palette modification being done? I tried importing a new image instead of the logos, with exactly the same size and pre-converted the palette. However, the game hung when the image was about to come up. So, there is more to the palett...
- Sun Jan 17, 2010 10:51 pm
- Forum: Graphic file formats
- Topic: Def Jam Bitmap and .colours files
- Replies: 62
- Views: 22926
Re: Def Jam Bitmap and .colours files
Yes, and here's a part of the picture in PT Explorer with active alpha (transparency), it works 100%. 47_legal_ssh_file1_pt_alpha.jpg It's half as bright, because the game uses 128 as max opacity (0 transparency) instead of 256 assumed by PT Explorer. So you see it as 50% transparent against a black...
- Sun Jan 17, 2010 10:41 pm
- Forum: Graphic file formats
- Topic: Def Jam Bitmap and .colours files
- Replies: 62
- Views: 22926
Re: Def Jam Bitmap and .colours files
Yes, hehe, that looks a lot better doesn't it:
That's the logo bit at the start. I've extracted the bitmap and palette from 47_legal.ssh and converted the palette to my idea. Notice how the colours now match !
That's the logo bit at the start. I've extracted the bitmap and palette from 47_legal.ssh and converted the palette to my idea. Notice how the colours now match !
- Sun Jan 17, 2010 10:01 pm
- Forum: Graphic file formats
- Topic: Def Jam Bitmap and .colours files
- Replies: 62
- Views: 22926
Re: Def Jam Bitmap and .colours files
I've noticed something interesting. Those modulated palette entries (16 bytes in lenght) are actually two sets of 8 entries that are switched position in game. So the first set becomes second and the second becomes first.
- Thu Jan 14, 2010 6:19 pm
- Forum: Graphic file formats
- Topic: Wrestle kingdom 2 texture help (calling Mr Mouse) lol
- Replies: 11
- Views: 4693
Re: Wrestle kingdom 2 texture help (calling Mr Mouse) lol
Well, tell that someone to compress large files first using 7z on maximum setting, so you have minimal upload and download times.
- Thu Jan 14, 2010 6:08 pm
- Forum: Graphic file formats
- Topic: Wrestle kingdom 2 texture help (calling Mr Mouse) lol
- Replies: 11
- Views: 4693
Re: Wrestle kingdom 2 texture help (calling Mr Mouse) lol
Doesn't anybody read the rules? MEGAUPLOAD is prohibited, take another File Sharing Service!
And why did you not compress the file with 7z first??
And why did you not compress the file with 7z first??
- Thu Jan 14, 2010 7:55 am
- Forum: Graphic file formats
- Topic: Wrestle kingdom 2 texture help (calling Mr Mouse) lol
- Replies: 11
- Views: 4693
Re: Wrestle kingdom 2 texture help (calling Mr Mouse) lol
You have source code? How did you edit the tool? If you have source code you can program an extract all option yourself? I'm uncertain what you ask. Are there still example files? RTX3 files? I read this in that old thread: FileID As Long TotalSize As Long Long1 As Long Long2 As Long Long3 As Long S...
- Wed Jan 13, 2010 8:39 pm
- Forum: Old posts
- Topic: Need help for JX3ONLINE PAK file !!
- Replies: 11
- Views: 13694
Re: Need help for JX3ONLINE PAK file !!
Also, read the rules on which upload services are allowed (RAPIDSHARE is not !)
- Tue Jan 12, 2010 11:49 pm
- Forum: Graphic file formats
- Topic: Def Jam Bitmap and .colours files
- Replies: 62
- Views: 22926
Re: Def Jam Bitmap and .colours files
Interesting, I got a picture in, using only the primaries. It shows as intended. Note I edited the picture's palette to have only the primaries remain and all other colours I made black. Note how the rest of the picture is now as "corrupted" as we see it in a paintprogram. The colour modul...
- Tue Jan 12, 2010 8:35 pm
- Forum: Graphic file formats
- Topic: smackdown vs raw 2010
- Replies: 273
- Views: 69427
Re: smackdown vs raw 2010
I might do that. 
- Tue Jan 12, 2010 7:38 pm
- Forum: Graphic file formats
- Topic: smackdown vs raw 2010
- Replies: 273
- Views: 69427
Re: smackdown vs raw 2010
The next update you can at least save and load only the alpha values. Look, what you should do is chose a colour that will be fully transparent. Mostly this is colour 0 (make it black or something). Then whenever you wish parts of the picture to be fully transparent, you draw with this colour. If yo...
- Tue Jan 12, 2010 3:16 pm
- Forum: Old posts
- Topic: Need help for JX3ONLINE PAK file !!
- Replies: 11
- Views: 13694
Re: Need help for JX3ONLINE PAK file !!
just fyi, if you don't upload one of the archives nobody will ever take a look at it I agree. We don't want to be forced to install a game just to look at the files. I only do that when it is clear I really need to take a look at the executable while the game is running to find an algorithm of some...
- Mon Jan 11, 2010 9:45 am
- Forum: Graphic file formats
- Topic: Def Jam Bitmap and .colours files
- Replies: 62
- Views: 22926
Re: Def Jam Bitmap and .colours files
Ok, just a small update so I don't forget. I've been working with the 47_legal.ssh file, the first picture is the one with all the logo's of the national competitions that you see during boot of the game. I created a test picture that showed the complete palette of the picture as squares of 14x14, 1...
- Sun Jan 10, 2010 5:47 pm
- Forum: Game Archive
- Topic: Need help with .hogg files for Star Trek Online
- Replies: 19
- Views: 29139
Re: Need help with .hogg files for Star Trek Online
Nice going, Rick! 
- Fri Jan 08, 2010 7:38 pm
- Forum: Graphic file formats
- Topic: smackdown vs raw 2010
- Replies: 273
- Views: 69427
Re: smackdown vs raw 2010
Brilliant job! Sorry for my slow routine to preview the Alpha (FatalArms wrote:I took the time to do a video tutorial on this today.
http://www.youtube.com/watch?v=DvMMlfinY7k
