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by plodtrew
Thu Feb 16, 2012 8:25 am
Forum: 3D/2D models
Topic: [PS2] i need open bpe files from wwe svr2010 dvd files pac
Replies: 1
Views: 1556

Re: [PS2] i need open bpe files from wwe svr2010 dvd files p

Firstly get the latest version of x-packer from my site. Secondly, open the wrestler pac file in x-packer and use the uncompress function to uncompress the bpe files. Then use rrobj to export the yobj model files to a readable format.
by plodtrew
Fri Feb 03, 2012 1:21 pm
Forum: 3D/2D models
Topic: WWE 12 Model script required
Replies: 6
Views: 963

Re: WWE 12 Model script required

Anyone willing to help?
by plodtrew
Tue Nov 29, 2011 1:39 pm
Forum: 3D/2D models
Topic: WWE 12 Model script required
Replies: 6
Views: 963

Re: WWE 12 Model script required

WestHack wrote:
msh FN error
Yes? :[
Same error I am getting.
by plodtrew
Tue Nov 22, 2011 5:38 am
Forum: 3D/2D models
Topic: WWE 12 Model script required
Replies: 6
Views: 963

WWE 12 Model script required

The contents of this post was deleted because of possible forum rules violation.
by plodtrew
Wed Sep 28, 2011 12:20 pm
Forum: Graphic file formats
Topic: succesfull modded MK9 textures help creating QUICKBMS SCRIPT
Replies: 12
Views: 6575

Re: succesfull modded MK9 textures help creating QUICKBMS SC

the desizzling problem has been solved and a new version of my app has been released which supports the xbox version.
by plodtrew
Wed Sep 28, 2011 12:09 pm
Forum: Graphic file formats
Topic: Mortal Kombat 9 Tiled Textures - Xbox 360: Solved
Replies: 8
Views: 1261

Re: Mortal Kombat 9 Tiled Textures - Xbox 360

Updated my X-Packer app to include support for the xbox version of the game. Grab it from my site.

Let the texture mods begin.
by plodtrew
Mon Sep 26, 2011 11:02 am
Forum: Graphic file formats
Topic: Mortal Kombat 9 Tiled Textures - Xbox 360: Solved
Replies: 8
Views: 1261

Re: Mortal Kombat 9 Tiled Textures - Xbox 360

@mnn, I had to byte swap and detile each mip map seperately but it works perfectly now. :D

Anyone with a jtag want to assist me to test the functionality? I'm a bit busy with work at the moment.
by plodtrew
Thu Sep 22, 2011 6:15 am
Forum: Graphic file formats
Topic: Mortal Kombat 9 Tiled Textures - Xbox 360: Solved
Replies: 8
Views: 1261

Re: Mortal Kombat 9 Tiled Textures - Xbox 360

I've used Frosty's code from his GTA IV X360 Texture viewer on Need for Speed Hot Pursuit X360 textures. It worked - just big endian -> little endian conversion was necessary DXTDecoder.ConvertToLinearTexture() is the function you're looking for. You just need to know what type of texture it is (DX...
by plodtrew
Fri Sep 09, 2011 1:31 pm
Forum: Graphic file formats
Topic: Wii - Smackdown vs RAW All Versions - GFX Modding (*.pac)
Replies: 2
Views: 860

Re: Wii - Smackdown vs RAW All Versions - GFX Modding (*.pac

You need to select open - wii wrestler pac.
by plodtrew
Thu Sep 08, 2011 6:09 am
Forum: Graphic file formats
Topic: Mortal Kombat 9 Tiled Textures - Xbox 360: Solved
Replies: 8
Views: 1261

Mortal Kombat 9 Tiled Textures - Xbox 360: Solved

The contents of this post was deleted because of possible forum rules violation.
by plodtrew
Mon Aug 29, 2011 2:11 pm
Forum: Graphic file formats
Topic: succesfull modded MK9 textures help creating QUICKBMS SCRIPT
Replies: 12
Views: 6575

Re: succesfull modded MK9 textures help creating QUICKBMS SC

The contents of this post was deleted because of possible forum rules violation.
by plodtrew
Sun Aug 28, 2011 9:02 am
Forum: Graphic file formats
Topic: succesfull modded MK9 textures help creating QUICKBMS SCRIPT
Replies: 12
Views: 6575

Re: succesfull modded MK9 textures help creating QUICKBMS SC

The contents of this post was deleted because of possible forum rules violation.
by plodtrew
Fri Aug 26, 2011 12:18 pm
Forum: Graphic file formats
Topic: succesfull modded MK9 textures help creating QUICKBMS SCRIPT
Replies: 12
Views: 6575

Re: succesfull modded MK9 textures help creating QUICKBMS SC

Thanks to the info provided by darksoul, I've managed to add support in X-Packer for MK9 files. Download the latest version from my site.
by plodtrew
Fri Jul 22, 2011 7:21 pm
Forum: Game specific tools
Topic: hulk hogan boots SVR 2011 LOGO HOW DID HE DO IT
Replies: 3
Views: 4743

Re: hulk hogan boots SVR 2011 LOGO HOW DID HE DO IT

This isn't a textured caw it is a retextured model I did last year. I did manage to get textures into the caw mode this year but it involved a very complicated method.
by plodtrew
Thu Jul 14, 2011 8:43 am
Forum: Compressed files and methods
Topic: mortal kombat 9 PS3 .xxx files repacker ?
Replies: 14
Views: 5861

Re: mortal kombat 9 PS3 .xxx files repacker ?

@darksoul, how are you editing the texture2d files? Or are you editing and injecting tga files?