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- Sat Dec 31, 2016 6:20 am
- Forum: 3D/2D models
- Topic: Star Wars Battlefront 3 Pre-Alpha Animations .RAX
- Replies: 23
- Views: 7629
Re: Star Wars Battlefront 3 Pre-Alpha Animations .RAX
Well damn you're the one person i wanted to reply and give me hope it could be done cause you cracked the models but now you're saying it's impossible, well alright so i guess it's completely out of the question on the animations.
- Fri Dec 30, 2016 10:20 am
- Forum: 3D/2D models
- Topic: Star Wars Battlefront 3 Pre-Alpha Animations .RAX
- Replies: 23
- Views: 7629
Star Wars Battlefront 3 Pre-Alpha Animations .RAX
Alright so i'm posting hoping someone can take a look at these and find away to finally get these to work cause they do share the same file format as the models do and we already have those cracked with a Unwrap 3d plugin. So here is a file of various different animations some are really small like ...
- Tue Oct 25, 2016 2:34 am
- Forum: 3D/2D models
- Topic: Halo 5: Forge Models
- Replies: 133
- Views: 45645
Re: Halo 5: Forge Models
In order to make some teaser and raise motivation to send me more models+textures. I'm posting this pic with Master Chief and Spartan Locke imported from Halo 5 Forge (with all LODs) xD And Locke has nice face mesh under helmet :D I have the models but not the textures but I'm sure they use the sam...
- Fri Sep 30, 2016 10:39 pm
- Forum: Game Archive
- Topic: Star Wars Galaxy of Heroes
- Replies: 12
- Views: 7188
Re: Star Wars Galaxy of Heroes
Yeah i'm mainly looking for a couple of new characters added to this update, sucks how it takes so much work just to get out the ones you want or other stuff from unity games. Although it's even more annoying they update their games to newer unity version instead of just sticking to 1 version and go...
- Fri Sep 30, 2016 7:08 pm
- Forum: Game Archive
- Topic: Star Wars Galaxy of Heroes
- Replies: 12
- Views: 7188
Star Wars Galaxy of Heroes
So i have just about downloaded every Unity extractor out there and none seem to be working for this game but just at the start of this month they released a update and everything was just the same now just this week a Rogue One update was released that seemed to completely change everything. The ga...
- Mon Aug 29, 2016 6:16 am
- Forum: Game Archive
- Topic: StarWars Battlefront unpacker / decoder
- Replies: 88
- Views: 78915
Re: StarWars Battlefront unpacker / decoder
Okay so the script on this page is messing up a lot now it's not finding the proper chunk files for basic textures that were once working like helmets for the stormtroopers and a lot of character msr and normal maps and making them really small file size (under 100kb) when they should be in the ran...
- Fri Aug 26, 2016 1:44 am
- Forum: Game Archive
- Topic: StarWars Battlefront unpacker / decoder
- Replies: 88
- Views: 78915
Re: StarWars Battlefront unpacker / decoder
Okay so the script on this page is messing up a lot now it's not finding the proper chunk files for basic textures that were once working like helmets for the stormtroopers and a lot of character msr and normal maps and making them really small file size (under 100kb) when they should be in the rang...
- Tue Jul 26, 2016 8:13 pm
- Forum: Game Archive
- Topic: StarWars Battlefront unpacker / decoder
- Replies: 88
- Views: 78915
Re: StarWars Battlefront unpacker / decoder
Can someone look at the Dumper script and see if they can edit it cause whenever i start python and start the script with what i have selected it always tells me Patched cat not found and here is what i have. #Adjust paths here. bf4Directory=r"D:\Program Files (x86)\Origin Games\STAR WARS Battl...
- Tue Jun 14, 2016 10:30 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585619
Re: Spotlight: Señor Casaroja's Noesis
I was able to fix it when i was exporting Battlefront 3 or Battlefront (Dice) models in Ultimate Unwrap 3d in the fbx exporter window i had Export multiple uvsets checked and once i uncheck that and loaded it back up in Noesis it was fixed. Thanks for all the help.
- Sun Jun 12, 2016 7:40 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585619
Re: Spotlight: Señor Casaroja's Noesis
So i have been having a really annoying time with this program and i haven't really found a fix for it. My problem is whenever i load a FBX into Noesis it always takes some random part on the model even if the model has multi-meshes it'll do it on all of them and adds a broken UV triangle to it and ...
- Sun May 22, 2016 1:46 am
- Forum: Game Archive
- Topic: StarWars Battlefront unpacker / decoder
- Replies: 88
- Views: 78915
Re: StarWars Battlefront unpacker / decoder
So i've been holding onto this for awhile and since the original devs have from what i can tell no use to ever finish it here you guys go. This tool only works with the Alpha build of the game so remember that. The tool was edited from the Dragon Age inquisition mod tool or DAI_Tool by danielmm8888,...
- Mon Apr 25, 2016 6:25 am
- Forum: Game Archive
- Topic: Star Wars Uprising
- Replies: 2
- Views: 1632
Re: Star Wars Uprising
Thanks, i tried that tool but i must of downloaded a earlier version of it last night but now it works.
- Sun Apr 24, 2016 10:27 am
- Forum: Game Archive
- Topic: Star Wars Uprising
- Replies: 2
- Views: 1632
Star Wars Uprising
Alright so i've been searching and trying just about every unity tool and script released here an even google searching try and find something to open these files but nothing is working. This game runs on unity 5.3.2f1 and a old version of it's obb i have i'm able to extract models and textures from...
- Mon Feb 29, 2016 12:38 am
- Forum: 3D/2D models
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
- Replies: 109
- Views: 27762
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Pick one specific model, and I'll take a look at it. After that, I'm done. Can't do anything more with this format. Ah damn right well the E11, but you should really release your source so someone else can finished it cause getting out some of the maps and ship interiors would really help some peop...
- Fri Feb 26, 2016 8:36 am
- Forum: 3D/2D models
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
- Replies: 109
- Views: 27762
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
I know it may not be able to be done but there are still a few models that don't have a proper uv map a couple being the DH17 and the Munificent, Do you have any plans to try and fix that soon? Ok, I added a fix for these two models specifically. The data that tells how these UVs are stored appear ...
