Poll & Discussion: We wish the site to continue (Y/N)
Search found 3893 matches
- Fri Feb 26, 2010 8:32 pm
- Forum: Graphic file formats
- Topic: Dream Zone .DZI .MWI files
- Replies: 17
- Views: 6488
Re: Dream Zone .DZI .MWI files
This looks like CGA format. Do you have the complete game? Can't be that big?
- Thu Feb 25, 2010 9:58 am
- Forum: Game specific tools
- Topic: [PC] Fear2 Tools
- Replies: 28
- Views: 17192
Re: [PC] Fear2 Tools
Hey Crypton, any progress?
- Wed Feb 24, 2010 9:13 am
- Forum: Game Archive
- Topic: [X360] NFS Shift
- Replies: 25
- Views: 7177
Re: [X360] NFS Shift
The best option is to adapt the script for QuickBMS. The XBOX files are in Big Endian and have a slight change in structure. Perhaps Chrrox can help you, or Luigi.
- Wed Feb 24, 2010 9:11 am
- Forum: Troubleshooting
- Topic: Multi Ex error
- Replies: 3
- Views: 1982
Re: Multi Ex error
This issue has been discussed before. You need any or (older?) version of COMCTL32.OCX If you simply Google the error you get : The error 35613 indicates that the COMCTL32.OCX file on your system is either not the correct version or is not registered correctly, Google is your friend, remember that.
- Tue Feb 23, 2010 2:46 pm
- Forum: Game specific tools
- Topic: [PC] Fear2 Tools
- Replies: 28
- Views: 17192
Re: [PC] Fear2 Tools
Okay, that looks cool already! I would like an upload button, as users may upload their tools. Alternatively, they could provide a link somewhere else, but primarily they should upload. The games. The users should be able to select a Game from a dropdown-box. So they should first check if that game ...
- Tue Feb 23, 2010 9:13 am
- Forum: Game Archive
- Topic: [X360] NFS Shift
- Replies: 25
- Views: 7177
Re: [X360] NFS Shift
Ok, I'll see what I can do. The encryption code for the PC version was @lLy0urRaC3ar3bE apparently.
Mind, that reads: "All Your Race Are Be(long to us)", always funny, these programmers.
Mind, that reads: "All Your Race Are Be(long to us)", always funny, these programmers.
- Tue Feb 23, 2010 7:42 am
- Forum: Game Archive
- Topic: [X360] NFS Shift
- Replies: 25
- Views: 7177
Re: [X360] NFS Shift
Okay, yeah, I noticed that some were encrypted and some not. So does the old script work on the xbox files? Then our job is done here.
- Mon Feb 22, 2010 10:55 pm
- Forum: Game Archive
- Topic: [X360] NFS Shift
- Replies: 25
- Views: 7177
Re: [X360] NFS Shift
IDString 0 "PAK " ; Get D Long 0 ; Get FN Long 0 ; ReverseLong FN ; Get DHigh Long 0 ; ReverseLong High ; Get DLow Long 0 ; ReverseLong Low ; Get PadSize Long 0 ; ReverseLong PadSize ; GetDString PAKNAME 256 0 ; Get EXTOffset Long 0 ; ReverseLong EXTOffset ; Get EXTSH Long 0 ; ReverseLong...
- Mon Feb 22, 2010 8:37 pm
- Forum: Game Archive
- Topic: some cities xl pak expoder
- Replies: 1
- Views: 762
Re: some cities xl pak expoder
Thanks, why not post it at the blog? see "Tools" button up there. You have editor rights, so can upload the tool there.
- Mon Feb 22, 2010 2:54 pm
- Forum: Game specific tools
- Topic: [PC] Fear2 Tools
- Replies: 28
- Views: 17192
Re: [PC] Fear2 Tools
Cool, I eagerly await your beta 
- Mon Feb 22, 2010 8:11 am
- Forum: Game specific tools
- Topic: [PC] Fear2 Tools
- Replies: 28
- Views: 17192
Re: [PC] Fear2 Tools
I had to be pragmatic. I did not have time to build it myself, and it seems no-one else did as well. If you feel up to it, please do create something more dedicated to the task. The layout can be the same, and it should use phpbb 3.0.0's user database, with admin's and moderators have rights to modi...
- Sat Feb 20, 2010 10:49 pm
- Forum: Graphic file formats
- Topic: Bowja ACTUAL SWFS
- Replies: 5
- Views: 1890
Re: Bowja ACTUAL SWFS
Thanks for the tip.
- Sat Feb 20, 2010 7:54 pm
- Forum: Graphic file formats
- Topic: Bowja ACTUAL SWFS
- Replies: 5
- Views: 1890
Re: Bowja ACTUAL SWFS
Thanks, good show. Double posts are of course not allowed. Anyway, how did you get the original SWF?
- Sat Feb 20, 2010 4:13 pm
- Forum: Graphic file formats
- Topic: Bowja ACTUAL SWFS
- Replies: 5
- Views: 1890
Re: Bowja ACTUAL SWFS
The SWF file loads resources from the website when you start it. It is 5.2 mb large. THere's not much use if it still needs to load resources from the website.
- Sat Feb 20, 2010 1:28 pm
- Forum: Game Archive
- Topic: Moto Racer 1 files
- Replies: 3
- Views: 1366
Re: Moto Racer 1 files
Check out the info at Game File Format Central
http://wiki.xentax.com/index.php/Motoracer
http://wiki.xentax.com/index.php/Motoracer
