Thanks, but I've already solved the issue.interloko wrote:i'm not sure if this helps you but new version of umodel can export textures in dds format
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Search found 177 matches
- Mon Feb 27, 2012 8:23 am
- Forum: Graphic file formats
- Topic: succesfull modded MK9 textures help creating QUICKBMS SCRIPT
- Replies: 12
- Views: 7725
Re: succesfull modded MK9 textures help creating QUICKBMS SC
- Thu Feb 16, 2012 8:25 am
- Forum: 3D/2D models
- Topic: [PS2] i need open bpe files from wwe svr2010 dvd files pac
- Replies: 1
- Views: 1910
Re: [PS2] i need open bpe files from wwe svr2010 dvd files p
Firstly get the latest version of x-packer from my site. Secondly, open the wrestler pac file in x-packer and use the uncompress function to uncompress the bpe files. Then use rrobj to export the yobj model files to a readable format.
- Fri Feb 03, 2012 1:21 pm
- Forum: 3D/2D models
- Topic: WWE 12 Model script required
- Replies: 6
- Views: 1276
Re: WWE 12 Model script required
Anyone willing to help?
- Tue Nov 29, 2011 1:39 pm
- Forum: 3D/2D models
- Topic: WWE 12 Model script required
- Replies: 6
- Views: 1276
Re: WWE 12 Model script required
Same error I am getting.WestHack wrote:Yes?msh FN error
- Tue Nov 22, 2011 5:38 am
- Forum: 3D/2D models
- Topic: WWE 12 Model script required
- Replies: 6
- Views: 1276
WWE 12 Model script required
The contents of this post was deleted because of possible forum rules violation.
- Wed Sep 28, 2011 12:20 pm
- Forum: Graphic file formats
- Topic: succesfull modded MK9 textures help creating QUICKBMS SCRIPT
- Replies: 12
- Views: 7725
Re: succesfull modded MK9 textures help creating QUICKBMS SC
the desizzling problem has been solved and a new version of my app has been released which supports the xbox version.
- Wed Sep 28, 2011 12:09 pm
- Forum: Graphic file formats
- Topic: Mortal Kombat 9 Tiled Textures - Xbox 360: Solved
- Replies: 8
- Views: 1829
Re: Mortal Kombat 9 Tiled Textures - Xbox 360
Updated my X-Packer app to include support for the xbox version of the game. Grab it from my site.
Let the texture mods begin.
Let the texture mods begin.
- Mon Sep 26, 2011 11:02 am
- Forum: Graphic file formats
- Topic: Mortal Kombat 9 Tiled Textures - Xbox 360: Solved
- Replies: 8
- Views: 1829
Re: Mortal Kombat 9 Tiled Textures - Xbox 360
@mnn, I had to byte swap and detile each mip map seperately but it works perfectly now.
Anyone with a jtag want to assist me to test the functionality? I'm a bit busy with work at the moment.

Anyone with a jtag want to assist me to test the functionality? I'm a bit busy with work at the moment.
- Thu Sep 22, 2011 6:15 am
- Forum: Graphic file formats
- Topic: Mortal Kombat 9 Tiled Textures - Xbox 360: Solved
- Replies: 8
- Views: 1829
Re: Mortal Kombat 9 Tiled Textures - Xbox 360
I've used Frosty's code from his GTA IV X360 Texture viewer on Need for Speed Hot Pursuit X360 textures. It worked - just big endian -> little endian conversion was necessary DXTDecoder.ConvertToLinearTexture() is the function you're looking for. You just need to know what type of texture it is (DX...
- Fri Sep 09, 2011 1:31 pm
- Forum: Graphic file formats
- Topic: Wii - Smackdown vs RAW All Versions - GFX Modding (*.pac)
- Replies: 2
- Views: 1066
Re: Wii - Smackdown vs RAW All Versions - GFX Modding (*.pac
You need to select open - wii wrestler pac.
- Thu Sep 08, 2011 6:09 am
- Forum: Graphic file formats
- Topic: Mortal Kombat 9 Tiled Textures - Xbox 360: Solved
- Replies: 8
- Views: 1829
Mortal Kombat 9 Tiled Textures - Xbox 360: Solved
The contents of this post was deleted because of possible forum rules violation.
- Mon Aug 29, 2011 2:11 pm
- Forum: Graphic file formats
- Topic: succesfull modded MK9 textures help creating QUICKBMS SCRIPT
- Replies: 12
- Views: 7725
Re: succesfull modded MK9 textures help creating QUICKBMS SC
The contents of this post was deleted because of possible forum rules violation.
- Sun Aug 28, 2011 9:02 am
- Forum: Graphic file formats
- Topic: succesfull modded MK9 textures help creating QUICKBMS SCRIPT
- Replies: 12
- Views: 7725
Re: succesfull modded MK9 textures help creating QUICKBMS SC
The contents of this post was deleted because of possible forum rules violation.
- Fri Aug 26, 2011 12:18 pm
- Forum: Graphic file formats
- Topic: succesfull modded MK9 textures help creating QUICKBMS SCRIPT
- Replies: 12
- Views: 7725
Re: succesfull modded MK9 textures help creating QUICKBMS SC
Thanks to the info provided by darksoul, I've managed to add support in X-Packer for MK9 files. Download the latest version from my site.
- Fri Jul 22, 2011 7:21 pm
- Forum: Game specific tools
- Topic: hulk hogan boots SVR 2011 LOGO HOW DID HE DO IT
- Replies: 3
- Views: 5163
Re: hulk hogan boots SVR 2011 LOGO HOW DID HE DO IT
This isn't a textured caw it is a retextured model I did last year. I did manage to get textures into the caw mode this year but it involved a very complicated method.