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- Tue Mar 02, 2010 11:23 pm
- Forum: Graphic file formats
- Topic: Heroes of Might and Magic 1
- Replies: 15
- Views: 8647
Re: Heroes of Might and Magic 1
Upload them here. You should be fine.
- Tue Mar 02, 2010 11:23 pm
- Forum: Graphic file formats
- Topic: PT Explorer 1.6 Version
- Replies: 5
- Views: 2781
Re: PT Explorer 1.6 Version
Try right-clicking and Troubleshoot COmpatibility, then select XP SP2 mode.
- Tue Mar 02, 2010 11:18 pm
- Forum: Troubleshooting
- Topic: MultiEx Commander in Windows 7
- Replies: 2
- Views: 9530
MultiEx Commander in Windows 7
Just run the Troublshoot Compatibility by right-clicking on the MultiEx Commander icon in Windows 7. Then select XP SP2 after it is done and save its settings for next time. It worked for me on a clean install.
- Tue Mar 02, 2010 11:17 pm
- Forum: Troubleshooting
- Topic: MSINET.OCX error
- Replies: 5
- Views: 3916
Re: MSINET.OCX error
Just run the Troublshoot Compatibility by right-clicking on the MultiEx Commander icon in Windows 7. Then select XP SP2 after it is done and save its settings for next time. It worked for me on a clean install.
- Mon Mar 01, 2010 11:10 pm
- Forum: Game Archive
- Topic: XBOX 360 LOST PLANET EC .arc HELP !
- Replies: 4
- Views: 1698
Re: XBOX 360 LOST PLANET EC .arc HELP !
Excellent.
- Mon Mar 01, 2010 9:35 pm
- Forum: Graphic file formats
- Topic: Dream Zone .DZI .MWI files
- Replies: 17
- Views: 6488
Re: Dream Zone .DZI .MWI files
Ok, here's a crude converter for you. It will create BMPs.
- Mon Mar 01, 2010 6:56 pm
- Forum: Game Archive
- Topic: XBOX 360 LOST PLANET EC .arc HELP !
- Replies: 4
- Views: 1698
Re: XBOX 360 LOST PLANET EC .arc HELP !
The rules state you will have to upload an example.
- Mon Mar 01, 2010 3:33 pm
- Forum: Game Archive
- Topic: [PC] Mass Effect 2 (AFC & PCC)
- Replies: 24
- Views: 18196
Re: [PC] Mass Effect 2 (AFC & PCC)
This is great, why not add it to the tools blog yourself, you should have author rights there 
- Mon Mar 01, 2010 9:46 am
- Forum: Graphic file formats
- Topic: Dream Zone .DZI .MWI files
- Replies: 17
- Views: 6488
Re: Dream Zone .DZI .MWI files
Well, each file has a header: uint16 Image width (-8) uint16 Image height uint16 dummy uint16 bytes per row in each layer (each byte is 8 pixels, remember, so to get to the actual width, multiple this with 8) uint16 (number of bytes in each layer in theory / 8 ), so multiply with 8 to get to the tot...
- Sun Feb 28, 2010 10:57 pm
- Forum: Graphic file formats
- Topic: Dream Zone .DZI .MWI files
- Replies: 17
- Views: 6488
Re: Dream Zone .DZI .MWI files
Okay, so the game uses 4 palettes, I noticed. 2 CGA and 2 VGA. The MWI files that have CGA in their name have a slightly tweaked CGA palette (colour 12 is white instead of black). Also, those MWI files that have a CGA in their name have a VGA counterpart, with a gray-scale VGA palette, as opposed to...
- Sun Feb 28, 2010 12:22 pm
- Forum: Game Archive
- Topic: Grand Chase .KOM files
- Replies: 4
- Views: 2588
Re: Grand Chase .KOM files
The files in this archive are Zlib compressed. The first file starts at 0x7a8.
- Sun Feb 28, 2010 11:13 am
- Forum: Graphic file formats
- Topic: Dream Zone .DZI .MWI files
- Replies: 17
- Views: 6488
Re: Dream Zone .DZI .MWI files
well, like I said. There are 4 layers of pixel information. Each byte in a layer represents 8 pixels , the left most pixel being the 8th bit (decimal value 128). If a bit is set, then the pixel at that location is set. However, there are 4 layers, so each pixel has 4 bits of colour information (4 la...
- Sat Feb 27, 2010 11:04 pm
- Forum: Graphic file formats
- Topic: Dream Zone .DZI .MWI files
- Replies: 17
- Views: 6488
Re: Dream Zone .DZI .MWI files
So it seems these files have 4 colour bit layers. By chosing the right palette you can show the picture in VGA or CGA mode, when the palette is CGA compatible.
Check out the title screen, I've converted it from the data in TITLE.DZI to what it would look like in VGA mode:
Check out the title screen, I've converted it from the data in TITLE.DZI to what it would look like in VGA mode:
- Sat Feb 27, 2010 9:30 am
- Forum: Graphic file formats
- Topic: Dream Zone .DZI .MWI files
- Replies: 17
- Views: 6488
Re: Dream Zone .DZI .MWI files
Actually, each bit is simply a pixel (disregard the nibble part above). The highest bit comes first, so bit 7 (dec 128) is pixel 0, bit 6 (dec 64) is pixel 1 etc.
If I expand the first of the screens in the TITLE file like that to a 8-bit bitmap this is what you get:
If I expand the first of the screens in the TITLE file like that to a 8-bit bitmap this is what you get:
- Sat Feb 27, 2010 12:16 am
- Forum: Graphic file formats
- Topic: Dream Zone .DZI .MWI files
- Replies: 17
- Views: 6488
Re: Dream Zone .DZI .MWI files
Okay, never mind, I got it. They are CGA/VGA files. The TITLE file shows a screen resolution of 320 x 200 in the header, and a 'line'of bytes of 41 per row. Each byte depicts 8 pixels, in nibbles. So a hex value of FF means two consecutive rows of 4 pixels, with 0 - 15 combinations (e.g. F = 1111 (b...
