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- Fri Jun 26, 2015 12:58 pm
- Forum: 3D/2D models
- Topic: WWE 2k15 PC models - need help exporting face data
- Replies: 19
- Views: 5531
Re: WWE 2k15 PC models - need help importing weight data
I've rewritten the script to read the bone values directly from the weight assignments. I assume that the pc model format assigns the bones in this manner, however I'm not sure. The script works fine for the first object in the model i.e. the head but gives me an error on the subsequent objects, not...
- Tue Jun 23, 2015 10:09 am
- Forum: 3D/2D models
- Topic: WWE 2k15 PC models - need help exporting face data
- Replies: 19
- Views: 5531
Re: WWE 2k15 PC models - need help importing weight data
Ok thanks for the reply. I've checked the model file and you are right there are no references to which bones are assigned to the faces in the header. I am assuming that this is due to the fact that the pc version has many more bones and the header does not have space for more bones. I've looked thr...
- Mon Jun 22, 2015 9:04 am
- Forum: 3D/2D models
- Topic: WWE 2k15 PC models - need help exporting face data
- Replies: 19
- Views: 5531
WWE 2k15 PC models - need help exporting face data
Hi guys I need some help importing the weight data back into the game. Some background: I have coded an application which can export and import data into the yukes model format (yobj). I am exporting and importing using the wavefront model format and am limited to importing the uv's and verts. With ...
- Fri Feb 13, 2015 11:36 am
- Forum: 3D/2D models
- Topic: UFC Undisputed 3 .pac files (from yukes)
- Replies: 2
- Views: 1421
Re: UFC Undisputed 3 .pac files (from yukes)
Sorry to bump an old topic but I just saw this now.
The model format is very close to the wwe format and is almost readable in X-Rey. The textures seem to be swizzled. Does anyone have a few models from the ps3 version for test so that I can confirm?
The model format is very close to the wwe format and is almost readable in X-Rey. The textures seem to be swizzled. Does anyone have a few models from the ps3 version for test so that I can confirm?
- Tue Oct 21, 2014 12:28 pm
- Forum: 3D/2D models
- Topic: Rumble Roses XX Modded (another one?)
- Replies: 12
- Views: 17555
Re: Rumble Roses XX Modded (another one?)
The most recent version of X-Rey supports editing of the models, confirmed to be working game.
@mariokart, great work
@mariokart, great work

- Mon Jul 21, 2014 4:29 pm
- Forum: Game specific tools
- Topic: PS3/xbox 360: X-rey. Model injector for wwe games
- Replies: 1
- Views: 2113
Re: PS3/xbox 360: X-rey. Model injector for wwe games
Added support for Rumble Roses models:


- Mon Jul 21, 2014 4:24 pm
- Forum: 3D/2D models
- Topic: Rumble Roses XX Modded (another one?)
- Replies: 12
- Views: 17555
Re: Rumble Roses XX Modded (another one?)
I've added support for the models in the next version of X-Rey. Beta testing at the moment but I can confirm that uv and vertice editing is possible and works in game:


- Tue Feb 25, 2014 9:05 am
- Forum: 3D/2D models
- Topic: X-rey, need help converting WWE models & combining obj's
- Replies: 6
- Views: 1816
Re: X-rey, need help converting WWE models & combining obj's
Ok here's a sample file I've created from new model format. The object has 22 vertices. The unknown data has 3 float values for each vertex. I've labeled this "vn" but I'm not sure what these values are for or how it is computed: mtllib previewFull.mtl v 46.26008 2.821342 143.5536 v 48.11643 3.24913...
- Sat Feb 22, 2014 10:13 pm
- Forum: 3D/2D models
- Topic: X-rey, need help converting WWE models & combining obj's
- Replies: 6
- Views: 1816
Re: X-rey, need help converting WWE models & combining obj's
The problem is not loading the models in my program but the issue is loading the converted models in the game. After doing the conversion and trying to load the old models in the game, the game freezes. I'm assuming that this means that I missed something in the conversion. For the new dats which is...
- Fri Feb 21, 2014 1:42 pm
- Forum: 3D/2D models
- Topic: X-rey, need help converting WWE models & combining obj's
- Replies: 6
- Views: 1816
Re: X-rey, need help converting WWE models & combining obj's
@howfie, thank you very much. Adding the vertices to the face values solved my problem
Now onto problem number one. Can anyone please assist.


Now onto problem number one. Can anyone please assist.

- Thu Feb 20, 2014 12:41 pm
- Forum: 3D/2D models
- Topic: X-rey, need help converting WWE models & combining obj's
- Replies: 6
- Views: 1816
Re: X-rey, need help converting WWE models & combining obj's
Edit: Second problem solved thanks to howfie
- Thu Feb 20, 2014 12:36 pm
- Forum: 3D/2D models
- Topic: X-rey, need help converting WWE models & combining obj's
- Replies: 6
- Views: 1816
X-rey, need help converting WWE models & combining obj's
Hi guys. I've just coded my first 3d model application called x-rey. Firstly I would like to thank Chorrox for writing the first wwe model import script. I was able to decipher the format by reading through his script. Secondly I would like to thank brienj for writing the model import script for 3ds...
- Thu Feb 20, 2014 12:12 pm
- Forum: Game specific tools
- Topic: PS3/xbox 360: X-rey. Model injector for wwe games
- Replies: 1
- Views: 2113
PS3/xbox 360: X-rey. Model injector for wwe games
What does the program do?: - Opens yobj model files (New format for now. Older format opens but is buggy) - Previews sub objects of the yobj file - Applies textures to preview (png, jpg and bmp format only) - Import edited wavefront object files from 3dsmax (allowing you to change the shape of yobj...
- Thu Jan 16, 2014 8:58 am
- Forum: Game specific tools
- Topic: [PS3, 360, Wii] WWE Texture Injector - XpacKer v9
- Replies: 6
- Views: 5583
Re: [PS3, 360, Wii] WWE Texture Injector - XpacKer v9
Ver 9 beta 4 has been released.
- Tue Nov 26, 2013 11:06 am
- Forum: Game specific tools
- Topic: [PS3, 360, Wii] WWE Texture Injector - XpacKer v9
- Replies: 6
- Views: 5583
Re: [PS3, 360, Wii] WWE Texture Injector - XpacKer v9
V9 beta 2 has just been released on my site. http://sf4mods.blogspot.com