Search found 163 matches

by JakeGreen
Fri Dec 30, 2016 10:20 am
Forum: 3D/2D models
Topic: Star Wars Battlefront 3 Pre-Alpha Animations .RAX
Replies: 23
Views: 5321

Star Wars Battlefront 3 Pre-Alpha Animations .RAX

Alright so i'm posting hoping someone can take a look at these and find away to finally get these to work cause they do share the same file format as the models do and we already have those cracked with a Unwrap 3d plugin. So here is a file of various different animations some are really small like ...
by JakeGreen
Tue Oct 25, 2016 2:34 am
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 131
Views: 33428

Re: Halo 5: Forge Models

In order to make some teaser and raise motivation to send me more models+textures. I'm posting this pic with Master Chief and Spartan Locke imported from Halo 5 Forge (with all LODs) xD And Locke has nice face mesh under helmet :D I have the models but not the textures but I'm sure they use the sam...
by JakeGreen
Fri Sep 30, 2016 10:39 pm
Forum: Game Archive
Topic: Star Wars Galaxy of Heroes
Replies: 13
Views: 5013

Re: Star Wars Galaxy of Heroes

Yeah i'm mainly looking for a couple of new characters added to this update, sucks how it takes so much work just to get out the ones you want or other stuff from unity games. Although it's even more annoying they update their games to newer unity version instead of just sticking to 1 version and go...
by JakeGreen
Fri Sep 30, 2016 7:08 pm
Forum: Game Archive
Topic: Star Wars Galaxy of Heroes
Replies: 13
Views: 5013

Star Wars Galaxy of Heroes

So i have just about downloaded every Unity extractor out there and none seem to be working for this game but just at the start of this month they released a update and everything was just the same now just this week a Rogue One update was released that seemed to completely change everything. The ga...
by JakeGreen
Mon Aug 29, 2016 6:16 am
Forum: Game Archive
Topic: StarWars Battlefront unpacker / decoder
Replies: 88
Views: 72159

Re: StarWars Battlefront unpacker / decoder

Okay so the script on this page is messing up a lot now it's not finding the proper chunk files for basic textures that were once working like helmets for the stormtroopers and a lot of character msr and normal maps and making them really small file size (under 100kb) when they should be in the ran...
by JakeGreen
Fri Aug 26, 2016 1:44 am
Forum: Game Archive
Topic: StarWars Battlefront unpacker / decoder
Replies: 88
Views: 72159

Re: StarWars Battlefront unpacker / decoder

Okay so the script on this page is messing up a lot now it's not finding the proper chunk files for basic textures that were once working like helmets for the stormtroopers and a lot of character msr and normal maps and making them really small file size (under 100kb) when they should be in the rang...
by JakeGreen
Tue Jul 26, 2016 8:13 pm
Forum: Game Archive
Topic: StarWars Battlefront unpacker / decoder
Replies: 88
Views: 72159

Re: StarWars Battlefront unpacker / decoder

Can someone look at the Dumper script and see if they can edit it cause whenever i start python and start the script with what i have selected it always tells me Patched cat not found and here is what i have. #Adjust paths here. bf4Directory=r"D:\Program Files (x86)\Origin Games\STAR WARS Battlefron...
by JakeGreen
Tue Jun 14, 2016 10:30 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 437068

Re: Spotlight: Señor Casaroja's Noesis

I was able to fix it when i was exporting Battlefront 3 or Battlefront (Dice) models in Ultimate Unwrap 3d in the fbx exporter window i had Export multiple uvsets checked and once i uncheck that and loaded it back up in Noesis it was fixed. Thanks for all the help.
by JakeGreen
Sun Jun 12, 2016 7:40 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 437068

Re: Spotlight: Señor Casaroja's Noesis

So i have been having a really annoying time with this program and i haven't really found a fix for it. My problem is whenever i load a FBX into Noesis it always takes some random part on the model even if the model has multi-meshes it'll do it on all of them and adds a broken UV triangle to it and ...
by JakeGreen
Sun May 22, 2016 1:46 am
Forum: Game Archive
Topic: StarWars Battlefront unpacker / decoder
Replies: 88
Views: 72159

Re: StarWars Battlefront unpacker / decoder

So i've been holding onto this for awhile and since the original devs have from what i can tell no use to ever finish it here you guys go. This tool only works with the Alpha build of the game so remember that. The tool was edited from the Dragon Age inquisition mod tool or DAI_Tool by danielmm8888,...
by JakeGreen
Mon Apr 25, 2016 6:25 am
Forum: Game Archive
Topic: Star Wars Uprising
Replies: 2
Views: 1208

Re: Star Wars Uprising

Thanks, i tried that tool but i must of downloaded a earlier version of it last night but now it works.
by JakeGreen
Sun Apr 24, 2016 10:27 am
Forum: Game Archive
Topic: Star Wars Uprising
Replies: 2
Views: 1208

Star Wars Uprising

Alright so i've been searching and trying just about every unity tool and script released here an even google searching try and find something to open these files but nothing is working. This game runs on unity 5.3.2f1 and a old version of it's obb i have i'm able to extract models and textures from...
by JakeGreen
Mon Feb 29, 2016 12:38 am
Forum: 3D/2D models
Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Replies: 106
Views: 18643

Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Pick one specific model, and I'll take a look at it. After that, I'm done. Can't do anything more with this format. Ah damn right well the E11, but you should really release your source so someone else can finished it cause getting out some of the maps and ship interiors would really help some peop...
by JakeGreen
Fri Feb 26, 2016 8:36 am
Forum: 3D/2D models
Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Replies: 106
Views: 18643

Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

I know it may not be able to be done but there are still a few models that don't have a proper uv map a couple being the DH17 and the Munificent, Do you have any plans to try and fix that soon? Ok, I added a fix for these two models specifically. The data that tells how these UVs are stored appear ...
by JakeGreen
Sun Feb 21, 2016 8:14 pm
Forum: 3D/2D models
Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Replies: 106
Views: 18643

Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

your last pluggin, is great !! more things can be loaded ... miss only ships interior and textures for ships ( nothing is load ) , station cannot be loaded I think the data in havok.rax and novodex.rax contain the same mesh data for interiors/backgrounds. So, you can at least see what you're missin...