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by JakeGreen
Sun Apr 30, 2017 2:21 am
Forum: 3D/2D models
Topic: Star Wars First Assault Tech Demo models
Replies: 16
Views: 5327

Re: Star Wars First Assault Tech Demo models

Thanks for the work on this i posted some sample files a few weeks ago and no one cared to look at so it's nice that you got it working.

Question though what is the command line for animations instead of skeletalmesh?
by JakeGreen
Thu Apr 13, 2017 3:10 am
Forum: 3D/2D models
Topic: Star Wars First Assault (Xbox 360)
Replies: 0
Views: 819

Star Wars First Assault (Xbox 360)

Okay so not really sure where to post this cause it's not just about the package but the models,textures and animations. So this game is using a odd version of unreal engine 3 version 852.8 that for some reason only partly works with Umodel and i'm hoping someone can help with it on here. Now you ca...
by JakeGreen
Thu Apr 13, 2017 12:11 am
Forum: Game Archive
Topic: Star Wars First Assault (Xbox 360)
Replies: 0
Views: 827

Star Wars First Assault (Xbox 360)

So this game is using a odd version of unreal engine 3 version 852.8 that for some reason only partly works with Umodel and i'm hoping someone can help with it on here. Now you can get out some of the models and textures but you have to disable skelmesh and animations then it will partly extract the...
by JakeGreen
Thu Mar 30, 2017 9:59 pm
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 133
Views: 45645

Re: Halo 5: Forge Models

It's sad when people only do this stuff for notoriety and don't give a damn otherwise, i've been on Facepunch for over 7 years and in those years i think i've released thousands of games assets in total from Halo,Call of Duty and mainly Star Wars games so other people don't have to do it and i have ...
by JakeGreen
Mon Mar 20, 2017 6:38 am
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 133
Views: 45645

Re: Halo 5: Forge Models

I was just hoping to avoid the hassle of installing a 40gig game I won't play on a hard drive that's over 90% full. But if that's what I got to do I will no problem. Sounds like a you problem, bud. Have fun. Hm the worst thing about people is the fact that their ego gets in the way and they can't g...
by JakeGreen
Sun Mar 12, 2017 9:12 pm
Forum: 3D/2D models
Topic: Halo wars 2 models
Replies: 27
Views: 8500

Re: Halo wars 2 models

After dumping the files with UWPDumper which files do i open with the BMS script? Also what about textures? EDIT: i noticed they are simply DX10 DDS files just in DDX format. Edit:Nevermind i was able to load the models just fine a lot of these are really nice quality and it's nice to have their bon...
by JakeGreen
Thu Feb 23, 2017 4:09 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585619

Re: Spotlight: Señor Casaroja's Noesis

So i'll give you a little run down of what i do here to get to my problem so i work in 3s max 2012 and above to model,rig and import ported models and when i export the models to fbx 2009 format cause i need it for 3ds max 9 cause the game i mod only has plugin for that version and it just gives me ...
by JakeGreen
Mon Feb 13, 2017 10:38 pm
Forum: 3D/2D models
Topic: Star Wars The Force Unleashed Wii Models
Replies: 39
Views: 14074

Re: Star Wars The Force Unleashed Wii Models

this is the best i could do with it so far :] A105_HeavyCommando_B_mdg.png i have Noesis auto creating the faces here but it isn't right as you can see. i don't know a whole lot about PS2 or Wii model formats either and i usually avoid them, i'm not sure how the face indices are stored in many of t...
by JakeGreen
Thu Feb 09, 2017 10:25 pm
Forum: 3D/2D models
Topic: Star Wars The Force Unleashed Wii Models
Replies: 39
Views: 14074

Star Wars The Force Unleashed Wii Models

So there has been a lot of work in the past on Krome Studio's file format with games like Clone Wars Republic Heroes getting a Blender Plugin and a Noesis plugin for the textures, but one game seems to have been left out that still has a lot of good models in it that aren't in any other star wars ga...
by JakeGreen
Wed Jan 04, 2017 4:33 am
Forum: 3D/2D models
Topic: Star Wars Battlefront 3 Pre-Alpha Animations .RAX
Replies: 23
Views: 7629

Re: Star Wars Battlefront 3 Pre-Alpha Animations .RAX

I didn't look at the cutscene animations. But, all animation should be valid. Every animation is usually paired with an unique object. Two different objects can't use the same animation. Especially if they have a different skeleton with a different bone count. Do you happen to think that some of th...
by JakeGreen
Tue Jan 03, 2017 9:42 am
Forum: 3D/2D models
Topic: Star Wars Battlefront 3 Pre-Alpha Animations .RAX
Replies: 23
Views: 7629

Re: Star Wars Battlefront 3 Pre-Alpha Animations .RAX

I don't think that would work, at least in UU3D. You would need to modify the position keys directly. It's too tedious to do by hand, so you would need to export the animation to some readable text format, and process it with a script or some other tool. btw, this animation format is very similiar ...
by JakeGreen
Tue Jan 03, 2017 3:09 am
Forum: 3D/2D models
Topic: Star Wars Battlefront 3 Pre-Alpha Animations .RAX
Replies: 23
Views: 7629

Re: Star Wars Battlefront 3 Pre-Alpha Animations .RAX

All animations should load, but I've only tested a few. There is also a scaling issue. Animation position is scaled to -1 to 1. But, the model may be larger than 1.0. For example, the spiderdroid model is larger than your typical character model. Since animation is still small, it scales down the m...
by JakeGreen
Tue Jan 03, 2017 1:31 am
Forum: 3D/2D models
Topic: Star Wars Battlefront 3 Pre-Alpha Animations .RAX
Replies: 23
Views: 7629

Re: Star Wars Battlefront 3 Pre-Alpha Animations .RAX

I think rotation is correct, but still having problems with unpacking position. The plugin scales everything up by 10 by default, so the original scale of the model is actually very small, usually less than 1.0. I think they're using that fact to normalize all of position values between -1 and 1. I...
by JakeGreen
Sun Jan 01, 2017 4:34 am
Forum: 3D/2D models
Topic: Star Wars Battlefront 3 Pre-Alpha Animations .RAX
Replies: 23
Views: 7629

Re: Star Wars Battlefront 3 Pre-Alpha Animations .RAX

The same RAX plugin will be able to load animations. But, it still needs some more work. Animation data can be encoded in several different formats: floats, shorts, bytes, etc... I have only decoded floats. Grevious was an exception, because all of its data was encoded in floats. Not so lucky with ...
by JakeGreen
Sun Jan 01, 2017 2:47 am
Forum: 3D/2D models
Topic: Star Wars Battlefront 3 Pre-Alpha Animations .RAX
Replies: 23
Views: 7629

Re: Star Wars Battlefront 3 Pre-Alpha Animations .RAX

Wobble wrote:Impossible just became possible.

http://imgur.com/jQGLl3p
Image
Dude you are amazing like this just made what's left of a crappy 2016 a awesome one.

Will this be an update to the RAX model plugin on unwrap3d or a separate plugin for unwrap 3d later on?