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by plodtrew
Thu Oct 31, 2013 7:55 am
Forum: Compressed files and methods
Topic: WWE 2k14 Save Data
Replies: 1
Views: 1592

WWE 2k14 Save Data

I'm having some difficulty figuring out the save format this year. Some history on how the wwe save files work: 1. The is a file called chetc which the games reads and creates the save 2. The chetc file contains individual files containing information about each wrestler in the game (name, which sho...
by plodtrew
Wed May 15, 2013 2:14 pm
Forum: General game tools
Topic: Xbox 360 Yukes Games 3DS Max Model Importer Plugin
Replies: 21
Views: 10290

Re: Xbox 360 Yukes Games 3DS Max Model Importer Plugin

Hi brienj Thank you so much, your Yukes Model Importer Plugin is working Great!!! :) Also can anyone help please...I only have the UFC 3 game. At the moment I can import the model file (.yobj) into 3ds max. However, the texture .dds files are all unreadable by 3ds max and photoshop (I do have the d...
by plodtrew
Tue Feb 26, 2013 10:52 am
Forum: 3D/2D models
Topic: WWE 13 IamCrazyPT Mods
Replies: 1
Views: 616

Re: WWE 13 IamCrazyPT Mods

Very nice :)

looking forward to more
by plodtrew
Mon Feb 18, 2013 10:25 am
Forum: General game tools
Topic: Xbox 360 Yukes Games 3DS Max Model Importer Plugin
Replies: 21
Views: 10290

Re: Xbox 360 Yukes Games 3DS Max Model Importer Plugin

Brillant work as always guys.

Your tools are going to make mods easy to do again.
by plodtrew
Tue Nov 20, 2012 6:50 pm
Forum: Compressed files and methods
Topic: WWE 13 (pac files)
Replies: 70
Views: 14472

Re: WWE 13 (pac files)

@brienj, look forward to the trainer.

Anyone know how that menu glitch works?
by plodtrew
Mon Nov 19, 2012 7:29 pm
Forum: Compressed files and methods
Topic: WWE 13 (pac files)
Replies: 70
Views: 14472

Re: WWE 13 (pac files)

Thats a good idea to check the checksum when opening the save, never thought of that. Thanks for the suggestion. I never tired changing the brand before until you mentioned it now. When I assign a wrestler to an unused slot, the brand does appear in the game. I can change it in x-packer but not the ...
by plodtrew
Mon Nov 19, 2012 10:27 am
Forum: Compressed files and methods
Topic: Patch file not found in the arc file...?
Replies: 2
Views: 507

Re: Patch file not found in the arc file...?

Go through some of the tuts on my website, it explains how to add additional attires, etc.
by plodtrew
Mon Nov 19, 2012 5:42 am
Forum: Compressed files and methods
Topic: WWE 13 (pac files)
Replies: 70
Views: 14472

Re: WWE 13 (pac files)

@draven, can you explain the menu glitch you mentioned? When I select diva's it doesnt bring up the old style menu. If we can select wresters using the old style menu, there will be no need to add them as dlc. I've already added wresters to unused slots and also enabled the npc's, but there is no wa...
by plodtrew
Thu Nov 08, 2012 12:15 pm
Forum: Compressed files and methods
Topic: WWE 13 (pac files)
Replies: 70
Views: 14472

Re: WWE 13 (pac files)

@Tekken Last time i spoke with draven he said brien was thinking of making his program again to add wrestlers as DLC, ill check again though. And to the skin problems on the wwe12 models... thats exactly whats been bugging me. Any idea what it could be? I was thinking maybe normals? I don't know bu...
by plodtrew
Wed Nov 07, 2012 1:09 pm
Forum: Compressed files and methods
Topic: WWE 13 (pac files)
Replies: 70
Views: 14472

Re: WWE 13 (pac files)

@Tekken Last time i spoke with draven he said brien was thinking of making his program again to add wrestlers as DLC, ill check again though. And to the skin problems on the wwe12 models... thats exactly whats been bugging me. Any idea what it could be? I was thinking maybe normals? I don't know bu...
by plodtrew
Wed Nov 07, 2012 10:00 am
Forum: Compressed files and methods
Topic: WWE 13 (pac files)
Replies: 70
Views: 14472

Re: WWE 13 (pac files)

[quote="tich] thanks for this bro :)[/quote] X-Packer was the key to getting the id's :). To everyone else, I've added code to X-Packer to read and edit the save files and work with the wrestler info. I can add wrestlers to the game but once again the problem is selecting the wrestlers because they ...
by plodtrew
Wed Oct 31, 2012 7:14 pm
Forum: Compressed files and methods
Topic: WWE 13 (pac files)
Replies: 70
Views: 14472

Re: WWE 13 (pac files)

Havent had time to look at the flies as yet but the easiest way to get rid of hair is to adjust the alpha values. I posted a tut on my website a long time ago. Check it out.
by plodtrew
Tue Oct 30, 2012 5:28 am
Forum: Compressed files and methods
Topic: WWE 13 (pac files)
Replies: 70
Views: 14472

Re: WWE 13 (pac files)

Excellent work guys :)


I just got the game today, gonna check out this files evening.
by plodtrew
Wed Mar 14, 2012 7:49 am
Forum: 3D/2D models
Topic: Street Fighter x Tekken
Replies: 56
Views: 11628

Re: Street Fighter x Tekken

The bms script doesnt work for me, I get an error stating that the there is an invalid datatype on line 14. I have managed to extract the files manually using a hex editor though. I'm thinking about adding support in my x-packer application to extract and inject files into the eaf archive. Has anyon...
by plodtrew
Mon Feb 27, 2012 8:23 am
Forum: Graphic file formats
Topic: succesfull modded MK9 textures help creating QUICKBMS SCRIPT
Replies: 12
Views: 6701

Re: succesfull modded MK9 textures help creating QUICKBMS SC

interloko wrote:i'm not sure if this helps you but new version of umodel can export textures in dds format
Thanks, but I've already solved the issue.