Search found 3893 matches

by Mr.Mouse
Tue Mar 02, 2010 11:23 pm
Forum: Graphic file formats
Topic: Heroes of Might and Magic 1
Replies: 15
Views: 8647

Re: Heroes of Might and Magic 1

Upload them here. You should be fine.
by Mr.Mouse
Tue Mar 02, 2010 11:23 pm
Forum: Graphic file formats
Topic: PT Explorer 1.6 Version
Replies: 5
Views: 2781

Re: PT Explorer 1.6 Version

Try right-clicking and Troubleshoot COmpatibility, then select XP SP2 mode.
by Mr.Mouse
Tue Mar 02, 2010 11:18 pm
Forum: Troubleshooting
Topic: MultiEx Commander in Windows 7
Replies: 2
Views: 9530

MultiEx Commander in Windows 7

Just run the Troublshoot Compatibility by right-clicking on the MultiEx Commander icon in Windows 7. Then select XP SP2 after it is done and save its settings for next time. It worked for me on a clean install.
by Mr.Mouse
Tue Mar 02, 2010 11:17 pm
Forum: Troubleshooting
Topic: MSINET.OCX error
Replies: 5
Views: 3916

Re: MSINET.OCX error

Just run the Troublshoot Compatibility by right-clicking on the MultiEx Commander icon in Windows 7. Then select XP SP2 after it is done and save its settings for next time. It worked for me on a clean install.
by Mr.Mouse
Mon Mar 01, 2010 11:10 pm
Forum: Game Archive
Topic: XBOX 360 LOST PLANET EC .arc HELP !
Replies: 4
Views: 1698

Re: XBOX 360 LOST PLANET EC .arc HELP !

Excellent.
by Mr.Mouse
Mon Mar 01, 2010 9:35 pm
Forum: Graphic file formats
Topic: Dream Zone .DZI .MWI files
Replies: 17
Views: 6488

Re: Dream Zone .DZI .MWI files

Ok, here's a crude converter for you. It will create BMPs.
Converter1_1.zip
by Mr.Mouse
Mon Mar 01, 2010 6:56 pm
Forum: Game Archive
Topic: XBOX 360 LOST PLANET EC .arc HELP !
Replies: 4
Views: 1698

Re: XBOX 360 LOST PLANET EC .arc HELP !

The rules state you will have to upload an example.
by Mr.Mouse
Mon Mar 01, 2010 3:33 pm
Forum: Game Archive
Topic: [PC] Mass Effect 2 (AFC & PCC)
Replies: 24
Views: 18196

Re: [PC] Mass Effect 2 (AFC & PCC)

This is great, why not add it to the tools blog yourself, you should have author rights there :)
by Mr.Mouse
Mon Mar 01, 2010 9:46 am
Forum: Graphic file formats
Topic: Dream Zone .DZI .MWI files
Replies: 17
Views: 6488

Re: Dream Zone .DZI .MWI files

Well, each file has a header: uint16 Image width (-8) uint16 Image height uint16 dummy uint16 bytes per row in each layer (each byte is 8 pixels, remember, so to get to the actual width, multiple this with 8) uint16 (number of bytes in each layer in theory / 8 ), so multiply with 8 to get to the tot...
by Mr.Mouse
Sun Feb 28, 2010 10:57 pm
Forum: Graphic file formats
Topic: Dream Zone .DZI .MWI files
Replies: 17
Views: 6488

Re: Dream Zone .DZI .MWI files

Okay, so the game uses 4 palettes, I noticed. 2 CGA and 2 VGA. The MWI files that have CGA in their name have a slightly tweaked CGA palette (colour 12 is white instead of black). Also, those MWI files that have a CGA in their name have a VGA counterpart, with a gray-scale VGA palette, as opposed to...
by Mr.Mouse
Sun Feb 28, 2010 12:22 pm
Forum: Game Archive
Topic: Grand Chase .KOM files
Replies: 4
Views: 2588

Re: Grand Chase .KOM files

The files in this archive are Zlib compressed. The first file starts at 0x7a8.
by Mr.Mouse
Sun Feb 28, 2010 11:13 am
Forum: Graphic file formats
Topic: Dream Zone .DZI .MWI files
Replies: 17
Views: 6488

Re: Dream Zone .DZI .MWI files

well, like I said. There are 4 layers of pixel information. Each byte in a layer represents 8 pixels , the left most pixel being the 8th bit (decimal value 128). If a bit is set, then the pixel at that location is set. However, there are 4 layers, so each pixel has 4 bits of colour information (4 la...
by Mr.Mouse
Sat Feb 27, 2010 11:04 pm
Forum: Graphic file formats
Topic: Dream Zone .DZI .MWI files
Replies: 17
Views: 6488

Re: Dream Zone .DZI .MWI files

So it seems these files have 4 colour bit layers. By chosing the right palette you can show the picture in VGA or CGA mode, when the palette is CGA compatible.

Check out the title screen, I've converted it from the data in TITLE.DZI to what it would look like in VGA mode:
TITLE.DZI.png
by Mr.Mouse
Sat Feb 27, 2010 9:30 am
Forum: Graphic file formats
Topic: Dream Zone .DZI .MWI files
Replies: 17
Views: 6488

Re: Dream Zone .DZI .MWI files

Actually, each bit is simply a pixel (disregard the nibble part above). The highest bit comes first, so bit 7 (dec 128) is pixel 0, bit 6 (dec 64) is pixel 1 etc.

If I expand the first of the screens in the TITLE file like that to a 8-bit bitmap this is what you get:
by Mr.Mouse
Sat Feb 27, 2010 12:16 am
Forum: Graphic file formats
Topic: Dream Zone .DZI .MWI files
Replies: 17
Views: 6488

Re: Dream Zone .DZI .MWI files

Okay, never mind, I got it. They are CGA/VGA files. The TITLE file shows a screen resolution of 320 x 200 in the header, and a 'line'of bytes of 41 per row. Each byte depicts 8 pixels, in nibbles. So a hex value of FF means two consecutive rows of 4 pixels, with 0 - 15 combinations (e.g. F = 1111 (b...