Search found 24 matches
- Fri Mar 08, 2013 4:41 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 464
- Views: 199889
Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)
what system are you on? if i recall right symbolic links work on vista or higher, but the api is available on XP. do you have the "4/symbolic_links" directory present? Windows XP SP3... "The procedure entry point CreateSymbolicLinkA could not be located in the dynamic link library KERNEL32.dll." Lo...
- Wed Sep 07, 2011 2:23 am
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 160161
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
I try to extract the bigfile.000 but it comes up with an error saying: unhandled exception, system.io.pathtoolongexception... the specified path... or both are too long. I do however have many files extracted, it stops more than half way through extraction. When you're extracting, do so in a path a...
- Wed Sep 07, 2011 2:21 am
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 160161
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Rick - thanks, that would be really useful, since as mentioned in some cases there is a .drm file with MANY files in it, and DRMEdit sort is by order, not by type, which means I have to go through a lot of files to find only textures for example. Would be super useful just to extract everything in o...
- Mon Sep 05, 2011 4:52 pm
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 160161
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Hey Rick, Is there any way to bulk extract all items from DRM files (such as DDS textures), rather than having to look through everything with the basic interface of DRMEdit? Apologies if this already came up, or if I missed this feature somehow - would much appreciate being able to do this. Oh, and...
- Sun Aug 22, 2010 12:56 am
- Forum: Game Archive
- Topic: Mafia II SDS files?
- Replies: 158
- Views: 57418
Re: Mafia II SDS files?
Nice, thanks! This is REALLY useful! You rockEkey wrote:Unpacker
ExSDS v0.3 Writed by CJay
- Fri Aug 20, 2010 4:14 am
- Forum: Game Archive
- Topic: Mafia II SDS files?
- Replies: 158
- Views: 57418
Re: Mafia II SDS files?
Any chance for the quickbms script to name the .sds extracted .dat content using the SourceDataDescription field from the .xml file? When there's hundreds of .dat files in the .sds file, it's tedious to figure them all out or find the one you want from the .xml file. If so, it would be very useful a...
- Wed Aug 18, 2010 12:16 am
- Forum: Holy Cow!
- Topic: Modding Results
- Replies: 107
- Views: 94096
Re: Modding Results
Got that "provide feeback" email as well. Very simple, I just wanted to extract some images from Mafia II demo (and eventually the game), for my own interest and perhaps the interest of a few others. I already had DDS plugin for Photoshop. Thanks to the members on this forum, I was able to decompile...
- Tue Aug 17, 2010 3:08 am
- Forum: Game Archive
- Topic: Mafia II SDS files?
- Replies: 158
- Views: 57418
Re: Mafia II SDS files?
Ahhh... that makes it much clearer. Thanks for the explanation!Tosyk wrote:Open .dat/.neo file in HEX-editor and delete all symbols before "DDS" and save. If you not see DDS in first page in HEX, than it's not a dds-image.
- Tue Aug 17, 2010 3:00 am
- Forum: Game Archive
- Topic: Mafia II SDS files?
- Replies: 158
- Views: 57418
Re: Mafia II SDS files?
EDIT: Please disregard, I think I've figured it out - thanks! I have extracted .xml and .dat file from texture sds - apologies, I am not very familiar with hex editing. I am using HxD - is it possible someone could walk me through an example of how I know what to delete from the .dat file in order t...
